09/04/2012

LASER GHOST (ARC)

So, the other week I wrote about SNK's rapid-fire lightgun coin-op Mechanized Attack, and you know what? It was fun. It was simple and uncomplicated and my tired old synapses were glad to get some rest, and now I want more of the same. I'm blaming this on the fact that I've been playing Dark Souls recently, and From Software's sombre role-playing masterpiece is such an unrelenting exercise in high tension that when it comes to VGJUNK I need something a little less... taxing. Well, my brain is going to stay well and truly un-taxed with today's subject: Sega's 1990 arcade definitely-not-Ghostbusters-em-up Laser Ghost!


Laser Ghost: eighties cyberpunk novel, possible member of G.I. Joe or speed-metal band, it's a name that could have graced many a product before Sega got hold of it. At least they had the decency to use the name literally, because this is a game about two things - lasers and ghosts.


Oh, and wide-eyed devil children with disturbingly bulbous heads. This flaxen-haired moppet is out with her mother / government-appointed minder on a trip to the big city. Just as she's about to take a bite out of the lightbulb she's carrying...


...she falls victim to some extreme demonic child-borrowing. That was a textbook kidnapping right there - assured, confident, the kid's dropped ice-cream slowly melting for added pathos. I like this demon's style!


Okay, there's no need to get smug about it. Where was I? Oh yeah. The city is under attack by all manner of ghastly ghosts and self-satisfied demon abductionists! A young girl has been kidnapped by dread powers beyond our mortal ken! We need help, but from whom? Who are ya gonna call? Put down that phone, you great tit - in this city the heroes come to you!


Why yes I do have perfect faith in the abilities of this group of people, especially in the fields of child rescuing and the wearing of padded vests. Look man, they're colour coordinated. That implies a level of trustworthiness and responsibility far beyond that carried by a police badge or PhD in Ghost Energy. Just let them get on with the job of rescuing your child, ma'am. They're professionals; they know what they're doing.


The gameplay in Laser Ghost is almost identical to Mechanized Attack: you've got a gun mounted to the cabinet, it's got a trigger and a button on the side that activates a limited-use special attack, you point the gun at things and pull the trigger until your foes have been busted. Hopefully this will prove to be such fun that said busting might even make you feel good. The obvious difference between this and Mechanized Attack is that where MA armed you with an uzi powerful enough to sink battleships, Laser Ghost unsurprisingly features laser weaponry that looks like a hand-held vacuum cleaner. Sega obviously realised that by making their weapon more outlandish they provide fat nerds like me fewer opportunities complain about the glaring inaccuracies in said weapon's ballistic performance, so kudos to them for their foresight. Also, bullets don't work on ghosts.


You start out in the city, which makes sense because that's where the little girl was kidnapped and also it's full of ghosts. Floating ghost heads, ghost that throw axes at you, even the ghosts of fire hydrants which raises some disturbing questions about fire-fighting equipment possessing an immortal soul and whether we are terrible people for letting dogs piss on them. Their undead anger does seem somewhat more justified than the rest of the ghosts, at least.


There are even haunted cars with gaping, tooth-filled mouths! See, this is what I came here for. I just love cartoony ghosts, monsters and demons, as I'm sure you'll know if you ever read any of the Hallowe'en articles. These particular monsters also benefit from being part of a neat little section where you head into the screen, your movements recreated using the scaler technology found in other Sega games such as OutRun and Space Harrier. It's not much, but it's a nice touch none the less.


As surely as all rivers must run to the sea, so too must all stages have a boss at the end. Here's the first one, a pair of skeletal heads who come to life from a movie poster and try to stab you with their knives. Knives? Really? You couldn't have used your undead powers to attack me with something a little more interesting than things I can find in my cutlery drawer? Fine, whatever. Just don't come crying to me at my next séance, complaining about how you brought a knife to a laser fight.
Still, I would like to see the movie that is being advertised by this poster. Monster Monster the Movie, it's called, and the poster makes it look like a rom-com (until the ghosts pop out of it, at least). Renee Zellweger and Gerard Butler play a mummy and a fish-man respectively, and we're taken on a wild ride of emotion and laughter as they try to make their relationship work despite being from two different worlds!


O... okay? I suppose the ghosts are from out of town, so they'd need somewhere to stay. Yeah, that makes sense.


Straight away you're accosted by haunted shirts (or possibly the invisible man wearing nothing but a shirt), living food carts and best of all a bunch of ghostly waiters who attack by throwing cakes and waffles at you. Oh man, see, this is why I love writing VGJUNK and playing old arcade games. That little prick just threw a slice of strawberry cheesecake at me, and even more bafflingly it hurt. Like, if a ghost was going to throw something at me and I got to choose what it was cake would be pretty goddamn high on the list, so for it to launch some kind of harmful dessert at me is almost too ironic for me to bear.
Actually, I should get my grandmother to play Laser Ghost - given her almost Judge Dredd-esque condemnation of anyone who wastes food, she'd relish the opportunity to dispense some laser justice at these little guys.


I should also mention this adorable lobster. He's not a ghost, he has merely become one of their projectiles. No wonder he looks so delicious sad.


The boss of stage two is a gigantic, maggot-covered head. I mean, I assume he's got a gigantic, maggot-covered body too but you never get to see that. He's got tentacles he can fire at you, he has the ability to launch projectile maggots, and he kinda reminds me of Hugo from Street Fighter III. There's not much to say about him other than that I bet the ability to fire ectoplasmic maggots is incredibly highly regarded in the ghost community, like the undead equivalent of being a paediatric surgeon or something.
Shockingly, the demon who kidnapped the girl appears at the end of the hotel stage, so maybe I'm being a little unfair on the heroes of Laser Ghost and their ghost-tracking skills are second-to-none. I'm still more inclined to chalk it up to blind luck, though. Anyway, stage three awaits!


Oh good, a sewer level. Lord knows I can't get enough of sewer levels in my videogames. At least it doesn't really matter in a game like Laser Ghost, because it's just a backdrop and an excuse to have slimier monsters than usual. There are plenty of them, too - the mucous-dripping skull is good, but special mention must go to the blue zombie at the bottom who attacks by squeezing his own neck so hard that a deadly blob of pus flies out of his head.


And zombie alligators, too? Well, this just gets better and better, even if that alligator does have a creepily human-looking arm. It looks like it belongs to an oversized, olive-green baby. Most threatening of the fiends in the sewers are the roaming flocks of flying bricks which launch themselves at your face whenever you go near them.
I'll also draw your attention to the "DAMAGE!" marker on the left of the screen, because this illustrates another difference between LG and Mechanized Attack. As you can see, you've got three status bars at the top of the screen, one for each on the participating players. The thing is, projectile attacks only hurt you if they land in your third of the screen, so for much of the game you can almost ignore the other two-thirds and concentrate on stopping the axes / maggots / bricks that are hurtling towards your vulnerable patch of screen. It does feel kinda strange to be letting attacks get to the screen in a game like this, but you have to because there's so much crap flying at you that you couldn't shoot it all down even if you tried and you need to prioritise.
Speaking of deadly crap, it's time for the boss of the sewers!


A literal piece of shit, complete with the anguished spirits of dumps long-flushed. If you ignore his little poopy minions, he looks a little like Mr. Snuffleupagus sinking into a thick purple carpet. Luckily for our heroes and their immune systems, the boss doesn't attack through the medium of faeces but with rubbish that has accumulated in the sewers, because even Sega though that a monster who attacked with a concentrated stream of faecal matter was a little beyond the pale. At least this boss fight settles the age-old question "can I unblock my toilet with a high-powered experimental laser rifle?"


Sure, why not? If that demon didn't take her to the hotel or into the sewer system, the docks are really the only place left.


Oh god no, it's Birdemic! Shoot them!


Okay, so most of the stage does take place on a ghostly pirate ship that has sailed into the harbour, so our heroes can be forgiven for taking a detour to the docks. It's all just more of the same, but with some enemies that look like undead midget pirates and some that appear to be extremely pissed-off pineapples.


Time to get to work of a script for a horror film about a race of vicious killer pineapples, I guess. Then Michael Bay buys the rights and changes the vicious pineapples to rabid eggplants, thus undermining the essential message of the film and angering fans of PainApple: Death by Fruit the world over.


Of course, there's also a boss, and it's the world's shiftiest octopus. I mean really, check out this animation:


Don't get me wrong, I love octopuses and think that they're really cool, but I would not trust this suspicious pink bastard as far as I could throw him. I mean, we got off to a bad start when he started spitting ink at me the moment I met him, but it's those shifty eyes that have forever soured our relationship. I don't feel bad about shooting him in the face with a laser in the slightest.


I cannot tell you how disappointed I am that the "ghosts' hangout" is neither an illicit speakeasy ripped straight from the prohibition era or a childlike blanket fort with a crudely-lettered "NO HUMANS ALLOWED!!!" sign hanging at the entrance.


Instead it's a graveyard filled with Grim Reapers who are trying to increase their productivity by using double-ended scythes. Ghosts using a graveyard as a hangout? How gauche. They should have gone for maximum irony and planned their attacks from a maternity ward.


A hanged man tries to lick you, which seems like something of a let-off after having axes and bricks thrown at your head. This chap does remind me that the most frustrating part of Laser Ghost is that there seems to be some parts of the game where you cannot avoid taking damage. Not like in Mechanized Attack - there you just couldn't move your aim between the many targets fast enough. The problem here is that in most lightgun games, if you shoot an enemy quickly and accurately enough you'll interrupt their attacks. Not so here, and you can keep blasting the larger enemies right in their weak spots but they just ignore it and hit you anyway. I don't know how playing with more than one player affects this - perhaps the combined weight of your three lasers is enough to halt the onslaught - but I'm not really in a rush to find out. He died before I did, and I guess that's all that matters, but being forced to take damage just doesn't feel right.


As for the boss, it's an Iron Maiden cover come to life as a trio of haunted heads float about in a vaguely threatening way. I like the one in the middle, with his Hellraiser-style mask that appears to have been nailed onto his head. Sure they can vomit flaming skulls at you, but after fighting that thing in the sewers... well, this just seems a little small-time. Shoot 'em fast and let's move on to the final area.


Even the Mission Start screen is losing patience with me.


Spooky green mansion is the location - the ghosts are running scared and returning to locations where they feel safe, like my old dog who used to wedge herself between the sofa and the wall every Guy Fawkes' Night. Progress is slow but steady until you eventually find your target hiding in a bedroom.


Well, that's the end of that. We can all go home and there'll be no further problems. The young girl who has been left alone and unscathed in the monster-filled mansion is surely completely fine and isn't about to undergo a gruesome transformation.


Yes, Suzy Pinkdress here has come down with a bad case of infernal bumpification. Luckily, this condition can be rectified with a little laser surgery. I mean, I see women who look like this every time I go to my local market, she's really not that menacing.


Oh dear. Poor Suzy's never going to be a ballerina now. I have no idea what this thing is or what it wants, besides its obvious desire for my immediate death beneath an avalanche of eyeballs. Is this why the demon kidnapped this one particular girl? Maybe she's the Antichrist and he was just trying to give Armageddon a little push. Luckily for the human race, Satan didn't realise that his foul spawn would be up against laser weaponry and soon the evil has been blasted right out of the little girl. The heroes of Laser Ghost have saved the day and Suzy is reunited with her mother, completely free of the dark forces that once inhabited her mortal body.


Okay, maybe not completely free. All the other ghosts are gone, though, so I guess the day is saved and the practicality of using lasers to kill ghosts has been proven once again. Thank you to all the hard-working scientists who made this fabulous laser gun a possibility, and much smaller thanks to the three weirdoes who ran around pointing it at things.


I said smaller thanks, not a bloody parade!
Is there any point me doing my usual recap here? You already know if you're going to enjoy Laser Ghost. It's very short, very colourful, very simple and it's filled with some great cutesy ghosts and the occasional abomination of dark magic. If you've got half-an-hour spare and you want to shoot at something while laughing at evil pineapples, then Laser Ghost will fit the bill. The only other point I can really make is that to me, this game seems almost to be the very definition of an "arcade" game. It requires no instruction beyond one screen to show you where the special fire button is, it's big and cheery and graphically superior to any of the consoles of the time, it's the archetype of arcade cabinets you'd find in the corner of a bowling alley and as such it's kind of sad to think we'll never see it's like again.


It's good fun for a short amount of time, at least. Better than Mechanized Attack? Well, it does have that incredibly shifty octopus, so I guess it just about wins out.

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04/04/2012

MIKHAIL GORBACHEV SPECIAL: GORBY'S PIPELINE (NES) AND GANBARE GORBY (GAME GEAR)

A few weeks ago I wrote about Gonbee no I'm Sorry, a jolly if fairly basic maze game that was enlivened by the fact that you play as former Japanese Prime Minister Kaukei Tanaka. Now, Tanaka was an interesting guy, (and he's even more interesting when he's being chased around by Michael Jackson,) but in the grand sweep of History he's something of a bit-part player. What a game really needs to set it apart from it's competitors is an appearance by a true giant of the global stage, a politician who was at the forefront of some of the twentieth century's most important events. Someone like, let's say, Mikhail Gorbachev.


The real reason that Street Fighter II was such a global smash was down more to the former Soviet president's toe-tapping cameo in Zangief's ending than any other single factor, except the gameplay, graphics and music. The man whose political reforms signalled the end of the Cold War and earned him a Nobel Peace Prize wouldn't be satisfied with a mere guest appearance, though: he demanded more, and he sent his top KGB agents to Japan in order to convince the game developers there to make a videogame in which he was the star. Two companies - Compile and Sega - took him up on his offer, and so today I present to you two videogames starring Mikhail Gorbachev.

GORBY'S PIPELINE, NES, 1991, COMPILE

Gorbachev also ordered that he be made kawaii as fuck. Even his name was shorted to the cutesy-wutesy "Gorby", which is a bit like calling Margaret Thatcher "Maggie-Waggie" only much less creepy. Did I mention Gorby is a former leader of one of the world's most powerful nations, as well as being a Nobel Prize winner? "Come, charming peasant children," this adorable pixel caricature seems to say, "let us ride these wonky pipes to a brighter future!" Yes, this game really has nothing to do with Mikhail Gorbachev and everything to do with pipes. You see, there's a pipeline to be built!


Stretching from Tokyo all the way to, uh, somewhere on the left-hand-side of Russia, this pipeline will carry the hopes and dreams of all the downtrodden peoples of the Earth. Also water.



Yep, not oil or natural gas but water. Blue Gold! Moscow tea! This is how Roman Abramovich got started, you know - he used to own a pipeline that provided vast amounts of water to Western Europe until he realised there was probably more money to be made in fossil fuels. Gorby's not in it for the money, though - he's got an undefined dream to fulfil and at least some part of his grand vision requires the transportation of large volumes of water from one place to another!
What about the game, though? Well, take a look at another gameplay screenshot and see if you can figure it out.


It's a Russian-themed puzzle game where rotatable blocks fall from the sky and have to be dropped into the correct positions in order to satisfy your goals. It might sound familiar, but this particular Tetris variant has spliced its digital DNA with The Assembly Line's old plumb-em-up Pipe Mania.


Water leaks from the pipes on the right-hand-side, and you must build an unbroken line connecting whichever pipe is leaking to one of the pipes on the other side. Pipe segments of various shapes are dropped in from the top of the playing field, and all you have to do is rotate and drop them into the required spaces. If you accidentally block off your pipe, the water will start leaking from the next pipe up until you either create enough pipelines to clear the stage or you block all the pipes on the right and get a game over. Unlike in Tetris, blocks will split apart and fall down to fill whatever space lies below them, and much of the gameplay is concerned with splitting your blocks in the right place, as well as making your pipe as convoluted as possible to score maximum points.


I don't know what that peasant girl has to do with anything, though. I think her haphazard distribution of whatever pipe segments she can lay her hands on might be a satire on the unsuccessful industrial policies of the Communist regime. That doesn't explain why she spends the whole game waving semaphore flags around, though.
Gorby's Pipeline is a pleasant-enough, if very basic, little puzzle game that is hardly going to dethrone Tetris as the true Tsar of the Soviet falling-block puzzle genre. I didn't manage to make it to the end because I'm even worse at puzzle games than I am at shoot-em-ups and my reactions have been dwindling since around 1998, but from what I can tell the game just gets faster and faster until you clear all the stages. If you manage that, you get a few pixelly fireworks to celebrate your triumph and then you're sent back to the start, because pipelines built by hurling random bits of plumbing into a pit aren't going to be the most structurally sound pieces of civil engineering and they need repairs already.


If you're going to play a puzzle game by Compile, I suggest you stick to Puyo Puyo. All that Gorby's Pipeline really has going for it is the completely pointless appearance of Mikhail Gorbachev on the title screen.


My, but he is adorable. And here I thought that creepy, "cutesified" drawings of famous people were a product of the internet age - I should have known Japan was already riding that particular wave.
As mentioned, Gorby's Pipeline doesn't really have anything to do with Gorbachev. Appearing on the title screen was nice and all, but what Mikhail really wanted was to be the star of the show. Happily for him, Sega decided that what the Game Gear needed was a puzzle game starring a truly global celebrity. The Pope was busy, (and in truth he was more of a Game Boy man himself,) and so once again the call went out to the former Soviet leader.

GANBARE GORBY!, GAME GEAR, 1991, BIOX / SEGA


Again, his name is shortened to Gorby. Is "Gorbachev" particularly difficult to transliterate into Japanese or did the games developers of the early nineties just feel close enough to Gorbachev that they could give him a pet name?
Anyway, this is Ganbare Gorby! - something like Good Luck, Gorby! or You Can Do It, Gorby! to English speakers like myself. Mikhail has been promoted from title-screen cute-haver to full-on, action-packed hero of the masses in this title Game Gear puzzle game. Another puzzle game? I guess Tetris' influence was so overwhelming that Russia became synonymous with using your brain instead of your reactions.
Ganbare Gorby starts the same way that many eighties action movies did: with the wholesale slaughter of generic Russian soldiers.


I have to assume this game is set before Gorbachev took power, because if you can't boss soldiers around then what's the point of even becoming a world leader? Horrified by the injustice of the Communist system, Gorby has taken it upon himself to break into factories all over the Soviet Union and give the goods they produce directly to the suffering peoples of the Eastern Bloc. These people are desperate! They need food!


And medicine!


And the brand-new Sega Game Gear™ with full-colour display and a library of exciting new titles (games sold separately)!


Nice work, Sega. Very subtle. In order to supply the masses with the basic human essentials / consumer electronics they need, Gorby has to manipulate the inner workings of whichever factory he has infiltrated whilst avoiding the guards and solider that are trying to kill him.


The items travel around on conveyor belts whose paths can be altered by pressing the colour-coordinated buttons on the floor. In the picture above, the meat will keep heading around in circles until you stand on the red switch, changing the red junction point from a straight line to curve that will deposit the meat right at the feet of the people who have gathered at the factory gates. Supply the required amount of items to the correct people and you'll clear the stage.


Your task is complicated in various ways - most levels have a multitude of different coloured switches, the factory guards are not shy about shooting you on sight and so what if you are the most powerful man in Europe, and the stages are timed. There are also junk items on the conveyor belts and if you give someone an item they don't want or a junk item, they get grumpy and a chunk of your remaining time is lost, the ungrateful twats. Luckily, a career in politics has at least given Gorby a means of defence, and he can shout at the guards to stun them.


I don't know if those clouds that fly out of his mouth when you attack are supposed to represent a severe talking-to or extreme halitosis, but either way they can be very useful in keeping the guards off your back for a while. You can even use it to push the guards across the stage and deposit them somewhere away from the action, allowing you to get back to important task of breaking down the oppressive police state one factory at a time.
Once you've cleared a few stages of conveyor-belt-switching action, the grateful populace emerges from under its brutal yoke of oppression to give you some flowers.


Aww, he's gone all shy, look. Celebrations over, Gorby can get back into the factories and back to work...


Except now everything has changed! There a new gameplay mechanic introduced, and for the next few stages the buttons and junctions are replaced with a build-it-yourself conveyor belt kit. Items move down the conveyors, and whenever they reach a branch to the left or right, they turn down it. You see the orange-red bit of conveyor that's placed across the two right-hand belts? Those can be picked up, moved around the stage and placed between conveyors to get the items where they need to be, always obeying the rule that they turn down any branch they come across.


Once you've done a few stages with the movable tracks, you go back to the push-button stages for a while, (with the addition of junctions that chance direction on their own,) then some final moveable track stages and then you're done: Gorbachev has fed, medicated and provided quality hand-held gaming to every person in the USSR.


Ganbare Gorby is a fun little game with a pair of gameplay mechanics perfectly suited to portable play, (although the lack of a password system is a bit infuriating,) with a nice line in colourful and cartoony graphics. Oh, and all the factories appear to be constructed entirely out of minarets, because that's how things are done in the USSR. Unfortunately, despite being much more fun to play than Gorby's Pipeline it's actually more limited, because once you've played through it and solved all the puzzles, there's not reason to ever go back to it. Apart from to spend more time with the adorable, pudgy little Gorby sprite, of course.


This game was actually released in Europe, but sadly the Gorbachev connection was removed and the game was re-titled Factory Panic.


I know, it's terribly disappointing. Gorby has been replaced by a chubby blonde kid but aside from that the game is, as far as I can tell, exactly the same.
So why did 1991 see the release of two Mikhail Gorbachev-related games? Well, they were released the year after Gorbachev won his Nobel Peace Prize and I imagine that the game developers of Japan saw him as the man responsible for the end of the Cold War, which is reason enough to celebrate his achievements through the medium of 8-bit puzzle games. They weren't released (intact, at least) in the West presumably because despite his efforts at reform Gorbachev was still the leader of the USSR, and that shit wouldn't fly in the USA of the early nineties.


Still, I'd like to see more games based on Nobel Peace Prize winners, and by that I mean I'd like to play a side-scrolling beat-em-up where you control Lech Walesa and beat up KGB agents in the Gdansk shipyards. Seriously, that could be really excellent. He could team up with Haggar to thaw out the Cold War! Okay, that's getting worryingly close to fanfiction so I'll stop here and say "Hey look: Mikhail Gorbachev is in a couple of videogames. Now you know!"

Thanks to notablegamebox on Tumblr for posting the Gorby’s Pipeline box and reminding me that I’d been meaning to write about it for a while. It’s a good Tumblr, you should check it out!

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