19/09/2014

EPHEMERA, VOLUME 8

Another Ephemera article? Don't mind if I do! Here are five more snippets shorn from the woolly hide of retro gaming that I'd like to write about because they amuse or intrigue me. The fact that these article don't involve me playing all the way through some long-forgotten and usually not very good videogame is just a bonus for me! Okay, let's get going.

Celebrity Fans

Here's a shot of Capcom's arcade choke-hold-em-up Saturday Night Slam Masters in all it's beefy, technicolour glory.


However, this is a rare occasion where I'm not interested in the Mayor of Justice, Mike "Punk-Pounder" Haggar. Okay, that's a lie: I am interested in him, as always, but he's not the primary focus. Instead have a look over to the left-hand side of the screen. I see a familiar figure in the crowd...


It's Chun-Li, taking an evening off from chasing supervillains around the globe in the name of justice to take in a little sports entertainment! You'd think she'd have had enough of wrestling, what with Zangief smashing her about all these many years, but there you go. That bloke behind her looks kind of familiar, too.


Here he is sporting a more familiar red headband and yes, it's Street Fighter star Ryu. See, now, I have to assume that Chun-Li is either here as part of an undercover investigation - you can't just take the law into your own hands and batter people to death with a steel pipe even if they have kidnapped your daughter, Mayor Haggar - or just to enjoy the show, but Ryu? Ryu is definitely here to learn some new moves and admire the vigorous fighting spirit of these potential sparring partners. There is no way that Ryu knows wrestling is "fake". He just wouldn't be able to comprehend the concept of people pretending to fight.
Of course, that raises another question: is wrestling even fake in the Street Fighter universe? Zangief's spinning piledriver certainly doesn't seem like it's being executed with the cooperation of its intended target. Maybe in a world where people can shoot balls of psychic flame from their hands and if not fly then at least hover menacingly, wrestling had to get real in order to compete. Wrestlers train damn hard, but I don't think they'd grapple with bears if their victories weren't predetermined.

Fistography

Sticking with Street Fighter, here's the logo to Capcom's cutesified cross-franchise fighting game Pocket Fighter.


The letter O is formed from one of Chun-Li's spikey bracelet things (or an really ineptly-drawn Star of David), but what I never noticed until I replayed the game recently is that the letter G is a clenched fist. I don't really have anything else to add to this observation, I just thought it was a neat bit of logo design. It also has the effect of making the logo look like it's trying to beat itself up.

The Man With the Toasted Buns

"Now, Bond, your mission is to infiltrate the Byelomorye dam, evade or neutralize the guards, blow the facility and for god's sake don't sit down!"


Everything, squishy human people aside, explodes in Goldeneye for the Nintendo 64 if you shoot it for long enough. Wooden crates? All of them packed with semtex, apparently. Wall-mounted intruder alarms? They go up like a sack of fireworks thrown on a bonfire. But why the chairs, man? That chair looks disturbingly similar to the one I'm sitting on at this very moment, but as I'm not employed by the KGB I probably don't have to worry about it suddenly detonating. It's poor Sergei the Red Army technician you have to feel sorry for, tapping away on his delightfully retro green-on-black computer terminal with the knowledge that the slightest wrong move could see him splattered across the ceiling like a tomato thrown from a moving car. You can bet whoever was operating that computer did not contribute to the billions of lost profits caused by Google putting that playable Pac-Man doodle up. Sergei does his job diligently, never causes trouble and then goes home to his loving wife and sleeps standing up.

Dr. Wily, Master of Mystery

Mega Man 2: The Power Fighters is an odd arcade spin-off of the Mega Man franchise that turns the boss battles of the console originals into kind of a one-on-one fighting game, a Mega Man experience consisting of nothing but fights against a series of Robot Masters before the inevitable confrontation with Dr. Albert "I've got one plan and I'm sticking with it" Wily. It's a fun little game if nothing Earth-shattering, but for some reason Capcom chose this obscure arcade-only release to sneak in an important bit of Mega Man canon. Well, as important as the fictitious story of the enmity between a robot boy and Evil Albert Einstein can be.




It confirms that Dr. Wily built Zero, co-star of the Mega Man X franchise. Yes, I know it doesn't say "Zero" by name but that is quite clearly Zero in that pod, and the game's reluctance to say "yeah, that's totally Zero" whilst making it extremely obvious that yes, it totally is Zero is so ridiculous that it becomes hilarious. Bass (Dr. Wily's attempt to build a better Mega Man) even comments on the robot's long, girly hair. If I were you, Bass, and my head was shaped like the McDonald's arches with a Christmas decoration stuck in the middle, I'd keep my opinions about other people's heads to myself. Glass houses and all that.


The new robot is Zero! His powers are "using a sword" and "being cooler than Mega Man X"! Come onnnnn!

Professor Sassbot, PhD

StarFox for the SNES - I've been playing it a bit recently and it's held up really well, you should give it a go if you haven't played it for a while. Anyway, after fighting their way across the icy wilderness of the planet Titania and recapturing the weather controlling machine, the Star Fox team catch up to the boss. Not for long, though.


That's right, when the boss sees our heroes it flashes up a cheeky "bye-bye!!" message on its scrolling LED display and then boosts away. The sheer gall of it, mocking me with its glorified bus stop sign before sending minor enemies at me while it hides in the distance, trying to regain its health.
This is pretty great. While the developers of StarFox did an excellent job of creating unique-looking bosses using very small range of polygonal shapes and a colour palette with all the scope and vibrancy of a naval scrapyard, this boss' rudeness gives it just that touch of extra character that made him stick in my mind for the past twenty years. Sure, that character is "rude, also a coward," but it's memorable. Even better, do you know what this boss' name is? It's called Professor Hanger. What is it a professor of? Robotics? Anthropology? Being A Cheeky Little Prick? Yeah, I'm pretty sure it's that last one.

17/09/2014

THE VIDEOGAME TREASURES OF ALIEXPRESS

AliExpress is a Chinese e-commerce site where sellers come together to offer their wonderful wares to the world at large. It's your go-to shopping destination for glow-in-the-dark Chairman Mao t-shirts and novelty condoms that come packed in Spongebob-branded tin cans, but it has two specific features that caught my interest: video game merchandise and a loose interpretation of international copyright laws. So, here are just a few of the treasures I found during a quick search of AliExpress. Did you know that they sell costumes of videogame characters? Well, you will after this lot.



At first glance I though this one might have been an official Nintendo product, but that's because I'd only seen the top half of it before scrolling down to reveal that Princess Peach is in the middle of putting her socks on. I understand that if Princess Peach wears socks then yes, at some point she must have put them on, but it's hardly the part of the Super Mario universe that you'd expect to see a figurine of. Do the other figures in the range include Luigi trimming his moustache, or Bowser filling in an application for a bank loan (hey, flying pirate ships aren't cheap)? No, this one is for a much more niche market, a niche that that would be, how can I put this? Excited by Peach's barefootedness. There are 450-ish results for "Princess Peach feet" on DeviantArt, and 99% of them would lead to severe embarrassment if you were caught looking at them. The creators of these images are presumably banned from every shoe shop in a twenty-mile radius of their house.
The worst thing about the figure is that Peach comes with two shoes but only one sock. That would drive me absolutely spare if I owned this.



Mad, staring eyes devoid of humanity are so common in these kind of toys that it's almost too obvious to mention, but that Mario keychain offers such an extreme example of the phenomenon it becomes impossible to ignore. You'd freeze in terror every time you tried to unlock your front door if that thing was dangling off your keys. Also, notice that Mario's colour palette suggest he has picked up a Fire Flower. Imagine a man with that expression and the ability to shoot fire out of his hands jumping out of your wardrobe and hissing "it's a me, Maariooo!"
Then there's Luigi. What's Luigi doing with his hand? He's either sniffing his finger -  a nauseating thought, considering he's a plumber - or he's trying to offend some German tourists with a Basil Fawlty-esque Hitler impression.



Welcome to World 9-1: the cardboard box storage world! There are quite a few full-body Mario costumes on AliExpress. None of them look quite right, but this is definitely one of the better ones. The biggest problem with this costume is that Mario's ears are far too high up his head, but the tailor did at least capture Mario's famous child-bearing hips.



Much inferior on the dungarees front, these ones, but I appreciate the effort of the photographer in arranging the cardboard boxes in a less haphazard fashion. As Mario and Luigi gaze into each other's eyes, I can't help but think they're coming up with a sinister plan. There's definitely something conspiratorial about their pose. Their ears have already swivelled to focus on the invisible signals being beamed down from their mothership. Soon enough, the Earth shall fall beneath the springy boots of the Bootleg Mario Brothers.



Who the hell is this? It's not Mario, that's for sure. Mario has never dressed in green - we have a Green Mario for that, see above - and he certainly never wore a bowler hat. The bowler is the hat of the upper-middle class, and Mario is obviously working class. Okay, maybe he's not the salt-of-the-earth labourer he used to be because he does hang around with a princess a lot of the time, but still.
So who is this? He's got an M on his hat, angry eyebrows and a certain wild wooliness to his hair, so I'm going to say he's Mercutio, Mario's crank-addicted cousin who just got out of prison and who is known to children everywhere thanks to his famous catchphrase "it's-a me, Mercutio, gimme all your money or I'll cut you".



Okay, this one is just creepy. It's like the twins from The Shining, expect wearing trousers made from semi-inflated binbags.



Over to Mario's famous rival now with Sonic the Double Hand Amputee, apparently. Well, you don't need hands to go fast, so I suppose he won't mind too much. This picture, though... I personally find it rather unsettling: the grainy look of a photo taken with fifteen-year-old digital camera, Sonic accusingly holding up his stumps with a faint expression of disgust, the other costume in the background slumped in a cardboard box like a shed skin. You could make a good short horror film where this is the final shot, Handless Frowning Sonic intermittently lit beneath the flickering fluorescent lights. "You're too slo-ow!" says Sonic, and the screen fades to black.
Wait, he can't say anything because he doesn't have a mouth. Well, scratch that one then.



Nothing wrong with the figures here, they look like any pound-shop "fighting" toys that have been given a Mortal Kombat makeover. No, I just like the way they've been arranged for the photo, because it looks as though Reptile is trying to break up the fight between Scorpion and Sub-Zero. That's Reptile, always the calm, level head in the group. The calm, level lizard head hidden beneath a mask of human skin.
One thing I never understood about Mortal Kombat's ninjas were their outfits. Why are they quilted? "For warmth" would be the obvious answer, but they're running around and doing assassinations and other such ninja activities all day, would it really be advantageous to have half a duvet wrapped around you in those situations? It must be armour, which would explain why they have a big flap over their genitals.



"I am the ultimate fighter! I am the master of the Satsui no Hadou! I am... Steve! I work in the finance department, I think we met during that training session the other week. Yeah, I'm good, how are you? Cool, cool. Hey, how does my hair look? 'Like a volcano that's erupting candy floss instead of lava but somehow stupider than that?' Oh."



Twelve inches? No wonder he's blushing (I'm sorry).
I think this is a legit Nintendo product, by the way. Were people crying out for a plush toy of Link wearing an expression of transfixed lust? What is he even looking at? A red rupee? A hookshot? I bet it's the hookshot, they're always the most exciting items to collect.



This isn't even the worst Pac-Man costume I saw on AliExpress. One was just an orange mini-dress with eyes sewn onto it, so if you wanted to dress as the orange ghost for Halloween but, you know, sexy, then you're covered.
The twist with this costume is that you can tuck your head and arms inside which, if it's dark enough and you're wearing black leggings, could make it look as though you're a floating ghost. As long as you remember to crab-walk everywhere, anyway. If that's not enough of a thrill for you, with the application of some brown paint this outfit could easily be converted into a "piece of toast" costume. Two costumes in one! You can't argue with value for money like that.



Here's an interesting one - a copy of the Mega Man action figure from the Ruby-Spears cartoon, presented under his Japanese name of Rockman. You can tell it's the cartoon version because the button / lump thing on his forehead is a diamond instead of a square. There are no company names or logos on the packaging, so I'd have to assume this is a less-than-legitimate reproduction. This begs the question: why? Why make toys from a Mega Man series that wasn't very good and went off the air in 1995? I suspect the answer is that whoever made this came into possession of the original moulds - or copies of the original moulds, at least - and knocked this thing up, because that's how these things work. There's a joke in here somewhere about Chinese bootleggers caring more about Mega Man than Capcom do, but that's a bit too negative for me so instead I'll draw your attention the the sweet laser sword Mega Man is packaged with.



Nothing unusual about the item itself, a mobile phone case featuring stolen artwork of Terra from Final Fantasy VI is something I'm not surprised to see on this site. I am surprised, and childishly amused, by that description, however. Hey AliExpress seller, how's your FFVI mobile phone cover? Oh, it's pretty good. It could be better, it's a shame the cut-away areas are over Terra's head, but on the whole I'd say it's pretty good. Could be better, but it's not bad.
I am a terrible self-publicist - my CV is just a scrap of paper with "relatively competent human, no major neurological impairments" scribbled on it - but even I could come up with a better description for a product I'm trying to sell than "pretty good." Just "good" would have been more convincing, for starters.



I have to be honest, I kinda like this. I would hang a neon ShinRa sign from a wall in my house. No-one else would ever see it, because I'm the kind of person who would hang, in the place where they live, a tacky neon version of the logo of a fictitious power company. No, it's okay, I've made my peace with that.



One thing that looking through these item has taught me is just how ridiculous Tidus' outfit is. You don't really get the full scope of its stupidity until you've seen it in the flesh, so to speak. It looks like the result of running a toddler's wardrobe through a woodchipper and then randomly sewing the pieces back together.



"Ahem... I think you'll find that while Leon Kennedy was briefly a member of the Raccoon City Police Department, he was was never attached to the elite STARS unit. Furthermore, the picture of Leon used on this card was clearly taken during the events of Resident Evil 4 and by that time Raccoon City had been destroyed - are we really supposed to believe, ha ha, that Leon was promoted to the special police squad of a city that no longer exists? This sloppy fact-checking reveals a total disdain for the Resident Evil canon and thus I am forced to rate this item one out of ten."



Here, that bloke from Maroon 5 does a bit of modelling work on the side. Why is the idea of someone being barefoot while dressed as Wesker so repellent to me? Maybe it's because all the places Wesker tends to visit - biological warfare labs, Antarctica, volcanoes - are places where wearing strong, sensible shoes is a must. All I know is that this picture, which its lack of footwear and strange, doll-like pose, is creeping me out even more than Sonic's Cardboard Dungeon. If you're going to Photoshop something like this, please airbrush some shoes onto it.



"Oh, you're my best friend in a world we must defend, but mum and dad say I can't hang around with you any more. They say you're a bad influence, Squirtle. It's all those fires you start. You're thinking about starting a fire right now, aren't you? You've got that look in your eyes again."



Finally, there's this thing. This goddamn thing. You know how occasionally something catches your funnybone just right and you laugh and laugh and laugh at it despite it not really being that funny? That happened to me the first time I saw this Charizard costume. And the second time, and the third. I'm still chuckling about it now. It's that head, that freakishly elongated noggin with horns that defy their usual swept-back position on Charizard's head to stand tall and proud and extremely cumbersome when passing through doorways. If you cover the head up, the rest of the costume looks fine; if you cover the body up it looks like a vampire carrot. I think I'm going to ask the seller if they'll do me a custom order for just the head. There is literally no end to the possibilities when you have a fuzzy mascot headpiece that's supposed to be a fire-breathing dragon but which resembled the most terrifying root vegetable imaginable.

My AliExpress shopping trip is over, and such treasures I have found! All these items came to my attention during a only a quick browse of the site, so god knows what's lurking further in the depths. If you find anything particularly wonderful / horrible, feel free to share it in the comments. Unless it's one of those sex pillows that kept coming up when I looked for Tekken stuff. Don't share those, please.

13/09/2014

FIST FIGHTER (COMMODORE 64)

I played Top Fighter 200 MK VIII and yeah, it was an experience. The weird and copyright-infringing character roster was fun, you had special moves, it was alright. Alright just doesn't cut it, though. It wasn't bad enough. I've been playing Streets of Rage and Doom this week, games that are so good that I feel I've build up a layer of psychic armour thick enough to allow me to get through something really bad. And where do you turn for bad games but the 8-bit home computers of the Eighties? Well, yes, the Game Boy Color, but I did a GBC game recently so shut up and "enjoy" this Commodore 64 title instead: Zeppelin Games' 1993 we-tried-to-copy-Street-Fighter-II-but-failed-badly-em-up Fist Fighter!

The art on the loading screen is nice, at any rate. It's also oddly familiar. I'm not saying that the artist ripped it off from a movie poster or something, but I'm also not saying I'd be surprised if they did. It's got a certain Jean-Claude van Damme-iness to it, like if the guy could speak he'd have a inexplicable Belgian accent. Good work on the lettering of the title, too. It'd be a great logo for an energy drink made from crisp mountain water and bovine hormones.


So much for the decent graphics. I've done enough childminding that I can confirm that this screen is the same colour as infant diahorrea. Was that your plan, Zeppelin Games? Lure people in with the relatively competent loading screen art and then bam, right into a world of colours that share their hue with the bodily fluids of a very ill person, knowing full well that the player won't quit the game because they've just waited twenty minutes for the bloody thing to load from tape and by God they're going to play something? Well, it worked. I'm going to play Fist Fighter, although I might do so with my eyes closed.
This title screen includes various common fighting game variables, so you can change the number of rounds and the difficulty if you're into that kind of thing. You can also select your character here, from the five available in the game. I'm going to show them to you now.


At top we have Jay-Cee, a tour guide from the UK because sure, why not? Even tour guides like to strip down to their underwear and punch people from time to time, even if it;' only people who have wandered away from the group or are trying to chip off a piece of the T. Rex skeleton as a souvenir. Hang on, Jay-Cee? JC? As in... Jean-Claude van Damme? My god, I think I was onto something with the loading art. His special move is the Skittle Roll, which is as pathetic to look at as it sounds, and I think he's the closest Fist Fighter gets to a main character.
Second is Merrick, the Brazillian freak with the deformed head who can shoot bolts of psychic energy with his very mind, a technique that's a damn sight more impressive than the primary-school gymnastics Jay-Cee has to offer. Merrick is presumably named after Joseph Merrick, better known as the Elephant Man.


Next up is Otis. Otis is a very slightly altered version of Jay-Cee. Don't be fooled by the description of his "speciality," there is nothing super about his punch unless you count it being super difficult to connect with.
Below him is Gino, the Italian stereotype whose portait looks like character artwork from a bootleg version of Grand Theft Auto. He's a pizza dude, because he's Italian. I don't know if "pizza dude" means he's a pizza delivery man or someone who's just, like, really into pizza but, again, he's Italian so it's probably the latter. His speciality is "knife". I'm suprised it's not "pizza cutter," if I'm honest.


Last and quite possibly least there's Lee Chung, a Nepalese man with a Chinese name who uses a Japanese martial art because hey, it's all Asia, right? I don't have anything else to say about Lee Chung. I was going to make a Wang Chung joke, but nothing came to mind. Nobody Have Fun Tonight? Nah, I'm not going to force it.
Time to get into the action, and I decided to pick Gino because that's where my cursor had stopped. Having access to a knife seemed like it might be quite useful, too.


All right, here we go - Gino vs. Merrick fighting it out in what is apparently Egypt but could equally be one of those Star Wars sets in Tunisia they left to fall into ruin. We've got a timer, yellow health bars and one on one combat, I reckon I can figure this out.


Nope, I couldn't figure it out. I was trying to get away from Merrick, but all I seemed to be doing was accdentally performing an unnecessarily complex spinning kick. When I wasn't pirouettting around like my shoes were filled with ball-bearings, I was throwing punches with microscopic range that Merrick countered by being four inches away (where I couldn't reach him) and battering me with his mind-bullets. Notice I said he was named after the Elephant Man and based on him, because I don't think the Elephant Man had psychokinetic powers. Maybe in the movie, it was directed by David Lynch.


After handing me a humiliating "perfect" defeat, Merrick slips into some ugly misogyny by implying that I'm a girl and am therefore not good at fighting. I think you'll find that I'm bad at fighting because I don't have a bloody clue what's going on and it had nothing to do with my gender, thank you very much. Gino responds to this cruel barb with a bit of flirting. Did I mention he's Italian?


After consulting the instruction manual, I leapt back into the fray, this time taking control of Lee Chung. Jay-Cee is his opponent in a contest of karate versus the noble martial art of rolling around like a great big tit and wearing ankle socks while you do it.
Okay, so I should probably talk about the gameplay, I suppose. One of the big hurdles of getting a game of this type to work on the C64 is overcoming the limitations of the single-button controller, and Fist Fighter does this through the usual method of having different actions performed by the joystick when the fire button is pushed down and when it isn't. The obvious solution in this case would be for the joystick to move your fighter when the fire button isn't being pressed and for it to make them attack when you hold fire while pressing different directions, but the author of this game thought that would be too straightforward and so mashed the movement and punching controls together into one big mess.


For example, just pressing diagonally up-right on the joystick makes you punch at your enemy's head. Holding fire and pressing up-right unleashes a high kick. The sharper-witted amongst you may have noticed that this leaves no provision for jumping towards your enemy, a staple movement in every fighting game (no matter how many times you get shoryukened while doing it). Instead, to jump towards your opponent you have to press up to jump straight up and them move the stick sideways while airborne to sort of... slide around in the air. You've got quite a lot of control while you're up there, too, giving what little aerial combat there is an unpleasantly floaty feel.


Still, armed with the manual, I managed get enough of a handle on what I was doing to cause Jay-Cee some harm. The leg sweep was quite effective at first, but after a while Jay-Cee would see it coming and hop backwards away from it. I tried again and again to kick my rival in the foot, but he just keep prancing backwards until he was up against the right-hand side of the screen, where he just jumped over my kicks instead of away from them. I kicked, he jumped, ad infinitum. Then I noticed I had more health than Jay-Cee, and that I'd left the fight timer option set to "on". Surely the computer wouldn't be stupid enough to simply jump over and over again until the time ran out and I won by virute of having more health?


That is, in fact, exactly what happened. The AI really is that bad, but as I'm more of a scholar than a warrior I'm going to claim this one as a victory for intellect over brawn. I thought my way to victory. Because "thought" sounds like "fought," you see. It does when I say it, at least, but then again my enuciation is terrible.


To the victor go the spoils, and in this case I'm the victor and the spoils are a scene of some juvenile bickering. "Muuum, Jay-Cee tried to beat me up and then he said my face needs improving, tell him!" It's no "you must defeat my Dragon Punch to stand a chance" but these After-Match Abuse sections are the only part of Fist Fighter likely to raise even the smallest of smiles.
Now I just have to beat the other fighters to clear the standard Arcade mode that every one-v-one fighter is based around, right?


Ha ha, no. No no no. Fist Fighter doesn't go in for anything as fancy as letting the player fight their way through a series of bouts before being crowned the champion. You just pick two fighters, have a match and then return to the menu screen to do it all again or, as an acceptable alternative, feed your Fist Fighter casette into the nearest paper shredder or garbage disposal unit.
I'm not quite finished with this one yet, though, not when there's a whole world of poor design choices to enjoy.


One of Fist Fighter's more egregious gameplay flaws is that the characters are very reluctant to get up off the floor. If you're knocked down by an attack - something that happens a lot considering every move that isn't a basic punch to the head knocks you down - your fighter spends a good four or five seconds struggling to their feet while the characters' positions are reset to be a screen's width apart. Four or five seconds may not sound like a long time, but in a fighting game it might as well be three weeks. I have won entire rounds in Street Fighter II in four or five seconds. Waiting for your character to get the hell up ends up constituting about sixty percent of Fist Fighter's playing time, turning a game that was already slow and very stop-start into a cheerless death-march through a tar pit.


Otis' trash-talking could use some work, although I'm fond Gino's response because I can't tell if he's being sarcastic or if it's a pathetic attempt to stave off further beatings. He's polite about it, at least.


Then there are the special moves. Every fighter has one, activated by holding the fire button and pressing down-left on the joystick... or rather, by holding fire, moving the stick and then letting go of the fire button. I think that's how they work, anyway; getting them to come out consistently was a skill I never quite got down.
Pictured above is Jay-Cee's "Skittle Roll," where he curls up into a ball and slowly rolls into his opponent's ankles. Took a lot of martial arts training to master that one, did it? I have to imagine Blanka is standing just off screen and slowly shaking his head in disgust. The other fighter's specials aren't much better, and each of them have huge flaws that render them almost useless against the computer. The skittle roll can be avoided by jumping into it, because it only damages you if both feet are firmly planted on the floor when it connects. Otis' super punch admittedly does a lot of damage if it lands, but as it has a range that's best measured in microns that's a moot point. Lee Chung's whirlwind kick is a couple of the spinning kicks that every fighter can do, only in a row and with a much longer start-up period.


Merrick and Gino both have projectiles, which are by far the most useful special moves but which are still hardly stellar. You can see Merrick's psychic blast in the screenshot above, it's the pink thing that looks like the ghost of a horsehoe crab, an aquatic spirit seeking vengeance for all its brothers and sister who died thanks to humans harvesting their blood. You can also see that Jay-Cee has easily ducked underneath it: the problems with the projectiles is that they have a huge start-up delay, giving you opponent plenty of time to not get hit by them. I can cut Merrick some slack on this, because there music be some effort involved in channelling the essense of your mind into a tangible thing and then launching it out of your face, but Gino has no excuse.


Gino throws a knife, right? Simple, nice and straightforward. Except before he throws it, he stands there for a couple of seconds while he tries to fish the bloody thing out of his pocket. What, have you got your house keys / breath mints / mobile phone / Pizza Lover's Club membership card in there too, getting in the way? If you're going to use a knife in a fight, get it out before the fight starts, don't waste my time and yours by rummaging around in your pocket like someone scrambling for their bus fare while the driver tuts at them.


Too right you weren't concentrating, you were too busy enjoying your little pocket spelunking expedition. Even when I did manage to throw a knife at Jay-Cee, he simply rolled underneath it. Also, I had forgotten Jay-Cee was supposed to be British until I read his dialogue here. Not only is he British, but he's from the Victorian era, apparently.


I am glad the background of the America stage says DINER on it in big yellow letters, because otherwise I would have assumed I was fighting in front of a crashed UFO made from old jukeboxes. No, wait, that sounds much better than brawling outside a greasy spoon. Nuts.
Speaking of nuts, a lot of the fighting in this game devolves into the computer trying to punch you in the testicles. I suppose that kind of thing will happen with an all-male cast.


Look, man, this giant psychic freak just kicked the crap out of you, do you really think this is the time to be dissing his fighting abilities? The very fighting abilities he has used to rearrange you face, not that you can really tell with these graphics? Or maybe Jay-Cee is genuinely interested in Merrick's 10th-Dan black belt granny. Why isn't she in this game? She couldn't possibly have been less interesting than these chumps.


That's pretty much it for Fist Fighter, the worst fighting game I've ever played that isn't Rise of the Robots: a cynical Street Fighter clone which, in addition to the problems already discussed, has poor hit detection, a small pool of boring and basically identical characters, ugly graphics and wildly varying levels of AI competence. Actually, one thing I can give Fist Fighter credit for is that increasing the difficulty level does make your opponent a bit smarter, mostly noticeable in the way they try for longer, more damaging combos instead of just knocking you down over and over again.
However, the After-Match Abuse segements provide the only real glimmer of enjoyment that can be extracted from Fist Fighter, so I'm going to finish off this article with a couple of my favourites.


A+ punnage from Gino, good work. Because he's Italian! Ah ha ha, they like pizza. Then he's once again accused of being feminine. I sure wish the programmers had bothered to show some of Gino's womanly grace in the actual game, it might have made him a more interesting character to play as.


And finally, my favourite of them all: Otis threatens to kill Lee Chung, and Lee Chung simply accepts this with weary resignation. He yearns for the tender embrace of death. Man, that is grim. Well, see you all next time!
P.S. Don't play this game.

VGJUNK Archive

Search This Blog

Followers