16/05/2011

QUEEN REFERENCES IN VIDEOGAMES

If the fact that I run a website that consists of me rambling on about them hasn't clued you in, I love videogames. I also love the music Britain's premier classic rock band, the incomparable Queen. And do you know who else loves videogames and Queen? The Japanese. Queen were pretty successful in Japan, and some of that success translated into the greatest compliment a band can receive: a reference or two in a videogame! So, here's a look at some of Queen's appearances in the wild world of digital entertainment.

Ogre Battle series

Quest's series of strategy RPGs goes all-out with the Queen reference, and names the entire series after the song of the same name from the album Queen II. That's fine by me, it's a great song. However, the designer of Ogre Battle, Yasumi Matsuno, obviously decided that he was such a big Queen fan that one reference in the title wasn't enough, so he gave it the subtitle The March of the Black Queen. "The March of the Black Queen" is another song on the Queen II album.

Matsuno wasn't done there, though: the next game in the series, the Final Fantasy Tactics­-style Tactics Ogre, it was given the subtitle "Let Us Cling Together". "Teo Torriatte" is a track from Queen's 1976 album A Day at the Races, and it's unusual for being partly sung in Japanese. "Teo Torriatte" was translated (rather wonderfully, if you ask me) as "Let us cling together". So there you have it: Queen and Ogre Battle, together in perfect harmony. There's even an area in Ogre Battle called the Rhyan Sea, named for the song "Seven Seas of Rhye".

Final Fantasy Tactics

One of my all-time favourite games, Final Fantasy Tactics gets a little extra sparkle from the fact that the fourth chapter of the game is entitled "Somebody to Love" in reference to the song of the same name that appears on the album A Day at the Races. You might be thinking "hey, the phrase 'somebody to love' is common enough that it isn't necessarily a Queen reference", and normally I'd agree with you; however, when you take into consideration the fact that FFT was directed by none other than Ogre Battle creator Yasumi Matsuno then, well, I think it's pretty much a definite.

Highlander

Not really an appearance by Queen as such, but the Highlander game that was produced for the home computers in 1986 featured a rather nice chiptune version of "A Kind of Magic" (well, the Commodore 64 version did, at least). Here, have a listen:



Was the game itself any good? Well, I've never played it, but by all accounts it's pretty terrible. Then again, it was a movie tie-in made by Ocean in the mid-eighties, so what did you expect?

Street Fighter series

First of all, that's boxing champion and all round classy English gentleman Dudley up there, sporting one of his alternate costumes from Super Street Fighter IV. It's quite clearly modelled on Freddie Mercury's iconic stage outfit from Queen's 1986 appearance at Wembley Stadium:

A great choice of Capcom's part, I must say. Still, that's not Street Fighter's only claim to a Queen connection. Here's Eagle, one of your opponents from the original Street Fighter.
He's a British bouncer and possible MI6 agent who (along with Birdie) is named after a golfing term. Originally, he seem to have been inspired by the bodyguard character from the Bruce Lee film Chinese Connection / Fist of Fury:



And then Eagle disappeared for fourteen years or so, until he reappeared as a playable character in Capcom vs SNK 2. However, he'd undergone a few changes, and he appeared to be turning into something of a Freddy Mercury impersonator. There are the physical aspects of his Mercury-dom, like his (admittedly not black) slicked-back hair and moustache. Then there's the fact that some of his win quotes, particularly in the Japanese version of CvS2, seem to imply that Eagle is gay - for example, after beating Cammy he tells her that he's "not interested in young ladies". Freddy Mercury was certainly bisexual (at least), so that's something else they have in common.

The real clincher is some of Eagle's in-battle voice clips. His taunt has him saying "No time for losers", which is a line from Queen's anthemic "We Are The Champions", and he also says "the show must go on" after winning. "The Show Must Go On" is a track from Queen's 1991 album Innuendo.

Guilty Gear series

Oh boy, we've hit the motherlode here. Guilty Gear is famous for being crammed full of nods to music in general and heavy metal in particular, with the name of pretty much every character and special move being a reference to some band or other. Queen is the big one, though: series creator Daisuke Ishiwatari is a huge Queen fan, and boy does it show. Pictured above is Sol Badguy, the main character of Guilty Gear and a walking bundle of Queen references. Sol's favourite activity, as listed on his character bio? Listening to Queen, particularly their Sheer Heart Attack album. His headband carries the phrase "Rock You", as in "We Will Rock You". His theme music is called "Keep Yourself Alive", which is the title of Queen's first ever single. His real name? Frederick, and his nickname is taken from Freddy Mercury's solo album Mr. Bad Guy.

Then there's vampire badass Slayer. He's named after the metal band of the same name, but most of his special moves - All Dead, Dead on Time, Under Pressure - share their name with Queen songs.
In fact, you could argue that all four members of Queen are represented in Guilty Gear. There's Sol "Frederick" Badguy for Freddie Mercury, May for Brian May (sorry, Dr. Brian May CBE), Johnny for John Deacon and Roger (Bridget's creepy teddybear thing) for Roger Taylor.

And that's Queen, in videogame form. Freddy might have sadly passed on, but it's nice to think that his spirit lives on in a giant dude with a fiery sword. I'm sure there's some little Queen-related videogame moments that I've missed, so if you can think of any that I've misses then please, drop me a note in the comments.

10/05/2011

THE COVER ART OF PRO EVOLUTION SOCCER

In lieu of a proper intro, let's just say that professional footballers are not generally a group renowned for their attractiveness. For every David Beckham there's an Ian Dowie, for every Thierry Henry a Peter Beardsley. Still, if you're going to market a series of football games then you have to use pictures of actual footballers, right? Well, we shall see as I take a quick look at the history of the cover art used in Konami's Pro Evolution Soccer series.

Pro Evolution Soccer
The first game in the series, and instead of a famous overpaid prima donna footballer, the cover features a shadowy figure chasing after a ball. Perhaps he's in some witness protection scheme, given a whole new identity as a professional footballer after witnessing a Mafia hit. Sadly he's fifty-two and he used to be an accountant, so it doesn't work out all that well. There's no evidence that this guy's even a footballer: sure he's chasing after a football, but I once chased after a man dressed as the Joker and it didn't make me Batman.
Retro Appeal Rating: 4 / 10 - Although give it another five years and it'll be like seeing the original Pokemon.

Pro Evolution Soccer 2
Or Torso: The Videogame. It's probably that same man from the Pro Evo 1 cover, still hiding his face to protect his identity from vengeful crime lords. His blurry left hand appears half-raised in some militaristic salute, perhaps a part of his pre-match ritual that sees him praying to the gods of ancient Rome.
Also, say goodbye to the old Konami logo. Gone, but not forgotten.
Umbro Logo Rating: 2 / 10 - The inclusion of only two small logos represents a missed opportunity, given the large amount of unused space available.

Pro Evolution Soccer 3
This man right here is called Pierluigi Collina. He's that rarest of beasts: a famous football referee (or at least he was until he retired), and even rarer than that he was famous for being a good referee. That kind of thing just doesn't happen. So, Konami have gone from selecting faceless players to referees as their cover stars, which is a little like releasing a Sonic the Hedgehog game and having a big picture of the continue-point lollipop thing as the box art.
True fact: Pierluigi Collina auditioned for the role of the evil Red Skull in the upcoming Captain America movie, but his performance as the villainous Nazi was so terrifying the film would have had to have been reclassified with an 18-rating for cinema release. Shame really; they could have saved a fortune on special effects.
Orangeness Rating: CRITICAL.

Pro Evolution Soccer 4
Mr Collina returns, and this time he's finally dragged some actual footballers onto the cover, in the form of Thierry Henry and Francesco Totti. Collina points at something that has displeased him while the two footballers stare off into space, unable to meet the gaze of the viewer like lovers after a premature ejaculation.
Notice the odd way the "Pro Evolution Soccer" text has been rendered, making it look like something you might see airbrushed onto the side of a particularly unsafe fun-fair ride.
Resemblance to Some Kind of Footballing Mount Rushmore Rating: 5 / 10 - Not bad, but it could do with some David Beckham to really draw the tourists in.

Pro Evolution Soccer 5
Thierry Henry returns, this time joined by Chelsea's John Terry. Thierry is unaccountably angry about something; you can even see the vein in his temple. But wait, have I misread the situation? Have I mistaken for a look of rage what is, in fact, a frisson of sexual tension? They're certainly staring into each other's eyes. Their shirts may have been airbrushed enough to hide the telltale signs of nipple erectness, but there's no mistaking that look.
Sexual Tension Rating: 8 / 10 - Good work, Konami.

Pro Evolution Soccer 6
For the sixth cover (Swedish ver.), Konami have put Adriano in the awkward position of trying to look cool while Kim Källström stands behind him and tries to replicate the facial expression of a man who has just accidentally closed a briefcase on his penis. To be fair to Adriano, he pulls it off well, although his slightly raised eyebrow gives an insight into his disdain for the whole sordid affair.
Kim Källström Rating: Seven Kim Källströms, one for every day of the goddamn week.

Pro Evolution Soccer 2008
Numbered sequels? Fuck 'em, because once you get past number four it looks weird, and anything past six just looks downright cheeky. So from 2008 onwards the Pro Evo games are differentiated by the year they were released, until people cotton on that they're paying full price for a small yearly update and Konami have to start choosing a title by picking random words out of the dictionary or something. Pro Evolution Soccer: Cockney Geode for 2012, I suspect.
As for the actual cover, it features whining, grease-coated cockbag Cristiano Ronaldo, a man who falls over unprompted more often that a one-legged man with an inner ear problem. Oh, and Michael Owen. For someone who has played for some of the world's biggest clubs, battled a gambling addiction and whose sister was almost kidnapped, Michael Owen is boring as fuck. Plus, he was playing for Newcastle when this was made, thus proving him completely irrelevant.
Ronaldo and Owen appear to be having some kind of competition to see who can look the most smug. Owen should give it up now; smugness is Ronaldo's default facial expression, you'll never top him.
Smugness Rating: 9 / 10 - Michael Owen is just letting the side down slightly, costing them full marks.

Pro Evolution Soccer 2009
This is the Wii version cover, and it features a rare picture of footballing wizard Lionel Messi during his stint in a 1990's "Madchester" band. Messidelica, they were called. I can't bring myself to write anything mean about Lionel Messi. Just look at him! Those puppy-dog eyes, that winsome smile, the way he clutches his Wii remote to his heart like it really means something to him. He does a lot of charity work, you know. You should go out with him. Even your racist old nan would like him, as long as he learnt English and didn't sponge off the state.
Bitterness Rating: 3 / 10 - The lowest it's been for years, and still falling as I look at his cheeky little smile.

Pro Evolution Soccer 2010
Messi returns, and he's brought a friend! It's Fernando Torres, proud holder of the Premier League's "Player Who Looks Most Like a Teenage Girl" title until recently when it was snatched away from him by newcomer Javier Hernandez.
Neither Torres nor Messi are looking at the ball. They're just not interested. Maybe they cared in times past, while the photographs were actually being taken and before the Photoshopping that gave Messi an oddly elongated torso began. At least, I think it's been Photoshopped to look that way: maybe Messi has some hyper-evolved, segmented torso that helps him be just so darned good at football.
Number of Logo Stars Rating: 9 / 9

Pro Evolution Soccer 2011
Having killed Torres and eaten his heart, Messi's power level increases to a point where he develops some kind of time-distortion super power. He still won't look at the ball. If I was feeling particularly nerdy, I'd say he's selected a V-ism Groove. but then I'd be in the awkward position of admitting I'm a geek who likes football, something that I'm told may cause the very Earth itself to split in twain.
Also, golden boots. Normally a sign of pomposity, but in Lionel Messi's case they are fully justified. Konami really made a smart move in getting Messi for their covers, seeing as he's better looking, better at football and just all-around better than FIFA's representative, Wayne Rooney.
V-ISM: 100% - There, I did it anyway! Ha!

So, that's Konami's covers for the Pro Evolution Soccer series of football videogame. Yep. Well, erm... let's wait and see what the future holds, shall we? Here's hoping for more Lionel Messi. He's dreamy.

09/05/2011

MAJYUUOU

Majyuuou! No, not the sound of a particularly violent sneeze but the name of a rather nice little 1995 action-adventure title by KSS.

Majyuuou, or King of Demons in English, is a SNES action game that features my favourite kind of twist (sorry, Chubby Checker): a horror twist. Yep, it's got gore, mutants, a hero who can't stick to one body shape and sado-masochistic horse-men, all of which adds up to a really rather fun little romp through the darkest regions of the Netherworld.

Of course, you need a good reason to venture into Hell, be it following a dead poet and trying to meet up with some girl you fancy or exterminating demons after a Mars-based transporter accident, and Majyuuou gives you your motivation right off the bat.

You play as Abel, the guy on the left wearing the natty sleeveless-shirt-and-bandanna combo. The other fella that looks like something Godzilla might have fought is Bayer, a former friend of Abel's and current holder of the "World's Most Robot-Pterodactyl Looking Man" title. The gist is that Bayer took Abel's wife and daughter and sacrificed them to the King of Demons that he might live again, which is bound to put a strain on any friendship. Next time you're upset because your friends didn't invite you to the cinema or stiffed you on the petrol money, just think yourself lucky they didn't kill your family in a ritual murder.

After Bayer slaps you around a bit, you get a pep talk from your deceased family that gives you the get-up-and-go required to fight Bayer mano-a-mano.

Well, handguno-a-wingo, at least. Thus, the game throws you into your first fight, giving you a chance to try out the controls. Abel's got a decent set of moves at his disposal; aside from the standard jumping and shooting, he can somersault, double-jump, perform a diving kick and shoot a big ol' hadoken thing if you hold down the fire button. So, smooth moves all around, and Bayer doesn't stand much of a chance. I'm sure you won't be surprised to hear that he shows up again later looking for revenge, but for know he's out of the way and you can go and have a chat with your wife's ghost.

It turns out being sacrificed to a dark god isn't as fatal as it used to be, and your daughter Iria is still alive somewhere. Your wife joins you in the form of a useful little fairy that acts as a sort of Gradius-style Option, floating around and bashing into enemies. Solid. Right, onwards to the caves of despair!

Alright then, I'll just head along this tunnel shooting these little imp things and oh crap there's something following me ruuuun!

Dead end, huh? I guess I'll just have to fight this giant demon maggot like a man!

Well, that's lucky. See ya later, loser!

After the short tunnel section, you fall into the first decently-sized area, a sewer with a gruesomely-rendered background to kick the horror mood off right. You've got prisoners rattling the bars of their cells, hanging corpse-bags, evil frogs and, best of all, mini-skirted zombie women with shotguns. Well done, Majyuuou, I'm sold already. What's that? You've also got little zombie dudes and I can blow their tiny pixelly heads off and they keep on coming? Well, that's just the icing on the cake, isn't it?

There's an elevator, and you know what that means: a constant stream of enemies will pour in while y... what do you mean, that's not what happens? My entire world-view has been knocked askew. Eschewing such predicability, this lift is home to the first real boss of the game; a giant spider with the head of an angry baby. Still, it could be worse - it could be a giant baby with the head of an angry spider. I'll take spider-silk over soiled nappies any day.

After the lift comes a vein-encrusted industrial area. The demon maggot makes his reappearance. This time you do have to fight him, but it's really not that difficult. He's a maggot! Sure he's a maggot the size of a double-decker bus, but he's still just a maggot. A few hadokens in the mouth, he goes down and you can continue...

...past some big beasties that look a bit like the Goons from Popeye after a heavy dose of the T-Virus...

...And onto another boss. That's four bosses already, and we're still on the first stage. As you may have gathered, Majyuuou is full of bosses, which makes sense on several levels. I'm heading into hell, so it seems reasonable that there'd be hideous, powerful beasts at every turn, right? Also, it's just solid villain strategy to have as many bosses as possible. "Why would I just want one boss at the end of the stage?" says the Demon King. "I've got hundreds of the bloody things! Stick 'me all in there. This Abel guy could be the rainy day that I've been saving them for!"
This boss is a harpy, which you can tell by the fact that its top half is a beautiful woman and its bottom half looks like something you'd find clogging the drains around the back of a dodgy kebab shop. Forget the harpy, though: look at that background! Very nice indeed. Skulls are hardly the cheapest flooring option available (it's not like you can just nip down to B&Q for them), and I appreciated the extra effort the King of Demons has gone to to make the place look nice.

When the Harpy is killed (here's a tip: fireballs to the face), she leaves behind a crystal that cycles through three colours. Now, here's where Majyuuou gets interesting. Depending on what colour the crystal is when you pick it up, you'll change into one of three different demons, each with different powers. For the first crystal, I chose green. Crystal collected, it's off to the next stage to try out my new powers!

The green crystal has turned Abel into some sort of half-robot half-insect thing, which I guess is a step up from "man in a vest". Abel retains the same basic moveset, but the specifics are different with each demonic form he takes on. For example, he ditches his piddly handgun and replaces it with a laser arm cannon, and his hadokens now look different and are a little bigger.
The stage keeps up Majyuuou's high standards when it comes to backgrounds, with our hero now battling his through an abandoned city that has been consumed by the jungle. There are evil, human-faced plants to deal with, as well as tiny fairies that you can kill and eat to regain your health. Other videogame heroes may think that they'll do anything to complete their mission, but very few of them are committed enough to turn into a demon and devour their fallen opponents.

The first boss of the stage is this critter here, an undulating arthropod that appears to be based on an Anomalocaris. His only attack is to slowly move around the screen, bumping into you. He's... not a very good boss.

A better boss follows, as you face off against this giant eyeball. Can he shoot laser beams at you? Of course he can, he's a disembodied eyeball. What else is he going to do, stare at you with disturbing intensity? Cry at you? Summon a swarm of eyelash mites to attack you? Actually, that last one sounds pretty effective.

There's no respite for Abel, and as soon as the eyeball is dead it's on to the next boss. She's some sort of Flower Queen, and she can attack with her vine whip or with a laser beam. This game has more laser beams than Gradius! Still, no matter how big a plant she is or how many laser beams it can shoot, it's still just a plant. Once she's dead, you can collect your next crystal, and I decided to take the calming blue one.

So, I'm a wyvern now. Okay, let's assess this situation calmly. Pros: Look like a dragon, powerful breath attack, body now a soothing shade of blue. Cons: loss of arms, hands and opposable thumbs: opening cans and jars without destroying the contents now almost impossible. Huge dragon body is a big target. Wings are useless for flight. No longer has the stylish cape that the green demon sported. Conclusion: blue crystal can fuck right off.

After making your way across the carriages of the Train of Pain for a while, the midboss appears. His arms are scythes, which is probably an even less useful mutation than Abel's big lizard wings. He reminds me of the first of Mazinger Z's villainous Mechanical Beasts, Garada K7:

However, Garada K7 is much cooler because his scythes are ears. Pressing onwards along the train, you're attacked by even more laser beams, cannons shaped like skeletal torsos and these little homunculi:

As these tiny men attacked me, a much larger dragon-man-thing, with their miniature clubs, hurling themselves at me one after the other even as I incinerated their brethren before their very eyes, I gained a new-found insight into the villains of games like Golden Axe.

Majyuuou has clearly decided that this stage was the one to ramp up the darker aspects of the game; I mean, some of the carriages on the train have the word "fuck" written on them. Right on the actual carriage, where anybody could read them! Well, as long as they squinted and weren't too distracted by the rather hectic gameplay.
More legitimately odd is the scene pictured above. At around the mid-point of the stage, apropos of nothing other than the overall demonic atmosphere, you run across two horse-headed men in their pants beating a crucified woman to death. You can't save her, and you can't hurt the horse-men until she's dead, so I assume the scene is there just to ram home how evil demons are, in case you hadn't figured that out yet. Perhaps the horse-men are related to the horse-headed boss in Ghost Sweeper Mikami.

While I was sure that this demonic train wasn't going to be powered by a normal engine, I was expecting something more like the mutated-but-still-identifiably-a-locomotive "Iron Horse, Iron Terror" background from Vampire Savior. Instead, the train is being pulled by this very cool insectoid creature. He's not up to much as an opponent: along with Resident Evil's Tyrant, he suffers from the unfortunate condition of having his heart on the outside. Presenting a pulsating red weak-point to your enemies is not the ideal form of defence, but I like to think the boss has done his part for the demon army by hauling this train. Deep down, he's not a fighter; he just wants to do his job. Locomotor the Insect Mass-Transit System is quickly defeated, but you don't get a crystal for your troubles. Instead, his body skids along the train-tracks and smashes into the gates of the demon city, breaking them down and giving you access to the next stage.

It's an ice stage; it looks nice, and it's free enough of all the usual ice stage cliches to get a thumbs-up from me. The King of Demons has obviously realised that his previous tactic of trying to smother me with huge amounts of boss fights wasn't working, because this stage is mostly about platforming, making your way across collapsing bridges and dodging the up-and-down motion of the huge invincible demon whose head is pictured above.
Bayer is back, though, given a second chance to defeat you. He tries to make the most of it by transforming into a new, tougher form.

His new form may look like a Lady Gaga costume, but don't get complacent because he's got a brand-new weapon to throw at you: a naked woman encased in an icicle. Novel, sure, but it's quite easy to dodge. He's probably the toughest battle so far, and it doesn't help that I'm stuck in Wyvern mode, but once you've killed him you get access to the another crystal and the next stage. The red crystal is the last one remaining, so Abel snaps it up and moves on.

What do you get after an ice stage? Why, a fire stage, or course. Unlike the ice stage, this one is full of the more obvious components of a fire stage. Fireballs, exploding rocks and a section where you run from an advancing wall of lava all feature, but it's still fun to play. It helps that it's got some good music, too:


What also helps is my freedom from the dragon form, as the red crystal allowed our hero to slip into something a little more comfortable. This time he's gargoyle-ish in shape, he throws crescent energy blades that have a nice wide radius, and he can backflip around like nobody's business.

Bosses are back in vogue for this stage: there's a very Castlevania-esque zombie dragon and the boss pictured above, a relentless mechanical golem that needs to be kept pushed back with repeated hits to the face. After the unreliability of demon stonemasons is once more demonstrated with another escape-the-crumbling-bridges section, the stage's final boss appears.

Like the cover of an 80's metal album come to life, the boss tries to fry you with his lightning fingers, and he's pretty good at it too. He's much tougher than everything you've previously faced, but once you've got your positioning down and you can time your attacks to hit the giant eyeball that appears in his chest, you'll eventually be able to beat him. And what's this? Another crystal? Our hero contemplates opening some kind of alternative medicine crystal-healing centre for a moment, but instead he absorbs the new, black, crystal. If you previously chose to take a different colour crystal each time, resulting in you playing as each of the demon forms, the final crystal transforms you into a special "Dark Angel" demon. How exciting! With your new and improved form, it's on to the final stage and a battle with the King of Demons.

Before you get to him, though, there's even more bosses. Sadly these ones are simply recoloured versions of ones you fought previously, so all there really is to see is the fantastically fleshy background.

And here is the King. After safely storing your daughter in a disturbingly vaginal-looking opening in his forehead, it's down to battle. Your new form's charge attack can come in very useful here if you can time it correctly: it creates a pillar of fire that spreads out across the floor, although its usefulness is somewhat diminished by the fact you can't do it in the air. Once you have fired enough magical energy in his claws and eyeballs to kill the entire cast of Harry Potter, the Demon King falls and you are victorious. Oh, no, wait. Not yet you aren't!

The true final boss is your daughter Iria, who has been transformed into some kind of cat-demon. Well, you can't expect to spend time trapped inside the brain of the Demon King and not suffer any side-effects.
She comes at you with everything she's got which, being a cat and all, mainly involves dashing at you with her claws out and trying to scratch your face off. Oh, and she's got a projectile attack. I don't think cats can do that, but I'm not sure. I'm not a cat person.
Once you've given her enough parental discipline, the game really is over. Now, depending on what crystals you chose to take, you get two different endings.

If you took one of each crystal and gained to secret "dark angel", you get the good ending where Abel and Iria are reunited and Abel takes the admittedly bad-ass step of proclaiming himself the new King of Demons. It would seem it isn't a hereditary title but works more like a boxing belt. Although, I do wonder just how "good" an ending it is when they've both lost their humanity.

On the other hand, if you keep taking the same colour crystal, that demon form becomes more powerful, such as the gargoyle form gaining bigger projectiles, etcetera etcetera. However, you don't get the "dark angel" form and the game ends with Abel shooting his daughter in the face. Oops. On the plus side, he looks like a character from Metal Slug while he does it. And he gets to keep his humanity! I guess the moral of Majyuuou is that if you're ever in need of power you should give up your soul as fast as possible and really embrace your new demonhood.

Majyuuou is good, and I like it a lot. It's fun to play, challenging without being boringly hard, and the different demon forms give it that little extra twist. The graphics, especially the backgrounds, are very nice, detailed without being overly fussy, and the music is good too. I've seen Majyuuou described as "Castlevania with guns", and while it does have similarities with (particularly the handheld versions of) everyone's favourite vampire-slaying franchise, the game it reminds me of the most is Capcom's excellent Demon's Crest. So, if you're looking for a good, solid action-platforming title then you could do a lot worse than this, especially if you like a horror element. Just make sure no-one's going to walk in while you're at that bit with the horse men, otherwise you're going to have some explaining to do about you taste in videogames.

BONUS: Here's a collection of all the Abel, boss and enemy sprites in the game courtesy of Bogleech.com, a great site that you should look at with your face.

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