Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

16/07/2013

10 MORE GREAT CASTLEVANIA REMIXES / COVERS

It's been quite a while since the last batch of videogame remixes, and I've been playing Symphony of the Night again so I guess the stage is set for ten more great Castlevania remixes and covers!

Mickan44 - Bloody Tears


Straight in with a version of Bloody Tears, because I think it's a universal law that you can't talk about Castlevania music with getting at least one version of Bloody Tears in there somewhere. This is a nice piano version, proving that Bloody Tears is as comfortable with being a haunting ballad as it is with being a power-metal facemelter.

Kenneth Boxall - Awake


Castlevania: Circle of the Moon's music may have suffered somewhat due to the limitations of the Game Boy Advance's sound hardware, but the compositions themselves are excellent, as demonstrated by this orchestral arrangement of the opening area's theme.

Gina Gu - Garibaldi Temple



Sticking with the lesser regarded Castlevania games, here's one from Curse of Darkness. I've said it before and I'll say it again - I like Curse of Darkness, even if its flaws are pretty obvious. That said, it's the closest you're going to get to a Pokemon game set in the Castlevania universe, so there's that. As with pretty much every Castlevania game, one of CoD's strong points is its soundtrack and here's a simple cover of the Garibaldi Temple theme...played on a real harpsichord. There's just something really cool about that to me. Makes me wonder if J.S. Bach would enjoy a Castlevania soundtrack.

Xavier Deng - Marble Gallery


From classical to simply retro with an 8-bit demake of Symphony of the Night's Marble Gallery theme. NES-style in spirit with a dash of European home computer flavour courtesy of the arpeggios, it's giving me a craving to play every Konami NES game I can get my hands on.

Dangerous Mezashi Cat - Calling From Heaven


I'm not even sure how to describe this version of Castlevania Bloodlines' Calling From Heaven, but the mixture of swirling violins and pounding drums works for me, and then the electric guitar kicks in and it all becomes very clear that my musical tastes are not what you'd call sophisticated. If the Castlevania series ever produces a scrolling shoot-em-up spin-off, this should be the first song on the soundtrack.

goat - Dwelling of Doom


Just straight-up metal on this one, with wailing guitars and a bubbling bassline as goat tackles the mansion theme from Simon's Quest. This seems appropriate, given that Dwelling of Doom shares some similarities with Yngwie Malmsteen's Far Beyond the Sun.

LSD, Shnabubula - Beginning


Have some jazz, you uncultured swine. Castlevania and jazz seem to go together quite well. I'm just disappointed that I don't know enough about jazz to make any really bad Castlevania jazz puns, because I'm sure there must be some out there.

Perturbator - Clockwork


Perturbator, who gamers might know for his contributions to the Hotline Miami soundtrack, applies his trademark 80s-tinged techno-retro-futurism to Clockwork and creates a strangely danceable track that sounds like the opener to the ultimate 80's Hallowe'en party mixtape. I know I'll definitely be playing it next Hallowe'en. Not at a party or anything, mind. Just, you know, on my own. Me and the gummy spiders. Yup.

Konami Kukeiha Club / Nazo2 - Monster Dance


An official Konami remix from the Perfect Selection Dracula New Classic album, Monster Dance is given a stomping, almost tribal reworking by Nazo2 that adds an extra sense of eeriness to the appearance of the horrible night.

Kunal - Dance of Pales


Finally, here's my very favourite of the bunch: Kunal's excellent and unexpected reworking of Symphony of the Night's Dance of Pales, the piano waltz of the original replaced by funk drumming and twitching acoustic guitars. An unusual direction to take the track, but one that plays out perfectly and gets two thumbs up from me. It can be found on Bad Dudes Music's Castlevania remix album, which is definitely worth a download.

There you are, then - ten Castlevania tracks that have momentarily allowed me to forget the intolerable summer heat and pretend I'm in a cool, dank crypt. Now it's back to the endless sweating and trying to scrounge up as many electric fans as I can.

12/06/2012

10 GREAT LEGEND OF ZELDA REMIXES / COVERS

Previous remix compliations:
Mega Man - Castlevania - Final Fantasy - F-Zero - Chrono Trigger - Classic Sega

Everybody loves the Legend of Zelda games, right? I love 'em, you love 'em, Robin Williams loves them so much he named his daughter after 'em. Not content with filling the Zelda games with some of the finest dungeon-exploring, princess-rescuing gameplay ever found on a videogame console, Nintendo capped them off with some of gaming's most memorable musical tracks and today I've gathered ten remixes and covers of classic Legend of Zelda tunes to hopefully cheer up your (pointy, Hylian) ears.

Jack Fliegler - Majora's Mask - Medley



Ah, Majora's Mask - the creepy Zelda, the sinister sibling in a family of cheery children. The growling guitars and solemn drums are a great fit for a metal medley of MM's themes, with the Song of Healing and the Deku themes sounding particularly macabre.

Satoshi Aikawa - Wind Waker - The Great Sea


More guitar, but on the opposite end of the hard-soft spectrum, with a lovely solo acoustic guitar version of the ocean-faring Great Sea theme from Wind Waker.
ProtoDome - Oracle of Ages - Overworld Theme


A hyperactive chiptune take on Oracle of Ages / Seasons' Overworld Theme, itself a reimagining of the series' famous Overworld Theme. A great sense of energy and the addition of some lovely piano work make this one stand out as well as making me wish for a remake of the Oracle games.

Yoshiyuki Ito, Masumi Ito - A Link to the Past - Kakariko Village


There's only one world for this, and that's soothing. Okay, so there are plenty more words for it, like peaceful and charming and downright beautiful, but however you want to describe it this lullaby-like take on the sleepy village theme from the best Zelda game (there, I said it) is a joy to listen to - preferably underneath a large duvet in a comfy bed.

Diggi Dis - Ocarina of Time - Gerudo Valley

Diggi Dis gives Gerudo Valley's Latin-inspired, almost Spaghetti-Western-ish theme a hip-hop flavoured beat to go with its excellent flamenco guitar, and the whole track comes together to great, head-bouncing effect.
BrentalFloss - The Adventure of Link - Zelda II Medley (With Lyrics)


YouTube famous type Brental Floss is best known for his videos recreating famous game tracks and adding lyrics, and with good reason because they're actually really good. You can't go far wrong with Zelda II's Temple theme, one of the greatest tracks in the NES's songbook. Plus, a shoutout to the awesome power of the Game Genie is always welcome.

Duncan2069 - Ocarina of Time - Song of Storms


A nicely gloomy take on the theme of a weirdo in a windmill, this version sounds like it could be the title music to a Tim Burton-style movie about evil puppets and I can definitely get behind that. I'm particularly fond of the music-box sounds that come in at about 1:17.

Benjamin Briggs - A Link to the Past - Forest Theme



Who knew the mysterious and serene forest theme could sound so good as a techno-dance number? Great use of the "you're almost dead" alarm beeping away in this one, and the way it drifts into the Fairy theme is handled really well.

Virt - Various - Blood of Ganon (Medley)


I've saved the best for (second to) last, as Virt (AKA Jake Kaufman) once again blows my mind by being some kind of videogame-music-covering-god. Just listen to "Blood of Ganon" and prepare to have your ears thank you profusely for it. It's difficult to single out any one bit as being the best, but if I was pushed I'd have to go with the amazing version of the Zelda II battle theme. Quite possibly the best videogame cover ever.

Joe Pleiman (and definitely not System of a Down) - The Legend of Zelda - Main Theme


To end this article, a relic from my teenage days and the internet's formative years that will always hold happy memories for me. You remember Napster, internet filesharing forefather? I know I do, and in the late Nineties I was merrily using it to download music over a painfully slow dial-up connection, mostly videogame music that I didn't have any other access to short of holding a TalkBoy up to the television speakers and pressing record. If you ever searched from Zelda music on Napster, or any early filesharing service, this track would appear. It would be described as being by the metal band System of a Down. It isn't. It's by a guy called Joe Pleiman, although I can see where the confusion comes from as he does have a similar vocal delivery to SoaD frontman Serj Tankian. No-one really knew who it was by back then, though, and it spread across the web, always attributed to the wrong band, causing arguments about its true origins wherever it went. It's a snapshot of the early days of the internet, before everyone was online and when I was just realising there was this huge sea of information, files and like-minded people out there, and every time I hear it I'm taken back to being a happy teenager again. Sappy, but true.

Right, there you go then. Ten Legend of Zelda remixes and covers that have hopefully delighted your ears and made you yearn for adventure on the plains of Hyrule. Personally, I think I might have to go and play A Link to the Past for the eight-thousandth time.

28/02/2012

10 GREAT CLASSIC SEGA REMIXES / COVERS

Previous remix compliations:
Mega Man - Castlevania - Final Fantasy - F-Zero - Chrono Trigger

I was looking at the previous collections of viddogame remixes I'd pulled together, and I noticed there was something of a Nintendo bias towards the games covered. Is that because the music that appears on Nintendo consoles is simply better? No, it's just that there are hundreds of Mega Man and Final Fantasy games, so there's a lot more material to go at. Sega is hardly short of great gaming tracks, though, so without futher ado here are ten great remixes and covers of classic Sega tunes.

Olivier Sirois - Sonic the Hedgehog - Green Hill Zone



Where better to start than with the first game in Sega's most famous franchise? How about the music from the first stage in the first Sonic game? Yeah, that seems like a good place. In this orchestrated take on the Green Hill Zone, the soundtrack to Sonic's first adventure gains a cinematic quality that seems to promise adventure, freedom and a future where Shadow the Hedgehog doesn't exist.

S.S.T. Band - After Burner - Theme



Sega's very own SST Band perform a live version of the After Burner theme. It is quite possibly the single most "eighties" thing I've ever seen, despite it being filmed in 1990. Eight minutes of wailing synths and crunching guitars - what could be better than that? There's even a guitar duel. In a happier, more caring universe this would have been the soundtrack to Top Gun.

Takenobu Mitsuyoshi - Alex Kidd - Theme



The Alex Kidd theme is one of the catchiest pieces of music ever written. I'm convinced it could be weaponised, you know. Just play it over a battlefield and render the combatants completely unable to fight because they're running around, humming the Alex Kidd theme and generally being cheerful. This cover makes it even harder to escape this theme's charms by rocking up the music and giving you lyrics to sing along to. And you will sing along. You'll accidentaly do it on the bus, and people will look at you funny. Or so I'm told...

Ataraktika - Altered Beast - Rise From Your Grave



Or as it's better known, "Wise fwom yow gwave!" Altered Beast is a strange game with a melancholic, almost depressing feeling that lingers over you as you play, which seems strange for a game about turning into a wolf-man and punching things. Ataraktika also noticed the strange mood of the game and conjured up a heavy, sludgey and very appropriate take on the famous theme that works as a great compliment to the unusual atmosphere.

Diggi Dis - Golden Axe 2 - Battle of Ravaged Village



I included this in the GA2 article, but it's a great remix of one of my favourite ever videogame tracks, it deserves another mention here. A fantastic arrangement, it's filled with many different styles but never becomes muddled or over-indulgent, marrying the rock and hip-hop elements of the original soundtrack with an excellent (and strangely appropriate) piano solo. Definitely one of my personal favourite remixes.

? - Super Hang-On - Sprinter



Sometimes subtlety isn't required. Sometime I just want a cheesy-as-hell, 80s-anime style synth-and-guitar cover. I say sometimes, I mean pretty much all the time. This arranged version of Super Hang-On's "Sprinter" certainly has that feeling, and as music about racing motorcycles goes it's hard to beat.

Avien - Streets of Rage 2 - Slow Moon



Another excellent OCRemix, this time a chilled-out cover of the second-best track in SoR2 (the first being "Dreamer", of course). Well, I couldn't compile a list like this without including something by the legendary Yuzo Koshiro, could I? This is a simple, clean take on the Megadrive original that only has one drawback - it's just too short.

Bayonetta Sound Team - Space Harrier - Theme



Bayonetta has a lot going for it: gloriously over-the-top set piece, fast-paced and thrilling action, and best of all poppy covers of classic Sega themes. I decided to include the Space Harrier theme here because, well, it's the already-excellent Space Harrier but coated in a thick layer of jazzy Japanese pop cheerfulness. What's not to like?

Kiminori Atsuta - OutRun - Passing Breeze



OutRun has one of the greatest soundtracks ever, and as such each track has been remixed eight ways from Sunday, but here's something a bit special - a piano arrangement that takes the sun-drenched charm of the original track and turns in into some really beautiful. A perfect evolution of "Passing Breeze" that has all the laid-back charm of the original but in a brand-new context. Like I said, it's something special.

DrumUltimA, Harmony - Sonic the Hedgehog - Star Light Zone



Let's finish where we started, with another track from the original Sonic the Hedgehog. This time it's the Star Light Zone theme, a track which I'm a little embarrased to admit provokes an odd emotional reaction from me. But hey, if I'm going to get emotional about a piece of videogame music it might as well be something as sweetly haunting as this. This remix starts off with some appropriately haunting percussion and acoustic guitars, before morphing into a joyful, almost scat-style freakout that makes for a fitting tribute to one of Sega's finest ever tracks.

There you go, then - ten great remixes and covers of tracks from Sega's classic back catalogue. The balance is restored! Hope you enjoyed them, and I also hope that watching the After Burner cover didn't somehow teleport you back to 1990.

19/01/2012

POPSTAR MAKER (PS1)

Forget Civilization, Mega-Lo-Mania and Populous. The Sims? Screw 'em, they're small time. Black & White? It's difficult to take a deity who manifests as a giant zebra seriously. No, if you want real power over the hearts, minds and most importantly wallets of millions of steadfastly loyal Consumer Units then the way forward is to become the manager of a highly successful pop group. Normally that'd take huge amounts of cash, hundreds of contacts in the music industry and ruthless streak that'd make a piranha blush, and I'm going to assume those are things that you don't possess (except maybe that last one). Never fear, though! Eidos and Teque Software have come to the rescue of wannabe music moguls the world over with their 2001 Playstation music management sim Popstar Maker!

Oh god, look at that artwork. Buckle up, kids: we're in for a bumpy ride here.
This should be perfect for me: what with my goatee, ponytail and paunch, I already look like a stereotypically pathetic music agent. The premise of Popstar Maker is simple. You're given £50,000 and tasked with creating the greatest pop group since Daphne and Celeste. A daunting task, I know, but I'm sure we'll make it through and get rich by siphoning money away from the band members through a series of unfair contracts. Let's not get ahead of ourselves, though: first we have to select the emotionally subnormal meat-drones that will make up our band. They will all have Heart-Wrenching Backstories. This is extremely important. Right then, who shall we take?

Jack is average in all departments. He tries to compensate for this by wearing a vomit-smeared boilersuit with the arms and legs removed. He also wraps his feet in black electrical tape, which he says is a security measure enacted to "nullify their sensors". He's the heartthrob of the group!
Heart-Wrenching Backstory: Wants to raise money to fund his shelter for puppies with cancer.

Liverpool and England midfielder Steven Gerrard has given up his footballing career to pursue his dream of becoming the world's greatest pop singer. His many years of playing football at the highest level mean he's used to the crowds of adoring fans and occasional death-threats from fans of rival bands, but just how will his excellent passing skills and ability to command a midfield serve him on stage? Stevie G is the brooding and mysterious member of the band.
Heart-Wrenching Backstory: As an England player, his international career brought him nothing but bitter disappointment.

Called Jo Jo after her parents noticed the similarities between her and a circus monkey of the same name, Jo Jo is the only member of the group with any real talent. However, she has a face like a bag of smashed crabs and must therefore be hidden at the back of the group at all times. She's the mother figure within the group, which is weird because she's, like, seventeen.
Heart-Wrenching Backstory: Failed clone of Jennifer Lopez.

Last but not least there's Kelly. Cheerful and bubbly, Kelly was found in the ruined city of [REDACTED] after successful infiltration of the Red Zone by Tac-Squad 5. She's normally the life and soul of the party - until she starts singing, when suddenly [CLASSIFIED - "DOMINION" LEVEL CLEARANCE REQUIRED TO ACCESS FILE]. Boys love her for her winning smile and toned body, while the girls are taken with her kind, sweet personality. She's a marketing department's dream!
Heart-Wrenching Backstory: Subject is the last surviving [EXPUNGED] and will continue to be wracked with grief until the stars align correctly and she can finally [DATA CORRUPTED: UNEXPECTED EOF].

You can have between one and five people in your band, but I think I'll stick with four. If it's good enough for the Beatles, it's good enough for... erm... what's our band called again?

Once your band has been assembled and has passed the many rigorous tests to ensure it appeals to all key demographics, age ranges and ethnicities, you're given control of your media empire.

Here's the main menu, from where the day-to-day running of Flesh Hammer Inc. will be handled. We'll get to the options in turn, but first things first: let's get into the studio and lay down our first hit single!

Of course, this means buying the rights to a track that someone else wrote and recording it with our own caterwauling vocals. You have to start out with a cover version. It's the Law of the Manufactured Pop Groups. By performing cover versions you can gradually assimilate yourself into the public consciousness, letting your targets get used to the sound of your voice via songs they've already heard until they're sufficiently softened up. Then you can drop your own "original" tracks! For now, though, let's buy a few pre-made songs. We'll start with "A Little Bit Flat" by Grammy-winning fictional songwriter David Love. David's down on his luck - his first band, David Love and the Hot Spurts, were an extremely popular skiffle combo until the punk movement of the seventies changed the music scene forever. Now he writes songs for assembly-line pop groups, hoping he'll make enough money to at least stop the repo men from taking his prosthetic leg.

Once you've selected a song, it's time to make it into a single. Be mindful of the aesthetic tone that your band is trying to strike when selecting the single's specifics. Flesh Hammer's unique mix of California soul and the sound of children smashing bin lids together is obviously best symbolized by the simple yet brutally effective image of a thick-soled shoe on a blue background, but this will not be true of all your releases! Some might require the full Nineties treatment, in which case you should go for an alien's head on an acid-yellow background. Bangin'.

You can't just go releasing singles willy-nilly, of course. Your band members are as untouched mounds of clay, virgin spirits to be moulded into singing sensations. To improve their skills as well-paid marionettes, you must train them by setting aside a training day and spending money on them. No, that really is it. Just click on the stats you want to increase, some money will leave your account and the band member might get better at whatever you told them to get better at.
The blue section of the bar is their current skill level, while the orange section is their potential. As you can see, Kelly's got a decent singing voice but her low charm stat means she has the brusque manner of a cabbie with haemorrhoids.

The other thing you can do is put on a spectacular live show to raise your profile. Twenty-six people turned up to Flesh Hammer's first gig, an Aztec-themed extravaganza at the Basement Club. The lives of these twenty-six people were presumably changed forever that night, because who could have been present at the genesis of Flesh Hammer's rise to stardom and not been moved to tears? We'll never know what it was like, because you don't actually get to see your band perform. Not yet, at least.

Jo Jo isn't happy with the workload, and I'm worried that her mutinous nature could spread to the other band members. Stevie G has already been caught trying to chew through his standard-issue Performer Restraint Harness, and those things aren't cheap. I'm sure Jo Jo will realise the error of her ways after some "re-education". I'd terminate her contract now, but she's the only one of these pathetic apes who can dance and sing. Anyway, once our new single, For Your Smile, climbs the chart she will become compliant enough.

I've done it! I'm a musical genius, a maestro of marketing, a colossus of the European pop charts not seen since David Hasselhoff tore down the Berlin Wall with nothing but the emotional battering ram of his voice. I'm Colonel Parker and Simon Cowell rolled into one! I'm Colonel Goddamn Cowell! Fetch me some epaulettes, right now! The band seems content - even that traitor Jo Jo mumbled a meek apology. I told her she'd see I was right. They'll all see.
No time to rest on our laurels, though! After our recent chart success, the band came to me with the idea of writing their own song for the next single. Why not, I said - these fans will buy anything we put out!

There's a built-in music editor that works like a Fisher-Price version of FruityLoops: simply place samples in the squares to create a tune. You're limited to a certain number of samples per track, so it's hardly overwhelming, although the fact that there's no copy-and-paste functionality makes creating a song longer than four bars or so an exercise in grinding tedium. It's handled about as well as it could have been on the PS1, I suppose.
Several weeks later, Flesh Hammer had produced their latest single. Having a collective IQ equal to six ounces of frogspawn, they couldn't decide on a title. Jack's suggestions included "Song", "Noisy Sound" and "Noisy Song Sound". Kelly began to chant the seven secret names of [EXPUNGED]. In the end, we just picked some letters out of hat and POP RECORD-2YN was ready for release. Now, bear witness to the aural majesty that is Flesh Hammer!



The call soon came in - we were number one with a bullet. Pop Record-2YN had become the season's ultimate party anthem, champagne flowed even more freely than the tears of our enemies and I placed my earnings in an off-shore bank account. Times were good.

We were at the top of our game. The debut album went to number one. We were invited onto every TV show in the land. The band, already becoming inured to the trappings of success, became involved in ever-more obscure and hedonistic practises, strange religions, vast quantities of mind-altering drugs. They got together and decided that they would no longer put out the same old musical clichés: they were visionaries, riders on a cresting wave of musical exploration not seen since Ug the caveman figured out that hitting a rock with a stick made sort of a cool noise. They came to me with a new single - bold, original, and completely tuneless. They called it Acid Salad, after an incident involving the buffet at Stevie G's wedding which my lawyers have advised me not to discuss.



I was a little dubious, but in the end I relented. Besides, as much as I despise Jo Jo, her haunting "come together!" lyric really gets under your skin. The band started a tour in support of the single - The Flesh Hammer "Up your Alley" Tour - and audience reaction was even better than I could have expected. I suppose I shouldn't have worried. With dance moves like these, it was a guaranteed success.

Once you created your own songs, you'll be given the option of watching a performance of them whenever a gig rolls around. You can switch between camera angles. That's it. I mean, I suppose you could look at it, but I wouldn't recommend it. The band members possess the grace and fluidity of a deck-chair and their dance routines seem to have directly lifted from videos of people being electrocuted. By the way, this is the Aztec themed stage show. Yep. Maybe the Downtown setting will look better?

Oh dear. It's less the tough-but-vibrant urban streets, more a run-down shopping arcade in Leeds. It's a wonder that anyone came to these shows at all, but something must have worked. Sales of Acid Salad shot up soon afterward, and by the end of the week Flesh Hammer once again had the number one single in Europe. However, trouble was just around the corner...

Jo Jo quit the band. That traitorous swine! I made her a star, and she thanks me by leaving the band via e-mail?! Disgusting. Poor Jack is beside himself with grief: he knows he can't sing, I know he can't sing, but someone has to front the band now. I'd let Kelly do it, but the cost of her security detail is becoming too expensive. Too many pay-offs to the families of guards who got too close to one of her "special performances".
Interesting wording in this email, though. "Believe me, I've done some degrading things in my time," says Jo Jo. Fascinating. Note to self: find photos of these "degrading things" for future blackmail purposes. No one leaves Flesh Hammer unless I say so.
Was Jo Jo's departure the beginning of the end for Flesh Hammer? Possibly, but I must also take some of the blame for letting the band disappear up their own collective arse. They decided that while Acid Salad had pushed the boundaries of pop music, maybe even bent them a little, what the public really needed was something so mind-blowingly avant-garde that two hundred years later scholars will be discussing it as the turning point in 21st century culture. What they gave me was this.

It was just Jack shouting "oh yeah!", his voice autotuned out of all recognition. No backing music, no percussion, just the stupidest man in pop music hollering two simple words. I'd seen the unmitigated dreck that that made up the pop charts - hell, I'd released some of it myself - but this? Maybe it was a step too far. Maybe people weren't ready for it. After much thought, I eventually cleared it for release. People would buy what I told them to buy.

It reached number two on the singles chart. Number two! One man's voice, no, a robotic approximation of one man's voice saying "oh yeah!" was the second-highest selling single that week. Sadly, it never quite reached the number one spot, and this was where it all came crashing down.
Maybe it was Jo Jo's departure, or that the public simply weren't ready for the mind-rattling artistic vision of Flesh Hammer's second album, Slaves 2 Meat, or that the label didn't do enough promotional work. Whatever happened, the album tanked and tanked hard. It only reached 71st place on the American album charts, beaten to seventieth spot by the soundtrack to Alvin and the Chipmunks 7: Do Not Squeak Ill of the Dead.
The higher-ups weren't happy. I wasn't happy.

I put the remaining band members on a tough training routine, but all they did was bitch and whinge and cry about their "human rights". They've already forgotten where they came from, who made them. I think Stevie G has even forgotten how to tie his own shoelaces, if he knew in the first place. We didn't pick them for their intelligence, that's for sure.

Not you too, Stevie G! You ungrateful little prick! If you leave this band I'll see to it that you and everyone you love spends the rest of their days locked in a shipping container at the bottom of the North Sea, with just enough air and water supplied for you to turn on each other in a cannibalistic rage.
No, I've got to keep calm. Think of a way to get the band's confidence up. I know, I'll put on a huge show! The biggest show Flesh Hammer has ever performed! We'll play at Wombley Stadium, to an audience of thousands. It'll be the best gig Wombley Stadium has seen since Frankie Morcury's legendary performance! Ladies and gentlemen, we're going to make music history here today.

What a show! The songs sound amazing, the Arctic theme looks spot-on and no-one seems to have notice the hastily-dressed shop mannequin we got to stand in for Jo Jo. This is great, there's no way we can fail now!

Fuck.
We're ruined. The fickle whims of the public have destroyed the lives of yet another manufactured pop group.

It's all over, the dream has died and we're all condemned to an eternity of appearing on various "Where Are They Now" programmes. This is all Jo Jo's fault, that venomous harpy. Once day I'll get my revenge, when she's all alone, when she least ex...

Oh look, Kelly won the award for Best Looking Female. Ha! If only they'd seen her true form, the writhing flesh silhouetted on the wall of a tour bus, the thousands of unseeing eyes, long talons rending at the very fabric of our cozy universe, tearing, tearing, forever tearing at these fragile walls! One day she will be free, and then everyone will know. Still, it'll look nice on her mantelpiece.

And that's the end of Flesh Hammer. Too far ahead of our time, we were. Too advanced. Oh well - I'm sure I can find a job that puts my many talents to good use, like estate agent or no-win no-fee lawyer. I'll be back at the top in no time!

Okay, so this obviously isn't a great game. The developers have shot themselves in the foot with the basic concept, for a start. Maybe they come from a parallel dimension where kids don't want to be pop stars; they want to be Simon Cowell. That's fine, I'm all for parallel dimension equality, but that's not how it works here. The life of a band manager is, quite frankly, rather tedious. Popstar Maker only has a very limited selection of things to actually do. The song creator is the main one, and I suppose it works okay in an incredibly rigid and uncreative manner, but there are much better ways of making music even on the PS1. There's definitely no point spending time trying to make an excellent song that will set the charts on fire, because you can literally enter any sequence of samples and it will do just as well. It's almost as though the chart success of a song depends entirely on the amount of advertising that is thrown behind it, regardless of any musical competence!

In the same way that I wondered whether Taito's Front Line was a subtle satire on the futility of war, I think Popstar Maker could very easily be taken for a sarcastic look at the record industry. Things like Jo Jo's line about doing "degrading things" give you the impression that the developers weren't exactly taking it seriously, but best of all is the blurb on the back of the box. It honestly says "Look at the charts today, inundated with manufactured bands. The music business is in need of some fresh talent. Are you the person to make the next super band that will take the world by storm?". That is some deep irony right there, or possibly some deep obliviousness.
It's also an irredeemably ugly game, with polygon model so angular they make Street Fighter EX look like Crysis and one of the worst-looking UIs I've ever had the misfortune to interact with. It's extremely easy too - I had to make a really concerted effort to go bankrupt. I should probably cut it some slack, though. It's clearly a budget title, and I'm so far out of its target audience that I might as well be orbiting Neptune. It did raise one smile from me, though: the name of one of the other bands that sometimes appears is a reference to the Space Mutiny episode of Mystery Science Theater 3000.

We put our faith in the musical talents of Blast Hardcheese!
If you're desperate for a band management simulator, I guess you might want to give it a try. Your other options are pretty limited, as far as I'm aware. Otherwise, do the pop charts a favour and steer clear.

15/11/2011

REAL SONGS IN RETRO VIDEOGAMES PART 2

A few months ago, I wrote about various retro games that eschewed specifically-composed music and incorporated "real" music into their soundtracks, be they the King of Pop's hits appearing Moonwalker, Konami's presumably unlicensed Beatles covers in Mikie or the patriotic strains of the Colonel Bogey March from Gremlin Graphics' Wanted: Monty Mole. That was just the tip of this harmonious iceberg, though - long before the current age of fully licensed soundtracks from major artists, games were taking their musical cues from real-world sources. So, here are a few more examples of real songs in retro videogames!

Gyruss (Arcade / NES)

Let's start with something classy, shall we? Konami's tube shooter Gyruss may have a standard spaceship-shooting-other-spaceships-in-space setting, but what's less common is the use of Johann Sebastian Bach's "Toccata and Fugue in D minor" as the game's main musical theme. Even if you don't recognise the name of the piece, the first few seconds quickly reveal it to be "that spooky music" so often used to give things a sense of foreboding.



Of course, it then goes into a high-tempo techno remix of JSB's famous piece, but this is a Konami shooter, after all. I said in the last article I'd like to travel back in time and show the guy who composed the Tetris theme the digital version of his work, but I think if I could do that with anyone it's have to be Bach and this. I just want to watch Bach play Gyruss, if I'm being completely honest.

WWF WrestleMania (NES)

From high culture to a place about as far removed from the refined world of classical music as you can get, here's "Real American", Hulk Hogan's insanely, almost self-parodyingly, patriotic signature theme.



Somewhere, an eagle sits atop a mountain, wiping a proud tear from his unblinking eyes. Of course, there have a been quite a few WWF games, but (as far as I know), the first to carry the name was Rare's WWF Wrestlemania for the NES. Hulk Hogan is present, of course, and so is his bombastic theme in a chiptune format.



That eagle is now a robot eagle from the eighties, wiping away his tears with his giant shoulderpads. A personal story: I sent a friend a video of "Real American", and she replied that she'd heard it before and thought it was a satrical comedy track about the Vietnam War. I think that says it all, really.

Rainbow Islands (Amiga)

A game with a rainbow theme, huh? There must be a rainbow-related song that we can... adjust to fit the game, right?



Okay, so it does it's own thing too, but the influence of "Somewhere over the Rainbow" is definitely strong enough to justify its place here. Plus, it's sweeter than a sugar-coated puppy with biscuits for eyes so I have hard time disliking it.

Neuromancer (Commodore 64)

William Gibson's seminal cyberpunk novel received a well-regarded adventure game makeover for the home computers of the time, complete with a score based on the song "Some Things Never Change" by synth-punk electrowizards Devo. Each version of the game has a different score due to the differing sound capabilities, but my favourite of the lot is the C64 version. This is because it features vocals. Terrifying, robotic, trash-compacted vocals.



It's a mightily impressive sound to hear coming from a C64, with the garbled sounds fitting perfectly with the dystopian cyberpunk setting. As a big Devo fan, (and I'm sure that comes as no surprise to you,) I'm a little embarrassed I didn't know about this sooner, but hey: I know about it now and Mark Mothersbaugh's electronic gravel-tone words will accompany my nightmares for a long time to come.

Crüe Ball (Megadrive / Genesis)

While some bands like Guns 'n' Roses and Kiss got actual pinball tables based on them, poor old Mötley Crüe had to do with having their name slapped on a Megadrive pinball game, a license which was apparently added quite late into the development period. Oh well, at least there are a few nice Megadrive recreations of some of Crüe's hits in the game, like this cover of "Dr. Feelgood".



As nice as that is, despite being a licensed Mötley Crüe product Crüe Ball only contains three tracks by the band. The remainder were composed by Brian L. Schmidt, who also wrote the music for the SNES Madden NFL games.

Ninja Gaiden (Arcade)

Ninjas are cool. Undisputable fact, that. Unless you've seen any of Godfrey Ho's ninja movies, but you'd never admit to that in public, would you? So, ninjas = cool, but that's not to say they can't be made cooler. Common ways of jazzing up your shadow warrior include cybernetics and demonic powers, but a much better way is to make a game about ninjas and add an extremely thinly-veiled copy of Black Sabbath's "Iron Man" to the soundtrack.



The track is even called "I Am Man". Black Sabbath retaliated by writing a song called "Ninja Guy Dan", ostensibly a song about a normal guy satanic wizard called Dan who becomes a ninja - however, when played backwards you coud hear Ozzy threatening to bite the heads off of various Tecmo employees. Sadly it was never released, mostly because it's not real.

Journey Escape (Atari 2600)

Journey, America's premier supplier of tunes to Glee and other media franchises based on copying other people's songs, were the stars of their own videogame. And yet Aqua didn't get so much as a handheld LCD game by Tiger Electronics. Shameful. Anyway, I know you're only interested in one thing here: is there a version of "Don't Stop Believin'" featured in this game?



Yes, of course there is. It's the intro music, and, um, that's about it for the Journey music in Journey Escape, apparently. I guess the developers realised that was the only track anyone was interested in.

Spy Hunter (Arcade)

Do you remember Peter Gunn? No, me neither. That's because I'm British and not in my sixties. You'll recognise his theme tune, though - a jazz standard that just oozes international espionage, shadowy figures and cars driving into the back of lorries.



Yes, it's that one, the spy music. It was written by Henry Mancini, who seemingly wrote every piece of memorable music ever. "Baby Elephant Walk"? Mancini. The Pink Panther theme? Mancini. "Straight Outta Compton"? There no real proof, but I'm pretty sure Mancini had a hand in it somehow. The Peter Gunn theme, then: Bally Midway obviously knew a good thing when they heard it, as they made it the main theme for Spy Hunter, an arcade game about - get this - hunting spies. It really is a very good fit.

NARC (Arcade)

For the final game in today's round-up, I'm turning the tables with a retro game track that escaped from the confines of the arcade and onto an honest-to-god record. Here's the second stage music from Williams' 1988 gory crime-doesn't-pay-em-up NARC.



It was composed by Brian L. Schmidt, the same guy who I mentioned in the Crüe Ball section. It's a rather nice bit of high-octane eighties game music, particularly the driving bass and drums. Just the sort of thing you want to be hearing while blowing drug lords away and aggressively high-fiving your partner. Someone else who enjoyed NARC's musical stylings was Charles Thompson IV. He's better know as Frank Black or Black Francis, singer / songwriter and founder of alt-rock greats the Pixies. In fact, he enjoyed it so much that the Pixies recorded a cover of this track and released it as a B-side to their 1991 single "Planet of Sound".



I love Frank Black, I love the Pixies and I love this. That's really all I have to say on the subject.

There you go then, a few more tracks from retro games who roots lie in "real-world" music. Did I write this as a self-indulgent excuse to listen to Devo and the Pixies? Possibly, but I also had to suffer through that terrible version of "Bohemian Rhapsody" last time I did this, so I think it's only fair.

17/10/2011

VGJUNK'S 2011 MUSICAL HALLOWEEN PLAYLIST PART 2

So, you're having a Hallowe'en party and you want to impress that cute girl dressed as Princess Zelda by playing some of videogaming's spookiest tunes. Well, obviously you're not: that is a situation that will literally never happen, which is a shame because here's the second part of this year's Hallowe'en videogame music playlist. I had it all planned out, you see, but the Zelda girl ended up leaving with someone dressed as Kratos. Bummer.
Part one is here, last year's playlist is here, here and here - now let's get started!

Stage One, Gremlins 2: The New Batch, NES



Gremlins 2 is a weird one: is it a film suitable for the Hallowe'en season? Well, it does feature evil lizard-monsters, many of take on the characteristics of such terrifying things as bats, the Phantom of the Opera and vegetables. Still, it always feels like a Christmas film to me, probably due to the lingering influence of the first film's festive setting. That's not important right now though, because the music is spooky enough to earn itself a place on this is. Sunsoft's mastery of the NES sound chip once more conjures up an excellent soundtrack, and this is my favourite track: one that manages to be jolly and upbeat whilst still sounding Hallowe'en-y thanks to the tremulous leads. Also, check out the excellent NES drum work.

Dancing Calcobrena, Final Fantasy IV, SNES / DS



Let's face it, dolls are creepy - between the glassy eyes, the frozen smiles and the fact they come to life at night and watch you sleep, yeah, dolls are pretty creepy. They're even more creepy if they're huge and are attempting to kill you: in fact, I'd say at that point they've crossed from being creepy and moved into "terrifying" territory. And then someone goes and gives them a musical theme that sounds like it belongs to a haunted circus, so now you're thinking about dolls and clowns, or dolls that look like clowns, and all that is good and pure in the world suddenly seems very far away.

Under The Moon, Night Slashers, Arcade



Night Slashers! Hell yeah! Slashing the night, punching zombies in half, all the while being accompanied by an awesome soundtrack. Data East's underappreciated gem of a brawler has a lot going for it, not least the music. Fantastic synth guitar. And that organ in the intro! Bliss, really it is. "Under The Moon" is one of the game's stand-out tracks - a little bit Castlevania, but mostly it sounds (to me at least) like the theme song to some lost '80s action movie about a band of radical vampire hunters who ride around motorcycles and say things like "you could say I have a personal stake in what happens to you!" while they dispatch legions of the blood-sucking undead beasts.

HQ Theme, Global Defence Force, PS2



A different kind of audio eerieness now, with the '50s-styled sci-fi theme from the deeply wonderful Global Defence Force. Theremins everywhere, visions of flying saucers depositing giant space-ants everywhere in an attempt to both usurp our common, tiny ants and destroy the Earth, a short musical loop that perfectly sums up the atmosphere and setting that GDF is trying to create. I just wish it was longer.

Free From Fear (Save Room), Resident Evil 3: Nemesis, PS1



Oh screw you, Capcom. "Free From Fear", my arse! This is not relaxing music, what with the heavy piano chords and haunting strings. Piano like that can only mean that danger is lurking just around the corner to bite you or fire a rocket launcher at you or something. Thanks for ruining my rare moments of safety, guys.
Honestly though, this is a really excellent track that I think epitomises the whole mood of the first three Resident Evil games - somber, mysterious and haunting. One to savour, alone on a dark night.

SUPER HAPPY BONUS JOYFUL GHOST TRACK!
There have probably been more digitised versions of Ray Parker Jr.'s Ghostbusters theme than there have been actual game consoles, but I think my favourite will always be the 1984 Commodore 64 version. Come on everyone, sing along! The game'll even help you with the lyrics, look.



That is some goddamn impressive digitised speech for 1984, although that laugh has the ring of genunine psychosis about it. There's an idea for a horror game - the ghosts of the British home computers haunt you, forcing you to play awful bedroom-coded versions of arcade classics until you gouge out your own liver with a Kempston Competition Pro to escape the pain.


05/10/2011

VGJUNK'S 2011 MUSICAL HALLOWEEN PLAYLIST PART 1

Musical terror can come in many forms. A lonely church organ. John Carpenter-style synthesiser hooks. Cats. However, here at VGJUNK we're only interested in macabre music of the videogame variety, so here's the first part of VGJUNK's 2011 Musical Hallowe'en Playlist!
If you want last year's playlist, it's in three parts here, here and here.

Pirate Ghosts Appear, Paper Mario: The Thousand Year Door, Gamecube.



A Mario game, you say? Yes, everyone's favourite plumber might not be the first thing you associate with spooky music but there are some instances when Nintendo veer away from the usual joviality of the Mushroom Kingdom and slap their mascot in a slightly more PG-rated situation. Okay, so that's pushing it a bit, but this track from the Gamecube RPG certainly has the Hallowe'en spirit in buckets. It's called "Pirate Ghosts Appear" for chrissakes, what did you expect? I don't care what day of the year it is, be it the middle of summer or Christmas goddamn Eve, but if you're in a situation where the wandering spirits of ancient buccaneers appear, you drop whatever you were doing and make it Hallowe'en.

The Last Mariachi, Silent Hill 4: The Room, PS2



Akira Yamaoka and Hallowe'en go together like a kittens that need drowning and a sack with a rock in it, so it's only right that he appears here with the title screen music from Silent Hill 4: What Were They Thinking With Those Burping Nurses. It's called "The Last Mariachi", and it certainly has a mariachi feel to it (even though it's much more of a flamenco thing really). If you're thinking, hey, mariaichi is super-fun-time-happy-music, you haven't heard it played on an out-of-tune guitar and accompanied by the ceaseless howling of some interdimensional void. It's creepy in a way that's different from Yamaoka's usual (although no less excellent) methods of clanging metal and industrial noises, and I think I'd go so far as to say it's my favourite thing about Silent Hill 4.

Damnation, Quake, P.C.



Every year or so, I re-install the original Quake and play through it, and every time I do it moves higher and higher up my internal list of "best games ever". Given the amount of changes, revisions and compromises that id Software made when creating it, it seems nothing short of miraculous that it came out so well, but there you go. The setting, the enemies, the level design, everything about is extremely well crafted, and the music is no exception. No hokey ghost train tunes here, just unsettling, ambient tracks designed to put you on edge while you pray there isn't a Shambler waiting around the corner. I've got issues with Shamblers, man. They don't shamble, they fucking run.
Oh, and, Quake's music was composed by Trent Reznor of Nine Inch Nails fame, which is why the in-game boxes of ammo for the nail gun have the NIN logo on them. So, if this freaks you out then you know who to blame.

Old Chateau, Pokemon Diamond/Pearl/Platinum, NDS



After that bit of sonic punishment, let's head back over to the cheerful cartoon spookiness of Nintendo, this time with Junichi Masuda's haunted-house theme from Pokemon D/P/P. It's very much in the spirit of the season, even if it's more the Hallowe'en of It's the Great Pumpkin, Charlie Brown rather than Friday the 13th. That's the joy of Hallowe'en right there - horror and cutesiness jammed together to form a mangled fun abomination.

Happy Happy is Blue, Earthbound, SNES



Speaking of combinations of cute and disturbing, here's Earthbound! Seemingly a jolly cartoon romp about the adventures of a psychic boy who likes hitting things with baseball bats, it's got enough dark undertones and sinister edges to put Twin Peaks to shame. I'm sure most gamers are familiar with the story of how game creator Shigesato Itoi was traumatised as a child by accidentally witnessing a rape scene in a movie, the dialogue from said scene ending up in Earthbound during the final battle - this kind of thing is going mean your game ends up with some odd flavours to it.
Now, most people would have suggested the genuinely unsettling final battle music for a Hallowe'en playlist, and I agree that the musical theme for what might well be an abortion metaphor is sufficiently creepy, but I personally get rather perturbed by cults. Brainwashing, undying loyalty-inspiring pseudo-religious cults. Brr. So, here's the theme of Happy Happyism, Earthbound's very own crazy cult of Ku Klux Klan lookalikes. It's a disturbingly disjointed melange of wonky organ hits, ticking percussion and carnival whimsy, and it perfectly fits the creepy mood of Happy Happy Village and its blue nutjobs.

Right, that's your lot for part one. Go and listen to them while standing on a windswept, moonlit clifftop or something. Okay, maybe not that Quake one: I think it's be a little too tempting to take the quick route down to the beach. Part two to follow... at some point! WhooOOoo!

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