Showing posts with label chiptune. Show all posts
Showing posts with label chiptune. Show all posts

15/11/2011

REAL SONGS IN RETRO VIDEOGAMES PART 2

A few months ago, I wrote about various retro games that eschewed specifically-composed music and incorporated "real" music into their soundtracks, be they the King of Pop's hits appearing Moonwalker, Konami's presumably unlicensed Beatles covers in Mikie or the patriotic strains of the Colonel Bogey March from Gremlin Graphics' Wanted: Monty Mole. That was just the tip of this harmonious iceberg, though - long before the current age of fully licensed soundtracks from major artists, games were taking their musical cues from real-world sources. So, here are a few more examples of real songs in retro videogames!

Gyruss (Arcade / NES)

Let's start with something classy, shall we? Konami's tube shooter Gyruss may have a standard spaceship-shooting-other-spaceships-in-space setting, but what's less common is the use of Johann Sebastian Bach's "Toccata and Fugue in D minor" as the game's main musical theme. Even if you don't recognise the name of the piece, the first few seconds quickly reveal it to be "that spooky music" so often used to give things a sense of foreboding.



Of course, it then goes into a high-tempo techno remix of JSB's famous piece, but this is a Konami shooter, after all. I said in the last article I'd like to travel back in time and show the guy who composed the Tetris theme the digital version of his work, but I think if I could do that with anyone it's have to be Bach and this. I just want to watch Bach play Gyruss, if I'm being completely honest.

WWF WrestleMania (NES)

From high culture to a place about as far removed from the refined world of classical music as you can get, here's "Real American", Hulk Hogan's insanely, almost self-parodyingly, patriotic signature theme.



Somewhere, an eagle sits atop a mountain, wiping a proud tear from his unblinking eyes. Of course, there have a been quite a few WWF games, but (as far as I know), the first to carry the name was Rare's WWF Wrestlemania for the NES. Hulk Hogan is present, of course, and so is his bombastic theme in a chiptune format.



That eagle is now a robot eagle from the eighties, wiping away his tears with his giant shoulderpads. A personal story: I sent a friend a video of "Real American", and she replied that she'd heard it before and thought it was a satrical comedy track about the Vietnam War. I think that says it all, really.

Rainbow Islands (Amiga)

A game with a rainbow theme, huh? There must be a rainbow-related song that we can... adjust to fit the game, right?



Okay, so it does it's own thing too, but the influence of "Somewhere over the Rainbow" is definitely strong enough to justify its place here. Plus, it's sweeter than a sugar-coated puppy with biscuits for eyes so I have hard time disliking it.

Neuromancer (Commodore 64)

William Gibson's seminal cyberpunk novel received a well-regarded adventure game makeover for the home computers of the time, complete with a score based on the song "Some Things Never Change" by synth-punk electrowizards Devo. Each version of the game has a different score due to the differing sound capabilities, but my favourite of the lot is the C64 version. This is because it features vocals. Terrifying, robotic, trash-compacted vocals.



It's a mightily impressive sound to hear coming from a C64, with the garbled sounds fitting perfectly with the dystopian cyberpunk setting. As a big Devo fan, (and I'm sure that comes as no surprise to you,) I'm a little embarrassed I didn't know about this sooner, but hey: I know about it now and Mark Mothersbaugh's electronic gravel-tone words will accompany my nightmares for a long time to come.

Crüe Ball (Megadrive / Genesis)

While some bands like Guns 'n' Roses and Kiss got actual pinball tables based on them, poor old Mötley Crüe had to do with having their name slapped on a Megadrive pinball game, a license which was apparently added quite late into the development period. Oh well, at least there are a few nice Megadrive recreations of some of Crüe's hits in the game, like this cover of "Dr. Feelgood".



As nice as that is, despite being a licensed Mötley Crüe product Crüe Ball only contains three tracks by the band. The remainder were composed by Brian L. Schmidt, who also wrote the music for the SNES Madden NFL games.

Ninja Gaiden (Arcade)

Ninjas are cool. Undisputable fact, that. Unless you've seen any of Godfrey Ho's ninja movies, but you'd never admit to that in public, would you? So, ninjas = cool, but that's not to say they can't be made cooler. Common ways of jazzing up your shadow warrior include cybernetics and demonic powers, but a much better way is to make a game about ninjas and add an extremely thinly-veiled copy of Black Sabbath's "Iron Man" to the soundtrack.



The track is even called "I Am Man". Black Sabbath retaliated by writing a song called "Ninja Guy Dan", ostensibly a song about a normal guy satanic wizard called Dan who becomes a ninja - however, when played backwards you coud hear Ozzy threatening to bite the heads off of various Tecmo employees. Sadly it was never released, mostly because it's not real.

Journey Escape (Atari 2600)

Journey, America's premier supplier of tunes to Glee and other media franchises based on copying other people's songs, were the stars of their own videogame. And yet Aqua didn't get so much as a handheld LCD game by Tiger Electronics. Shameful. Anyway, I know you're only interested in one thing here: is there a version of "Don't Stop Believin'" featured in this game?



Yes, of course there is. It's the intro music, and, um, that's about it for the Journey music in Journey Escape, apparently. I guess the developers realised that was the only track anyone was interested in.

Spy Hunter (Arcade)

Do you remember Peter Gunn? No, me neither. That's because I'm British and not in my sixties. You'll recognise his theme tune, though - a jazz standard that just oozes international espionage, shadowy figures and cars driving into the back of lorries.



Yes, it's that one, the spy music. It was written by Henry Mancini, who seemingly wrote every piece of memorable music ever. "Baby Elephant Walk"? Mancini. The Pink Panther theme? Mancini. "Straight Outta Compton"? There no real proof, but I'm pretty sure Mancini had a hand in it somehow. The Peter Gunn theme, then: Bally Midway obviously knew a good thing when they heard it, as they made it the main theme for Spy Hunter, an arcade game about - get this - hunting spies. It really is a very good fit.

NARC (Arcade)

For the final game in today's round-up, I'm turning the tables with a retro game track that escaped from the confines of the arcade and onto an honest-to-god record. Here's the second stage music from Williams' 1988 gory crime-doesn't-pay-em-up NARC.



It was composed by Brian L. Schmidt, the same guy who I mentioned in the Crüe Ball section. It's a rather nice bit of high-octane eighties game music, particularly the driving bass and drums. Just the sort of thing you want to be hearing while blowing drug lords away and aggressively high-fiving your partner. Someone else who enjoyed NARC's musical stylings was Charles Thompson IV. He's better know as Frank Black or Black Francis, singer / songwriter and founder of alt-rock greats the Pixies. In fact, he enjoyed it so much that the Pixies recorded a cover of this track and released it as a B-side to their 1991 single "Planet of Sound".



I love Frank Black, I love the Pixies and I love this. That's really all I have to say on the subject.

There you go then, a few more tracks from retro games who roots lie in "real-world" music. Did I write this as a self-indulgent excuse to listen to Devo and the Pixies? Possibly, but I also had to suffer through that terrible version of "Bohemian Rhapsody" last time I did this, so I think it's only fair.

06/09/2011

HG101'S BEST VGM POLL - MY 100 ENTRIES

A quick break from Shoot-Em-Up Week to let you know that the inestimable Hardcore Gaming 101 are having a gigantic poll (hur hur) to determine the best videogame tracks ever. You can choose up to 100 tracks, or as few as one, with the top five receiving extra points. You can visit this thread to read the rules and post your entries, which I recommend you go and do right now - actually, the closing date is September the 30th, but you don't want to be rushing something this momentous at the last second, do you?
Anyway, here are the one hundred tracks that I selected, complete with YouTube links so you can listen to them with your ears. Overall, I'm surprised how easily this list came together. While there are some tracks that were close but didn't quite make it (sorry, "Brave or Grave"), the only real dilemma I had was whether OutRun's "Splash Wave" or Shining Force II's "Warrior of the Reviving Light" made it into the top five. In the end SFII won through, but "Splash Wave" was a close sixth.
This is the list, then: the best of the best. To any tracks I may have forgotten - I can only apologise.

Top 5
Castlevania II: Simon's Quest, Bloody Tears
Devil's Crush, Main Table Theme
F-Zero, Big Blue
Golden Axe II, Battle of Ravaged Village
Shining Force II, Warrior of the Reviving Light

The Rest
Alex Kidd, Alex Kidd Theme
Alundra, The Wind That Shook The Earth
Alundra, The Village of Inoa
Batman (NES), Streets of Desolation (Stage 1)
Battle Hunter / The Hunter A.R. 0062, Eyes in Mind
Bishoujou Senshi Sailor Moon (Genesis), Amusement Park
Castlevania SOTN, Crystal Teardrops
Castlevania X Rondo of Blood, Bloodlines
Chrono Trigger, Secret of the Forest
Chrono Trigger, Battle with Magus
Chrono Trigger, Undersea Palace
Contra: Hard Corps, Contra The Blue Gale
Contra: Shattered Soldier, Venus
Deadly Premonition, FBI Special Agent
Demon's Crest, Metropolis of Ruin
Donkey King Country, Ice Cave Chant
Doom (PS1 Ver.), Computer Station
Duke Nukem 3D, Grabbag
E.D.F., Midnight Intercept

Final Fantasy III, Eternal Wind
Final Fantasy VI, Dancing Mad
Final Fantasy VII, J-E-N-O-V-A
Final Fantasy VIII, Silence and Motion
Final Fantasy Tactics, Trisection
Final Fight, Industrial Area
F-Zero GX, Captain Falcon's Theme
F-Zero X, The Long Distance of Murder
Gauntlet (NES), Title Theme
Ghouls 'n' Ghosts, Stage 1 (Arthur's Theme)
God Hand, God Hand (Credits Song)
Gradius II, Maximum Speed
Gradius III, In The Wind
Grandia, The Beautiful Woman of Alent
Gremlins II: The New Batch, Stage 1

Guilty Gear, Holy Orders (Be Just or Be Dead)
Guilty Gear XX, Blue Water Blue Sky
Ironsword - Wizards & Warriors II, Title Theme
Katamari Damacy, Katamari on the Swing
Legend of Zelda, Overworld
Legend of Zelda: ALTTP, Dark World
Marvel vs Capcom, Theme of Captain America
Marvel vs Capcom 3, Theme of Chris

Mega Man 3, Proto Man Theme (Ending)
Mega Man 4, Skull Man
Mega Man 7, Shade Man
Mega Man X, Armoured Armadillo
Megaman X3, Blizzard Buffalo
Mighty Final Fight, Round 05 (Bay Area)
Money Idol Exchanger, Theme of Exchanger
Monster Maulers, Fight! Dadandarn!
Monster Maulers, Battleship and Ducker
Monty on the Run, Theme
Ninja Gaiden (NES), Intro Theme
Ninja Warriors, Daddy Mulk
OutRun, Splash Wave
Panzer Dragoon, Flight (Stage 1)
Rage of the Dragons, Exclamation

Resident Evil, The Night Begins
Resident Evil 2, Secure Place
Ridge Racer Type 4, Naked Glow
Runabout/Felony 11-79, Theme of Runabout
Salamander, Poison of Snake
Salamander, Power of Anger
Salamander 2, Silvery Wings Again
Scott Pilgrim: The Game, Another Winter
Secret of Mana, Phantom and a Rose
Secret of Mana, Spirit of the Night
Secret of Mana, Fear of the Heavens
Shadowman, Playrooms of Asylum
Shining Force II: Lively Town
Shining: The Holy Ark, Battle Theme
Splatterhouse 2, The Lair
Splatterhouse Wanpaku Graffiti, Graveyard

Silent Hill, Silent Hill Theme
Silent Hill 2, Betrayal
Silent Hill 3, You're Not Here
Silent Hill 4, The Last Mariachi
Silver Surfer (NES), Stage 1
Snatcher, One Night in Neo-Kobe City
Sonic R, Super Sonic Racing
Starfox, Corneria
Street Fighter II, Ken's Theme
Street Fighter II, Guile's Theme
Street Fighter Alpha 3, Simple Rating (Karin's Theme)
Suikoden, Theme of Sadness
Sunset Riders, Stage 1
Super Mario 64, Bowser's Road
Super Soccer, Uruguay
Thunder Cross II, Air Battle
TMNT IV: Turtles in Time, Bury My Shell at Wounded Knee
TMNT IV: Turtles in Time, Sewer Surfin'
Top Gear, Mad Racer
Vagrant Story, Undercity
Vagrant Story, Great Cathedral
Zombies Ate My Neighbors, Mars Needs Cheerleaders

And there you have it. A field dominated by Capcom, Konami and Squaresoft, but with some more obscure entries from the likes of Money Idol Exchanger, Shadowman and Felony 11-79. Hopefully this has got you thinking about your favourites, so once you've figured them out make sure you head over to HG101 and vote for them!

05/07/2011

REAL SONGS IN RETRO VIDEOGAMES

So, music composed for early videogames can be great. We all know that. Sometimes, however, games companies decided that what their latest title needed wasn't something new but something old. Very old, in some cases, but also pop tunes that weren't always... legally reproduced, shall we say. So, here are some real-life songs that ended up as the soundtrack to various retro videogames!

Michael Jackson's Moonwalker (MegaDrive / Genesis)

Michael Jackson is coming to get your kids! No, don't worry: he's going to save them from some vaguely-defined villain called Mr. Big. Yes, the unstoppable Jackson juggernaut even rolled over various videogame consoles in its quest to dominate the world. As the story goes, Jackson even worked for a time on the soundtrack for Sonic the Hedgehog 3. That didn't quite pan out, but we did get to hear the King of Pop's tunes on the MegaDrive / Genesis in Moonwalker. Here's "Beat It", and very good it is too.



Revolution X (SNES)

Aerosmith joined the suprisingly long list of bands with videogames to their names with Revolution X, a sub-par lightgun game centered around the band's fight against an evil dictatorship. Hey, at least it isn't an Insane Clown Posse game.
Of course, Revolution X featured synthesised versions of many Aerosmith tracks, the best of the bunch probably being "Rag Doll" as featured in the SNES version's intro:



Plus, you get a nice burst of a muzak version of "Love in an Elevator" when you enter, you guessed it, an elevator:



Spider-Man (SNES)

More Aerosmith, this time with a recreation of Joe Perry's theme from the 90's Spider-Man cartoon. It features some of the most grating digitised speech since, well, the original version. Ah, the sound of saturday morning.



Highlander (C64)



I mentioned this in the "Queen References in Videogames" article already, but it's so good I'm going to wheel it out again. Here's Martin Galway's SID-tastic version of Queen's "A Kind of Magic", the theme from Highlander. Better than the original? Maybe not, but a hell of a lot easier to reproduce on the Commodore 64.

Wayne's World (SNES)

The Queen continues, and boy is it a step down from the Highlander theme. A company called Grey Matter developed an utterly appalling Wayne's World game. Wayne's World's most famous scene is the "headbanging to "Bohemian Rhapsody" scene. Guess what was shoehorned into the SNES game! Yes, one of the greatest rock songs ever written is thoroughly violated by the game's composer, resulting in a cacophony that sound like it's being played on a dot-matrix printer. Listen if you dare!



Wanted: Monty Mole
(C64)

Ah, the Colonel Bogey March. A military march written in 1914, Colonel Bogey is familiar to many people as the theme from Bridge Over the River Kwai and familiar to even more people (that is, every British person) as a song about Hitler's testicles.



This one's pure, unrefined nostalgia for me: I think Monty Mole was the first videogame I ever owned. That the theme song allowed me to sing along with a song about Hitler's alleged monorchism was an added bonus.

Mikie (Arcade)

An early Konami game about being a dick at school, with your naughtiness mainly taking the form of pushing people off chairs with your arse. Oh, and the first stage's music - at about 0:20 in this video - is a (presumably unlicensed) version of the Beatles' "Hard Day's Night".



Parodius (Various)

More Konami madness, and I do not use the word "madness" lightly here. As you may well know, Parodius is a series of shooters that parody Gradius (you see what they did there?), taking the same basic gameplay and using it as a platform to get you fighing American eagles with star-spangled top hats and moais by the million. Most of the music is classical (and therefore public domain)... or at least it was until Konami put it through some machine they apparently have that infuses it with sherbert and Red Bull.



This is a personal favourite: "Hot Lips" from Sexy Parodius, a demented version of Jaques Offenbach's "The Galop from Orpheus in the Underworld". That's the can-can music to you and me, and never would I have believed it could have been such a perfect fit with a videogame about shooting things.

Rock n' Roll Racing (SNES)

It's a racing game. With rock 'n' roll. Yep. If you ever wondered what Blizzard used to do before dedicating themselves to the enslavement of millions of nerds via the dark sorcery that is World of Warcraft, now you know; they made awesome racing games. RnRR's main selling point, and reason for the title, was that it included versions of several real rock songs including Black Sabbath's "Paranoid", "Born to be Wild" by Steppenwolf and best of all, Deep Purple's highly appropriate "Highway Star".



Simply wonderful.

Doom (PC)

It seems a lot of tracks from Doom were inspired by famous metal songs, and when I say inspired I mean copied. Here's some comparisons, in case you were wondering why shooting demons on Mars mad you think of James Hetfield. My favourite? "Bye Bye American Pie" from Doom II, which couldn't be any more "Them Bones" by Alice in Chains unless it was wearing a sandwich board that said "I AM THEM BONES BY ALICE IN CHAINS".



Ghostbusters (C64)

There are many videogame versions of the greatest song the 1980's gave us, but I think the Commodore 64 version is the best. Why? Because it sounds great, but most importantly the game displayed the lyrics with a little bouncing ball so you could sing along at home, and sing along you bloody well did.



As I recall, if you pressed a button at the appropriate time during the song, some digitised speech would warble "Ghostbusters!" at you. That, my friend, is the reason mankind was put on this earth.

Tetris (Game Boy)

Last and certainly not least, the Tetris A theme. You know the one I mean, right? Of course you do, you've got ears and haven't been living in an underground bunker since 1978. You may have thought that famous tune was created by Nintendo's crack team of earworm-developing musical scientists, but it is in fact a version of a Russian folk song called "Korobeiniki":



Very Russian indeed, and appropriately so. It was originally written in 1861, and when I finally get my time machine working the first thing I'm gonna do is grab a Game Boy, travel back to ninteenth-century Russia and show the guy who wrote this how his creation is going to be remembered for many, many years. I hope he's pleased.

And that's it for this installment. There are many, many more instances of real songs being used in retro videogames, so maybe there'll be a part two to this article. As for the mean time, I promise I won't tell anyone you were singing along to the Ghostbusters theme.

20/02/2011

SILENT HILL 2: NES EDITION INTRO

I love Silent Hill 2, I love the NES and I love chiptune music. So, I thought I'd bundle all that love together into one package, and the result is this fake intro for SH2 if SH2 were a NES game. Enjoy!

(Click through to Youtube for a better look.)

And there you have it, the introduction to a Silent Hill 2 NES game that sadly doesn't exist. I hope you like the chiptune version of "Theme of Laura (Reprise)" as much as I do!

26/11/2010

10 GREAT MEGA MAN REMIXES / COVERS

Apropos of nothing, here are ten excellent Megaman and Megaman X remixes!
For those of you that are using Firefox and would like to have these remixes as MP3s, then this little gizmo might be of use to you.

Hikarisy: Snake Man



My favourite stage music from Megaman 3 gets a rockin' heavy metal version, and it suits it perfectly. Hikarisy has a few other Megaman remixes on Youtube, and they're all pretty fantastic.

Onocchi: Armored Armadillo



Armored Armadillo has the best music in the whole of the Megaman X series, which is high praise indeed when you consider how good the first three MMX soundtracks are (and the rest are good too, just not as good). Another high-energy metal remix, it starts off as an excellent version of one of the more difficult MM songs to play, but then at around the 0:58 mark, more guitars are added and the whole thing goes into some kind of blissful super-rock overdrive. There's a link in the YouTube description that'll take you to Onocchi's site, where you should download all his videogame remixes because they're fantastic.

Chiptuned Rockman - Kaze Yo Tsutaete (Buster Core Meltdown mix)



It's Roll's Theme, originally from Megaman Battle and Chase and also heard in Marvel vs Capcom and Tatsunoko vs Capcom. However, it has been recreated in glorious 8-bit NES sound, and the end result (like pretty much every track on the Chiptuned Rockman album) is truly glorious. Check out the bit at 2:24 where she says "Megaman!" in her little chiptune voice: it is sound to warm even the coldest of hearts.

The Megas - Annihilation of Monsteropolis (Airman)



A lot of you have probably heard of The Megas, a band who record vocal versions of classic Megaman tunes. They are excellent. So excellent, in fact, that Capcom used some of their music in the official trailers for Megaman Universe, and praise doesn't come much higher than that. I had a very hard time choosing which one to include on this list, but I went for Airman mostly due to the lyrics in the chorus. Genius!

? - Gravity Man



Included in this list for two reasons: One, Gravity Man and his theme are both awesome and do not get enough recognition. Secondly, it's pretty much Megaman jazz, especially at between 1:20 and 1:36. Nice samples, too.

Dangerous Mezashi Cat - Megaman 3 Title Rock Remix



Megaman 3 is always the first thing I think of when it comes to the Blue Bomber, and especially the title music. Here it gets a lovely rock remixing, as is befitting the opening to such an epic game as MM3.

McVaffe - Cutman Sonata



As you may have noticed, my musical tastes run more toward the heavy side of things, but I'm certainly not immune to the charms of more gentle music. With that in mind, here is a brilliant interpretation of Cutman's theme as a haunting piano sonata. I remember listening to this when I was still in school, all those many moons ago, and it's stayed with me ever since. If you want a remix that thinks outside the box, then this is it.

Alph Lyla - Scrapping Beat (Flame Mammoth)



A bit of a cheat, this one, as it was remixed by Capcom's former in-house band Alph Lyla. That doesn't stop it being great, though, with some deepy excellent drumming and a distinctly un-Megaman jazz flavour. It might not be to all tastes, but I love it, and the album of MMX remixes it comes from is well worth tracking down.

Daveeeey - Plug Man with MMX2 Instruments



The title says it all, really. Plug Man's theme from Megaman 9, recreated using sound samples taken directly from Megaman X2. A simple idea, but one that works brilliantly and will have you longing for a new SNES-style Megaman X game instead of the rubbish recent ones. Also check out his versions of Castlevania tracks using the same idea, which I think might be even better than the Megaman ones.

? - Skull Man Guitar Arrange



And finally, one of my very favourites. This captures the essence of Skull Man's music perfectly, with the added bonus of rocking harder than a concrete rocking-horse. Short, sweet and to the point, it'll make you wish Capcom would release the older Megamans with this type of music.

And that's it for now. That lot should give you something to listen to, eh? I'm always open to people suggesting Megaman (or any game, really) remixes for me to listen to, so if you know of something you think I'd like, let me know in the comments!

10/10/2010

VGJUNK MUSICAL HALLOWE'EN PLAYLIST PART 1

Hallowe'en is nothing, nothing without decent music. You hear me? Nothing! If you're planning going out anywhere where other humans are likely to have congregated, you'll be pretty well taken care of by DJs playing the classics like Ghostbusters and Thriller, but us videogame fans will have to look a little further afield if we want to incorporate some geekishly ghoulish tunes into our godless pagan rituals. With that in mind, here are five videogame tracks that are, dare I say it, spooktacular.

Opposing Bloodlines, Castlevania 64, N64



An obvious and not-so obvious place to start; obvious because Castlevania is the quintessential Hallowe'en game, and not so obvious because Castlevania 64 has, quite rightly, been shunned by all right-minded people. Damn you Konami, I still have nightmares about carrying that mandragora down the tower! As big as a disaster as Castlevania 64 was, it had some redeeming features. One of them was the music, and this track in particular, which plays during the intro. I don't think I've ever been more impressed with a noise coming out of a videogames console than I was the first time I head that violin.

The Night Begins, Resident Evil, PS1



This music, somewhat disturbingly, reminds me of Christmas. That was when I received my much-treasured copy of RE, and I played it so much that this terror-inducing music replaced Walking in the Air and Silent Night as the sound of my yuletides. Don't let that make you think it's not Hallowe'en appropriate, though; The Night Begins is a brilliant use of synth strings that seems to affect the brain on a subconcious level, inducing paranoia, madness and eventual death. Well, maybe not the last two.

Metropolis of Ruin, Demon's Crest, SNES



Demon's Crest was a spin-off of the Ghouls N' Ghosts series where, instead of playing as lance-hurling, boxers-wearing glutton for punishment Arthur, you play as Red Arremer, that irritating red gargoyle who flaps just out of range whenever you try and hit him. It's one of the SNES's overlooked gems, and the music is one reasons it should get more recognition. Capcom really pushed the musical capability of the SNES to new heights here, and that slightly wobbly bass sample is a thing of beauty.

Children of the Cathedral, Fallout, PC



While not a particularly Hallowe'eny game in itself, Fallout has a few elements that fit in nicely with the season, the ghouls, mostly, and there's also the music. Normally, I'm not such a fan of the ambient music in RPGs (I'm more of a Final Fantasy battle theme kinda guy), but Fallout is most certainly an exception. Mark Morgan's music is so atmospheric it becomes an integral part of the Fallout experience, and the news that he co-composed the music for Fallout: New Vegas is great news. With Children of the Cathedral, he made a track that haunts my dreams using not much more than some bells and a rainstick, and that is damn impressive.

Betrayal, Silent Hill 2, PS2



No Hallowe'en videogame playlist would be complete without something by Akira Yamaoka, the undisputed master of terrifying videogame music. Yes, Betrayal is terrifying and I would certainly not recommend listening to it on you your MP3 player when, say, walking home from a friend's house in the rain at one in the morning. But it is also, for me at least, deeply beautiful, and I cannot imagine another piece of music fitting better with the action on-screen in any other videogame.
BONUS!

Here is Virt's version of Michael Jackson's Thriller, made using the mighty power of the NES. It is awesome.



Don't know who Virt (AKA Jake Kaufman) is? He is a cool guy who makes awesome chiptune music, and you should go and check his website out right now because, y'know, his NES version of the Katamari Damacy theme is joyous to behold. Can you behold things with your ears? Well, whatever, it's all great stuff.

So, that's part one of VGJUNK's ghastly and ghoulish Hallowe'en playlist. Part Two will be here at some unspecified point in the future, unless it isn't. Ta ta!

13/08/2010

MIGHTY FINAL FIGHT

Ahh, Metro City, town of a million punches, where the mayors are filled with ferocious justice and people store their meat in oil drums. Come with me as I go through Capcom's 1993 NES jaunt to The City That Never Sleeps Because It's Too Busy Punching People, Mighty Final Fight.


Everyone knows Final Fight, don't they? Well, if you don't, it's a side-scrolling beat-em-up, and for many it's the side-scrolling beat-em-up. Of course, the NES couldn't handle a direct arcade port, so instead Capcom chibified all the characters; thus MFF was born.
The plot is the same as every Final Fight game: Mayor Mike Haggar's daughter Jessica is kidnapped. Haggar blames Cody at first, which is a little harsh, but of course it turns out that the Mad Gear gang is behind it all. This time, instead of kidnapping her to force Haggar to do their bidding, Mad Gear's leader Belger has fallen in love with her. Aww. So, our heroes set off to rescue her, and Belger will soon learn that love really can be painful, painful like an elected city official drop-kicking you in the face.


Haggar, Cody and Guy are all playable, and, it must be said, kind of adorable. Well, except Haggar.


Obviously, I'm going to play as Haggar. Guy appears to have learned a form of ninjitsu based on tickling your enemy into submission, and Cody doesn't have a sweet moustache, so Haggar is the only choice. The gameplay is pretty much the same as the grown-up Final Fight, all of it coated with that unmistakable Capcom sheen of quality. One difference is that MFF features an experience point system: clobber goons, get stronger. You get more EXP for dispatching them with certain moves: the lowly and oft-repeated jumping kick scores a measly one pont, but suplexing a guy is worth more. Plus suplexing is just better.


You start off in the slums, moving forward and suplexing guys left and right. The enemies are chibi versions of previous FF goons, including Rolento, who sports a truly sinister smirk. The boss is Damnd / Thrasher, and he is great. He asks you to join Mad Gear, and of course I said yes. Well, joining a gang is what all the cool kids are doing, right? But I saw turned down because apparently I looked like too much of a mama's boy. It's takes some brass balls to say something like that to Haggar, so credit to Damnd. I still beat him to death, though, and then it's on to stage two, the Riverside. WARNING! The riverside contains Poison!


She really doesn't look impressed, huh? I really love that sprite. There's a lot of character crammed into about twelve pixels there.
The boss is Sodom, and Haggar wastes no time in letting the Japan-obsessed weirdo know who's boss:


Damn right.

Stage three is set in the old town, and the very first thing I did on this stage was suplex a guy down a hole, and yes, it was as cool as it sounds. Haggar didn't get to be Mayor for nothing, you know.


The music, which is excellent throughout, is especially good in this stage. If you like the music from the NES Megaman games, then you'll get a kick out of it:



Stage three's boss is Abigail, and he's angry. Well, you would be, being called Abigail and all. A nice touch is that when he grabs you, instead of his normal deadly grapple, he tries to kiss you. Haggar does not look impressed.


Stage four is the factory. The factory has a section where you're in a lift. Of course it does, this is a side-scrolling beat-em-up. They always have lifts. Always. Always. At least on this one you can kick guys of the side for an instant kill. You can also see the floor number changing as you descend, which is a nice touch. The boss is Sodom again, but red. Once you beat him up a bit, he changes his atack pattern and starts dashing around, trying to tun into you. I fail to see what running in Haggar is supposed to accomplish; You might as well run into a tree. It is a rare example of a boss getting easier once you've dealt him some damage.

The final stage is set in the Bayside area, with more great music:



You have to fight Abigail again and Sodom again, again, which feels a little cheap, but I can't feel too bad when I can do a piledriver. Yes, you can pick a guy up and piledrive him into the floor, or, if you prefer, you can piledrive them onto another enemy's head. Performing that maneuver gives me a kind of satisfaction that should probably be reserved for more important things, like getting promoted or becoming the first man on Mars. It's like a tiny voice in the back of my head says ...yeah! under its breath every time I do it.
The last boss, Belger, uses a nice turn of phrase at the start of the fight:


Unfortunately, he is a dick. I know that, as the head of a vicious crime syndicate, it was unlikely that he was going to offer me a cup of tea and a biscuit, but he's cheaper than bargain-basket copies of Jordan's last single. He stands at one side of the screen shooting rocket fists at you (oh, did I not mention that he's a cyborg now?) and when you make it over to him, he legs it to the other side of the screen. This is very, very frustrating, but I guess it made it feel all the sweeter when I trapped him in a corner an pummeled the everloving crap out out him. Then he explodes (because he's a cyborg, you see). Jessica is reunited with her meat-mountain of a father, and Metro City is once more at peace. Yay!


Mighty Final Fight is damn good fun, you know. By not trying to shoehorn the arcade version into a NES cart, Capcom came up with something a little different, and it's definitely worth playing. So go to Metro City, young warrior, and punch an oil drum for me!

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