Showing posts with label golden axe. Show all posts
Showing posts with label golden axe. Show all posts

15/06/2017

GOLDEN AXE (ARCADE)

Hone your blade, strap on your battle bikini and, I dunno, prepare to ponder the riddle of steel – it’s time to slap some skeletons and snake-men with Sega’s 1989 arcade classic Golden Axe!


That’s right, it’s the Conan-inspired barbarian beat-em-up we all know and love… except I don’t know it that well. Of the Golden Axe games that are traditional side-scrolling brawlers, this is the one I’ve played the least – although Golden Axe 2 is so similar I’m sure I won’t have any trouble figuring it out.
Hopefully I’ll enjoy it as much as I do Golden Axe 2. Whenever I cover a game that has achieved some degree of consensus as a “classic,” I’m always a little worried it’s going to turn out to not be very good. Happily, this is rarely the case, and most classic games I’ve covered have held up very well indeed – which I suppose is why they’re considered classics. Before we get into the game itself, though, let’s meet the ragtag group of heroes who have risen up to protect the land from evil.


Ax Equals Battler? What is this, a maths test? No, thank god, Sega just went with the design decision of putting an equals sign between everyone’s name in Golden Axe. I have no idea why. Flair, I suppose. Ax Battler is an underpants-clad barbarian, and the first thing you might notice about him (besides the pants) is that he fights with a sword, not an axe. Presumably this is an act of rebellion against the parents who named him “Ax,” thus forcing him into a life of adventure and mortal peril. Well, he was never going to be an accountant with a name like “Ax,” was he? Death Adder, the villainous warlord and Golden Axe’s antagonist, killed Ax Battler’s mum, so he’s got a solid motivation for joining the fight.


Next up is the amazon, Tyris Flare. Not wanting to be outdone by Ax Battler, Tyris’ mother and father were killed by Death Adder, giving her twice the impetus for her quest of bloody revenge. Tyris is the more magically-inclined of the three playable characters, plus she’s got a fantastic running kick move that must go down as one of the most satisfying attacks to land in any side-scrolling beat-em-up. Sonic and Sega All-Stars Racing might imply her name is pronounced “Tirris,” but she’ll always be “Tie-ris” to me.


Last and by no means least – unless we’re talking purely about height – is Gilius Thunderhead, the axe-wielding dwarf. The titular golden axe, even. Despite it being the title of the game, Golden Axe never actually mentions the weapon for which it is named, so I’m forced to assume Gilius’ weapon is just a regular ol’ axe that he’s spraypainted gold for a little extra pizazz. Gilius Thunderhead’s family name comes from his clan’s love of headbutting people, and his brother was killed by natural causes. No, of course not, it was Death Adder. He doesn’t half get about, that guy.


And here is Death Adder himself. Shadowy helmet that obscures his face, extremely well-armoured shins, prominent codpiece: yes, Death Adder cuts a figure of pure malice whose evil reign must be destroyed. I’ll get right on that, then.


Once you’ve selected your character – I went with Gilius, for no real reason – you’re given a brief introductory scene where a wounded soldier named Alex informs you that Death Adder has kidnapped the regent and the princess. He’s got an appreciation for the classics, has Death Adder. Alex then beseeches you to “revenge them for me,” and of course having played Metal Gear Rising Revengeance I immediately started hearing “Rules of Nature” in my head.


Okay then, time for some fighting. Golden Axe is a side-scrolling beat-em-up, which tells you eighty percent of how the gameplay works. In most other beat-em-ups it’d tell you one hundred percent of how the gameplay works, but Golden Axe has a few unique flourishes. Basic combat is still the same as ever: you’ve got an attack button and a jump button, you can keep tapping attack for a combo of blows, there are jumping attacks, and you can dash by double-tapping the joystick. You can follow up your dashes with a charging attack, which I recommend you do frequently. Not only is a good attack for knocking enemies away and clearing space, as I mentioned earlier it is an intensely satisfying move to pull off thanks to the sense of solidity Sega have managed to capture as you blows thud into the enemies. You’ve also got a special move activated by pressing jump and attack at the same time, naturally, but unlike most brawlers this isn’t a wide-ranging spin attack that costs you some health to perform. Instead, it attacks any enemies directly behind you with a whirling chop (or a rolling stab, in Gilius’ case) and it feels very Double Dragon-y.


The other thing is magic. There’s a reason the genre’s called swords and sorcery, you know? We’ll see some magic spells in a while, but before you can use them you have to fill up your magic bar, which you can see at the top of the screen. To do so, you must collect potions. You probably already know this – it might well be Golden Axe’s most famous feature – but to get potions you have to beat them out of the small blue imps that appear during stages. Don’t hold back, run right up to that imp and give it a hefty kick up the arse. We’re only a couple of screens in and already Golden Axe has given us two wonderfully satisfying types of attack, and clobbering the small, defenceless imps and harvesting their magical juice never gets old. Thanks for turning me into a bully, Golden Axe. I was always told bullies are just cowards, but it turns out sometimes bullying is just fun.


So on we go, chopping down any of Death Adder’s troops that stand in our way, and during these early areas it’s pretty easy going. Gilius’ axe has a wide hitbox and the enemies aren’t that intelligent, as encapsulated by this minion who refuses to stop harassing a poor villager even as a furious dwarf with a huge axe advances on him with murderous intent.


The action takes a different tack with the introduction of rideable dragon-creatures, including the beaked pink thing pictured above. You might recognise them from their appearance as monsters in Altered Beast. They’re called “Chicken Legs,” apparently. If I saw one of those things my first thought would not be “they’ve got legs like chickens,” but hey. Both the player and enemies can ride the dragons, and can be unseated from said dragons with a well-placed attack. The dragons have their own unique attacks – in Chicken Leg’s case, it sweeps in front of it with its tail – and they change up the gameplay considerably. They’re more powerful than your non-dragon attacks, but riding one makes you a bigger, slower target, so it’s easier for enemies to surround you and if you miss with an attack you’re left vulnerable.


Soon after, the game’s first boss battle begins. These two large chaps are called the Bad Bros., presumably because they’re bad at dressing themselves. If I was that tall and I was about to fight a dwarf, I’d make damn sure I wasn’t drawing so much attention to my crotch. The Bad Bros. have a rather simple fighting strategy, which mostly involves trying to get on either side of you and bash your head in with their hammers. Keeping on the move to prevent this from happening is (as it is in almost every other beat-em-up) a good strategy, and you can whittle down their health safely enough if you don’t take too many risks.


Alternatively, you can use Gilius’ magic powers to call down a ferocious barrage of lightning that hits everything on the screen. Erm, including Gilius, by the looks of things. Well, if you are going to summon lightning while carrying a large metal implement this is going to happen. Not to worry, though, Gilius is not harmed by his own magic but the Bad Bros. most certainly are. Not enough to defeat them in one magical attack, sure, but it turns the fight from a long, drawn-out battle into mopping up duty.


Between the main stages, there’s a mini-round of sorts. The imps harass your mighty champion of justice while they’re sleeping, because the imps are apparently intensely stupid. You wake up, see the imps and realise it’s all-you-can-eat at the magic potion buffet, so you slap the imps around to collect a few potions before the next stage starts. In later iterations, there are also green imps that drop health items rather than potions. The health comes in the form of big cartoony slabs on meat on the bone, because this is an arcade beat-em-up from 1989.


You even get a brief interlude showing a map between stages, complete with scrawls and scribbles to show the route our heroes have taken That’s a really nice touch. You can also see that the map says “Sega” on it. This becomes a common theme during the game, as though Sega really wanted to make sure you remember who developed Golden Axe, and their name can be spotted on backgrounds throughout the game. As for me, I guess I’m off to the Turtle Village.


Judging by the very obvious shell around this “island,” I’m going to say that Turtle Village is a very literal name.


As the villagers flee in panic, Ax Battler wades into the fray and immediately boots a lady off a dragon. That sounds like something Conan would do, which is appropriate because Ax Battler is definitely inspired by Conan the Barbarian. The whole game is, obviously, and I think Sega have even admitted as much just in case the story of a brawny barbarian and his companions hacking their way through the minions of a snake-themed villain wasn’t enough to tip you off. There are even some direct references, like Ax Battler’s extremely Conan-esque backwards spinning strike, and some of the enemy death screams being ripped directly from the movie. That’s fine by me, though. I think one of the reasons I like Golden Axe so much is that it is such a Conan rip-off, a hack-and-slash barbarian adventure played straight. Sometimes it’s nice to just be a hulking muscle-man slaughtering his way through a horde of villains with extravagant shoulder-pads. It occurs to me that this might also be why I like Fist of the North Star so much.


Ax Battler climbs aboard a new type of dragon. This one breaths a jet of fire just in front of it. It’s called, erm, “Blue Dragon,” Sega having seemingly expended their dragon-naming talents after the mighty Chicken Leg. That reminds me, I should get something out of the freezer for my dinner. Anyway, this is a good dragon with a powerful attack, so it’s a shame I’m about to lose control of it when the amazon woman currently hurtling towards Ax’s exposed back at one thousand miles an hour makes contact.


Frankly, I should have my dragon license revoked.
There’s not much else to say about the rest of this stage. It’s just good, solid hack-and-slash action, enlivened by the introduction of skeleton warriors. I don’t think I’ve ever not enjoyed fighting a skeleton in a videogame. I even like the Bonewheels in Dark Souls, because dodging past them as they roll towards you like some undead matador is fantastic.


Yes, Turtle Village was on the back of a turtle. Quelle surprise. Forget that, though, and imagine Ax Battler sitting at the camp fire, his tongue sticking out of his mouth as he concentrates really hard on drawing a little picture of the Turtle Village onto the map without smashing his red crayon to pieces in his enormous meaty hands.


On to stage five, which is really stage three because for some reason the imp-kickin’ intermissions are counted as full stages. For the first half of the stage you’re still fighting on the back of the turtle, an area heavily populated by dragons. A little too heavily populated, in fact.  Because it’s often easier to knock enemies off their dragons while you’re on foot, there’s a decent chance you’ll want to spend a fair portion of this stage not riding a dragon… but because you immediately hop on to any vacant dragon when you approach it, if can be difficult to move around without unexpectedly mounting a dragon only to be immediately pummelled by the two enemy dragons.
On the plus side, the red dragons – imaginatively called “Red Dragons” - can shoot a fiery projectile across the screen, a useful skill to have in a beat-em-up.


Here’s the turtle’s head. I think it’s pretty bloody ungrateful to build a jetty directly on top of his bonce after he’s given you his whole shell to work with, people. I was half-expecting the turtle to say “it’s a living” as I leap off his uncomfortable hat and onto solid ground, but the stoic turtle remained silent. That might be because the legs of the jetty have lobotomised him, though.


Waiting in the town beyond is the next boss. His name is Lieutenant Bitter, and he’s the knight with the big shield and a much better understanding of the concept of “armour” than his companions. Bitter’s main shtick, besides the ludicrous range granted to him by his massive sword, is that he’s got a small army of regular minions ready to back him up in the fight. I think such a large number of foes calls for Ax Battler to unleash his magic powers, don’t you?


I suppose to the relatively unadvanced inhabitants of Golden Axe’s world, a nuclear weapon would seem like magic, yes.


Each character actually has multiple levels of power for their magic spell, which is why the power bar at the top is divided into sections. After unleashing Ax’s maximum-power magic, there was a potion kicking around so I got to use a level one attack, too. It summons a rain of small meteors, which is nice for distracting your opponents if nothing else. I feel like the extra magic levels are kinda wasted on me, honestly. I’ve never been able to resist saving up for the biggest magic spell I can, because a) the lower-tier spells don’t do much damage and are useful mostly because they knock enemies down and b) the big spells look cooler.


Moving on to the next stage, and I’ve taken control of Tyris Flare for the remainder of the game. She’s got the biggest magic bar of the lot, and being the game’s female character you’d expect her to be weaker but faster than the others. Well, she isn’t, not really. In fact, magic spells aside there doesn’t seem to be that much difference between the characters, and I certainly didn’t feel like I was having to hit enemies more times with Tyris than I did with Ax Battler or Gilius. On the flip side, it’s not like I managed to dodge more attacks with Tyris either, so swings and roundabouts.


Most of this stage takes place on the rocky back of a huge eagle soaring through the skies. You might wonder how the eagle can fly when some thoughtless bastard has installed a patio on its back, but in this case the answer might literally be “a wizard did it.” More importantly, the majority of enemies in this stage are skeletons who dig themselves out of the “ground” - which means that some slain warriors were buried with their swords and shields atop a colossal eagle. It doesn’t get much more metal than that, folks. Quite how Helloween haven’t written a song about the subject is beyond me.


It’s not just a great eagle, folks. It’s a great, great eagle. And that’s a great drawing of an eagle, Tyris, although if it were me I wouldn’t have been able to resist drawing a bunch of little skeletons on its back.


Having reached the next stage and disembarked the eagle, Tyris is accosted by two Bitters at once. God damn but I do love that flying kick. Anyway, things get pretty difficult at this point. Golden Axe’s only real trick to increase the level of challenge it offers is to throw more enemies at you. This is especially noticeable when you’re forced the two Bitters on a narrow pathway, their long, pink weapons with bulbous tips battering you from either side. If I wasn’t scrabbling around for potions so I could see Tyris’ fully-powered magic attack, I would have rained fire upon them both: as it was, I had to resort to running away and repeated dash-kicks.


After that, it’s time for the final confrontation with Death Adder himself. He starts off as a mound of dead bodies, before multitudinous snakes slither into the corpse-pile and form themselves into the hulking form of the Death Adder we all know and love. It’s a fantastic introduction and manages to even out-metal the flying eagle graveyard, but it could have been better. For starters, it’s difficult to take in the full majesty of Death Adder’s introduction when you’re having your head bashed in by more powerful versions of the Bad Bros. and their assorted companions. Also, because Death Adder’s still transforming when you get there, the whole scene has the feeling of walking in on someone just as they’re getting out of the shower. The snakes are basically the same as hastily wrapping a towel around your shame, you see.


Mental note: don’t get too close to Death Adder, he did not appreciate my criticism of his introduction.
As you can see, Golden Axe’s final battle is a hectic struggle against overwhelming odds and shoulderpads of all shapes and sizes. Suspended above the battlefield are the prince and princess. I hope for their sake they’re wearing their most fireproof finery.


Was it worth saving up for Tyris’ fully-powered magic attack? It most definitely was. Just look at that thing! The fire-breathing dragon is in the best Sega tradition of dazzling arcade graphics, its fiery breath has laid waste to (most of) my foes and best of all Death Adder was just about to punch me in the head when I unleashed this spell and froze (actually, “froze” might not be the best word choice here) him in place. Job’s a good ‘un.


There is a reason that Death Adder has surrounded himself with so many minions: it’s to disguise the fact that he’s not really much good in a fight. Oh, sure, he’s seen Gilius’ golden axe and thought to himself “pshaw, you call that an axe?” but his axe is no use to him if he can’t hit me with it. If you keep your distance from Death Adder, he resorts to a different move: he punches the floor, sending a shockwave along the ground. The shockwave is easily avoided by walking upwards slightly, which is unfortunate for Death Adder because it takes him ages to stand back up again. Simply walk over to him while he’s recovering from the shockwave, clobber him a few times and then retreat to a safe distance and repeat the process. Of course, this is easier said than done if you’ve got a horde of skeleton warrior interrupting your plans with some impromptu kidney surgery, but once the chaos of the battlefield has died down a little you’ll have Death Adder at your mercy and Golden Axe will soon be over.


Then you get to see the ending, and what a wonderful ending it is too. In a parallel universe, some kids are in an arcade playing “Great Axe” when the villains from Golden Axe jump out of the cabinet and into the “real” world, pursued by Ax, Tyris and Gilius.


There go the villains, pouring onto the streets of an unsuspecting city and embarking on a brutal reign of carnage and terror that lasts about five minutes until the police show up. I don’t care how much shin armour you’re wearing, it’s not going to protect you from a tazer. Sadly you don’t actually get to see the bad guys being zapped and cuffed, but I think it’s fair to assume that’s what happens.


With the sounds of clashing steel and the minions’ “oh goaaahhh!” death-cry still ringing in my ears, Golden Axe draws to a close. What a fun little romp it is! It’s clear why it’s still fondly-remembered today, because it’s a simple-but-effective dose of villain-chopping action with enough interesting twists to the formula in the form of the magic system and the dragons to elevate it above many of its contemporaries. It’s quite a slow, methodical game, but thankfully it’s short enough that it never becomes a slog. My major gripe with it is that it can be a little bland-looking sometimes, with most of the backgrounds being quite sparse and rendered in the same dull, earthy tone, and that’s why I think I prefer Golden Axe 2. The sequel does all the same things as the original, but it’s a bit brighter, a little more visually appealing and it has a better soundtrack. Not that the original Golden Axe’s soundtrack is bad, of course. It’s actually rather good, especially the theme from the first stage.


All in all, it’s another classic that just about deserves the title, even if it isn’t as good as Final Fight. Maybe if Ax Battler got rid of the sword and dished out more spinning piledrivers, I’d revise that opinion. I’d still recommend Golden Axe, though. It’d be difficult not to recommend a game where you can beat up skeletons by knocking them to their knees and then bopping them on the top of their skulls with the pommel of your sword.

28/02/2012

10 GREAT CLASSIC SEGA REMIXES / COVERS

Previous remix compliations:
Mega Man - Castlevania - Final Fantasy - F-Zero - Chrono Trigger

I was looking at the previous collections of viddogame remixes I'd pulled together, and I noticed there was something of a Nintendo bias towards the games covered. Is that because the music that appears on Nintendo consoles is simply better? No, it's just that there are hundreds of Mega Man and Final Fantasy games, so there's a lot more material to go at. Sega is hardly short of great gaming tracks, though, so without futher ado here are ten great remixes and covers of classic Sega tunes.

Olivier Sirois - Sonic the Hedgehog - Green Hill Zone



Where better to start than with the first game in Sega's most famous franchise? How about the music from the first stage in the first Sonic game? Yeah, that seems like a good place. In this orchestrated take on the Green Hill Zone, the soundtrack to Sonic's first adventure gains a cinematic quality that seems to promise adventure, freedom and a future where Shadow the Hedgehog doesn't exist.

S.S.T. Band - After Burner - Theme



Sega's very own SST Band perform a live version of the After Burner theme. It is quite possibly the single most "eighties" thing I've ever seen, despite it being filmed in 1990. Eight minutes of wailing synths and crunching guitars - what could be better than that? There's even a guitar duel. In a happier, more caring universe this would have been the soundtrack to Top Gun.

Takenobu Mitsuyoshi - Alex Kidd - Theme



The Alex Kidd theme is one of the catchiest pieces of music ever written. I'm convinced it could be weaponised, you know. Just play it over a battlefield and render the combatants completely unable to fight because they're running around, humming the Alex Kidd theme and generally being cheerful. This cover makes it even harder to escape this theme's charms by rocking up the music and giving you lyrics to sing along to. And you will sing along. You'll accidentaly do it on the bus, and people will look at you funny. Or so I'm told...

Ataraktika - Altered Beast - Rise From Your Grave



Or as it's better known, "Wise fwom yow gwave!" Altered Beast is a strange game with a melancholic, almost depressing feeling that lingers over you as you play, which seems strange for a game about turning into a wolf-man and punching things. Ataraktika also noticed the strange mood of the game and conjured up a heavy, sludgey and very appropriate take on the famous theme that works as a great compliment to the unusual atmosphere.

Diggi Dis - Golden Axe 2 - Battle of Ravaged Village



I included this in the GA2 article, but it's a great remix of one of my favourite ever videogame tracks, it deserves another mention here. A fantastic arrangement, it's filled with many different styles but never becomes muddled or over-indulgent, marrying the rock and hip-hop elements of the original soundtrack with an excellent (and strangely appropriate) piano solo. Definitely one of my personal favourite remixes.

? - Super Hang-On - Sprinter



Sometimes subtlety isn't required. Sometime I just want a cheesy-as-hell, 80s-anime style synth-and-guitar cover. I say sometimes, I mean pretty much all the time. This arranged version of Super Hang-On's "Sprinter" certainly has that feeling, and as music about racing motorcycles goes it's hard to beat.

Avien - Streets of Rage 2 - Slow Moon



Another excellent OCRemix, this time a chilled-out cover of the second-best track in SoR2 (the first being "Dreamer", of course). Well, I couldn't compile a list like this without including something by the legendary Yuzo Koshiro, could I? This is a simple, clean take on the Megadrive original that only has one drawback - it's just too short.

Bayonetta Sound Team - Space Harrier - Theme



Bayonetta has a lot going for it: gloriously over-the-top set piece, fast-paced and thrilling action, and best of all poppy covers of classic Sega themes. I decided to include the Space Harrier theme here because, well, it's the already-excellent Space Harrier but coated in a thick layer of jazzy Japanese pop cheerfulness. What's not to like?

Kiminori Atsuta - OutRun - Passing Breeze



OutRun has one of the greatest soundtracks ever, and as such each track has been remixed eight ways from Sunday, but here's something a bit special - a piano arrangement that takes the sun-drenched charm of the original track and turns in into some really beautiful. A perfect evolution of "Passing Breeze" that has all the laid-back charm of the original but in a brand-new context. Like I said, it's something special.

DrumUltimA, Harmony - Sonic the Hedgehog - Star Light Zone



Let's finish where we started, with another track from the original Sonic the Hedgehog. This time it's the Star Light Zone theme, a track which I'm a little embarrased to admit provokes an odd emotional reaction from me. But hey, if I'm going to get emotional about a piece of videogame music it might as well be something as sweetly haunting as this. This remix starts off with some appropriately haunting percussion and acoustic guitars, before morphing into a joyful, almost scat-style freakout that makes for a fitting tribute to one of Sega's finest ever tracks.

There you go, then - ten great remixes and covers of tracks from Sega's classic back catalogue. The balance is restored! Hope you enjoyed them, and I also hope that watching the After Burner cover didn't somehow teleport you back to 1990.

29/04/2011

GOLDEN AXE II

If you read VGJUNK regularly, you'll probably have noticed that I love side-scrolling beat-em-ups. I love picking street punks up and throwing them into other street punks. I love eating a ham I found under a bin. I love jumping and attacking... at the same time! Over the years I've played scores of 'em, featuring everything from robot baseball players to Homer Simpson, but one game above all others instilled me with a love of walking from left to right and clobbering people: Sega's 1991 classic Golden Axe II.

As a kid, I was firmly on the Nintendo side of the 16-bit divide. I feel I backed the right horse, as it were, but my fealty to the Big N wasn't strict enough to prevent me from straying to the dark side of Sega and their sleek, black consoles. In 1991, this defection meant a trip across the road to my friend's house to play his Mega Drive, and it wasn't Sonic I was interested in: no, I wanted to play that game with the dude who looks like Conan and the dwarf with the axe and the lady with the magic dragon powers and aww cool you can ride those dinosaur things! I'm going to just call it Golden Axe II from now on though. You know, for brevity.

In case you're too young to remember the glorious 16-bit era, or you were serving about a top-secret nuclear submarine deep beneath the Arctic or something, Golden Axe II is the sequel to Golden Axe, a side-scrolling beat-em-up released in the arcades in 1989. Heavily "inspired" by the Conan movies, down to the cover art for Golden Axe II being created by fantasy art heavyweight Boris Vallejo, Golden Axe was a big success and was ported to pretty much every conceivable platform that didn't have "Nintendo" written on it. 1991 rolls around and instead of an arcade sequel, Golden Axe II is released for the Mega Drive and, well, here we are.

In the previous game, three heroes set out to defeat Death Adder, a big evil fella who has conquered the kingdom and stolen the titular golden axe. The plot of GA2 is pretty much identical, the only difference being that Death Adder has been replaced by a different axe-thieving evil lord called Dark Guld. According to the intro, Dark Guld "should have been imprisoned in ancient times", which makes him sound less like he's risen from the depths of Hades to enslave mankind and more like he's just got a really good lawyer. Anyway, the only people who can stop Dark Guld are the same three heroes from Golden Axe 1, and here they are!

I suppose the "main" character is Ax Battler, the Conan rip-off in the blue trunks. Despite his name, he uses a sword and is just a bit boring over all. The fairer sex is represented by Tyris Flare, an amazon whose outfit leaves nothing to the imagination. Speaking of imagination, none was used in defining her fighting skills: she's quick, does less damage and is good at magic. I suspect some form of template was used when designing GA2's characters. Finally there's Gilius Thunderhead the mighty dwarf, who is by far the best character. Why? Because with his flowing beard and horned helmet, he's like a miniature Viking in a skirt. Plus he has an axe, and is therefore simply better than those other two peons with their (ugh) swords. Plus, I never got to play as Gilius as a kid because I was always too slow at selecting my character. I was always stuck with Tyris, who admittedly has her plus-points, but today I'll be using Gilius. Onward to stage one!

Here we see a village in the process of being ravaged, presumably by those barbarian-lookin' guys. I'd hate to think they were part of some ravaged village relief effort that Gilius mistook for Dark Guld's troops. Part of Gilius' charm is that due to his dwarven proportions, he always seems to be attacking at groin height.
Fighting itself is as basic as you'd expect: one button to attack, which becomes a combo if you keep hacking away at the same enemy's groin. Don't feel sorry for him, he's an evil barbarian! You can dash and attack, jump and attack and even dash, jump and then attack, resulting in a more powerful downward thrust which is quite difficult to connect with, as most enemies have the common sense not to stand directly beneath an axe-wielding dwarf as he comes screaming out of the sky. Oh, and you can press attack and jump together for a special attack: in Gilius' case, he plants his axe in the ground and spins around it like the world's hairiest stripper. If you have photos proving the existence of hairier strippers - please, keep them to yourself.

Wizards riding dinosaurs! Yes, GA2 truly does have it all. That wizard looks like he's fair bursting with confidence. "Haha, foolish dwarf!" he seems to say, "You will never get past me, my dinosaur-dragon-thing and these two club-carrying hard-asses!"

"Oh, balls."
Two things of note here - number one is that, as promised, you can ride the dinosaur. They're called "Bizarrians", and they come in several different flavours. This one is the worst, because all he can do is attack by kicking his hind legs, but he's still better than nothing. The second thing is that hitting a wizard, apart from sounding like it means using a bong, gives you a magic book. See, each character has a magic technique. Gilius here has rock magic:

Today's news: sudden landslides, hundreds killed.
Ax Battler's uncannily high level of tedium is kept up by his boring-as-fuck wind magic:

Today's news: strong winds, some minor roof damage. Yawn.
Tyris Flare has the most magic, and therefore needs more books to fill up her magic-o-meter. It's worth it, though:

Today's news: OH FUCK IT'S A DRAGON RUN. Yes, magic is Tyris' saving grace. The magic system works slightly differently to Golden Axe 1, as pressing the button doesn't just use all your accumulated magic in one go. Instead, you have to hold the button until the bar fills up, which allows you to do smaller versions of your spells using less magic and is also very helpful if you used to accidentally press the magic button all the god-damn time with your clumsy child fingers. It's okay, I'm over it now.
Also over is stage one - well, nearly. Before we get to the boss, here's another reason to love GA2.



This is the first stage theme, "Battle of Ravaged Village", and it's one of my (if not my all-time) favourite bits of music from a videogame. The rest of the soundtrack doesn't quite reach the heady heights of "Ravaged Village" but it's still very good, especially the intro theme that starts off as a standard swords-and-sorcery type military theme but then turns into a funky, almost hip-hop thing:



Odd. Anyway, now it's time for the first boss, and I'm as baffled by him now as I was as a child.

Is he supposed to be a minotaur? I mean, he's got horns, but that's clearly the head of a dog, right? And what's with his speedos? Before you say "he's wearing them so you can't see his giant minotaur dick", why not a loincloth or armour or something, anything but a neon-green banana hammock. Has he just come from the swimming baths? At least Gilius can talk to him about the fact they shop at the same bracelet store, so he's got an ice-breaker. Otherwise his attempts to stove my head in with his giant mace might have been awkward.

Best way to deal with a Minocanine is to drop rocks on its head. You don't get this kind of information from Ray Mears, now do you?

Stage two starts in the mountains, and straight away there's a scene of a poor villager being tormented by Dark Guld's troops, a scene I assume was included to ensure I didn't forget who I was supposed to be killing. The villains must have this area under complete control; otherwise, going out in fluorescent pink uniforms might have seemed like a bit of a gamble. "Hark at our oppressors! What colour is that I see upon your garb, pray tell? Flamboyant Flamingo? Electric Salmon? I would wager a large sum that you were borne here upon a unicorn!" Sadly, the villager cannot say these things to his captors, because they're beating him to death.

Some very Jason and the Argonauts-esque skeletons turn up next, and that makes me happy. You know it's going to be a good game if it's got skeletons in it: they're just cool. Here's hoping skeletons take over from zombies as the go-to for relentless undead enemies in videogames.

A little (like two screens) further on, you'll face some black skeletons. In a shocking case of racism, the black skeletons are just naturally tougher than their white counterparts. I bet you think they're just built to run faster too, huh Sega? Shocking. After the black coloured cool skeletons, there are even more skeletons...

...Okay, I'm not touching that one. Make your own jokes.

Here's the boss, and he's missing his head. Not that it seems to cause him any problems with depth perception or anything, because he seems pretty good at clobbering you with his unnecessarily-serrated sword. Perhaps the face on his shield is his real face. Actually, take a look at the shield-face: the Y-shape is the eyes and the nose, sure, but what about the curved black line beneath it? Is it the line of his jaw or, as I prefer to see it, a big goofy smile? If so, he sure is cheerful for someone who's getting their knees hacked at by an angry dwarf.

Of course, I'm not saying GA2 is perfect; it has its flaws, and the start of stage three will demonstrate a major one. The enemies in this game are stupid. Really, really, Danny-Dyer-after a lobotomy, "how the hell did you survive into adulthood" stupid. Look at the scenario pictured above and take note of the positions of Gilius, the Minocanines (who have returned as regular enemies already) and that hole in the bottom-right corner. You see, the enemies are so dense that in their haste to beat you to death they will completely ignore any obstacles in their path and dash toward you. So, if you stand near the hole, they'll walk into the hole and fall to their deaths. Brilliant.

Once you've waded through some more regular enemies, it's time for the boss. This time it's not one, not two, but four lizardmen! I think their gold jewellery really complements their black satin minidresses. They're a pretty tough prospect as there's four of them, but eventually you'll win through.
Now, in all the previous five hundred or so time I've played through GA2, I have never noticed that this area is shaped like a tooth-filled mouth. Yeah, it seems pretty obvious now, but it obviously never registered because I thought "what's the point of having a cave shaped like a mouth? It's not like it ties into anything..."

Ah. Well, into the Dragon's Throat it is then. Don't worry, it's not an actual dragon's throat, ha ha. Nothing so dangerous. It's just a cave full of vicious warriors, evil wizards and searing lava that will strip the flesh from your bones in an instant.

Truthfully, the magma isn't a problem. I mean, Gilius is a dwarf, right? He's used to being underground. As for the other two, they're not wearing enough clothes for the heat to bother them. Finally, an advantage to the "chainmail bikini" school of defence. Take that, lovers of historical accuracy!

Here's Gilius riding the red Bizarrian, which is the best because it can breathe fire. That wizard is fucked.

The boss is boring, because it's just two lizardmen and two Minocanines. At least the dog-monsters' trunks match their skin tone; now it looks like they're just smooth down there, like Action Man. I think that's a change for the better. Still, no matter their colour, they don't like having rocks dropped on their head and axes lodged in their shins. Next stage please!

There're some castle gates to storm, and what better way to do it than riding a fire-breathing dinosaur? Quiet, there are no better ways.

The sleeping Bizarrian is called "Chicken Leg", despite not being the one that attacks with its legs but rather with sweeps of its tail. However, he can't breathe fire, so he can bloody well stay where he is.

Things taught at barbarian school: claw maintenance, correct bondage wear for a formal occasion, subservience to a dark warlord. Not on the curriculum: gravity.

The castle's main gate is in sight, but it's being defended by a clan of warriors clad in gold hotpants and go-go boots. Let's just... go with it, shall we? In their defence, they are the strongest gold-hotpants-wearing opponents I have ever faced, apart from that one time I arm-wrestled with Kylie.

The bosses really aren't GA2's strong point, as you can see by the repetition of the headless knights. They're not really headless, they've just retracted their heads into their torsos in shame after seeing their glittering golden troops. The fight is pretty standard, as long as you don't get stuck between them so they can take turns hitting you. Once they're dead, you break through into the final stage: Dark Guld's castle!

As you'd expect, the final stage throws a little bit of everything at you, albeit with a slightly different colour palette.

Green lizardmen! Who would have believed such a thing was possible?

The wizards look more like Orko than ever. I love the nonplussed expression on that wizard's face. He's not howling in pain as the axe crashes into his abdomen, but rather wondering "Why? Why must we fight?" Well, you kept trying to kill me with mystical lightning, that's why. It's no good trying to back out of it now, you little prick! Now get out of my way so I can kill Dark Guld.

I guess the golden hotpant troops are like those red guys who protected the Emperor in Star Wars. I don't care how shiny their costumes are, they're still just men with clubs, and I can handle men with clubs. As for the boss, he's just a golden version of all the other headless knights and nothing special.
I have to take something of a step into the unknown here. You see, when I was a kid, the only way I could play GA2 was over at my friend's house because when I was that age, owning two different current-gen consoles was the kind of luxury reserved for Arab sheiks and gods of the Roman pantheon. That'd be fine and everything, I mean, my friend only lived across the street. However, his parents had a very strict limit of only thirty minutes of gameplay per day. Thirty minutes! I mean, it didn't matter when we were playing something rock-hard like The Terminator or Hellfire because we were dead and out of continues by then anyway, but thirty minutes just isn't enough time to get anywhere in most videogames - lord help you if you fancied playing Shining Force 2. So, we had to combat this time limit by getting really good at certain games. I remember his older brother being some kind of transcendent master of Sonic the Hedgehog, but for our part, we got good at GA2. Granted we had to play it on easy for brevity's sake, but I would tentatively say that, for a while at least, we were the best GA2 players in the country, a phrase which I am going to start adding to my CV.

So, we could rattle through the game on easy mode, and it took us just about half an hour. However, on easy mode, this headless chump is the final boss. No Dark Guld, just a swift return to the title screen and an admonishment to try again on a harder difficulty, you pussy. That's exactly what I'm doing this time through: hard mode all the way, and now Headless Gold Warrior is dead, I finally get to meet Dark Guld.

Slightly underwhelming, but at least he's got a brand-new sprite and they didn't just plonk a head onto the headless knight. I'm not sure why Gilius is bowing to him in that picture: perhaps he's trying to look up his own skirt using the reflection of that extremely shiny floor. Anyway, Dark Guld: he's got the Golden Axe for chopping, but he spend most of the fight creating a horde of skeletons to get in your way.

So this is the Golden Axe's fabled power? To slowly spawn low-level grunts? They're not even pink skeletons. If I were Dark Guld, I'd have spent my time making hundreds of thousands of skeletons and just packing every room in the game with them. Forget having one or two dog-monsters or headless knights, if every square foot of the stage contains ten skeletons then the heroes will never make it though.
Dark Guld's not that clever, though. His skeleton army is woefully undermanned, and he's not great with that axe either. Soon enough he's dead, the kingdom is saved and Gilius can get back to forging rings of power and drinking mead.

And that's Golden Axe II. It seems that GA2 is regarded as something of a poor relation in the Golden Axe series, or at least a missed opportunity: most criticisms of the game seem to be about it's similarity to the first one. You could address that by say, hey, if it ain't broke don't fix it, and GA2 certainly ain't broke. It's still fun to play, the fighting has more depth to it than you might think, the music is excellent and you can ride a dinosaur. Of course, there's probably a certain amount of interference coming from my nostalgia-goggles when I look at GA2, but maybe that's a good thing: having not played Golden Axe 1 until many years later, I can see the good points of GA2 without comparing it to the original.

It's a classic, one of my favourite games of all time, and you really should give it a go. It's included (along with Golden Axe 1 and 3) in the PS3 / Xbox 360 compilation Sega Mega Drive Ultimate Collection, (Sonic's Ultimate Genesis Collection for any Americans who may be reading,) which you can generally pick up pretty cheaply. In fact, I highly recommend it, as it contains the entire Golden Axe, Streets of Rage and Sonic series and most importantly, the Shining Force games.
Finally: did I mention that your performance is analysed and graded? Well, let's see how I did. Surely defeating Dark Guld must count for something!

...I'm sorry, I have shamed you all. And with this shocking revelation, I'm going to crawl away and remove all mention of my GA2 skills from my CV. Farewell!

P.S. Some bonus things!
Here's the Japanese Mega Drive boxart:

And here's a great remix of "Battle of Ravaged Village" by Diggi Dis, courtesy of OCRemix.



Enjoy!

VGJUNK Archive

Search This Blog

Followers