24/03/2011

PYUU TO FUKU! JAGUAR: BYUU TO DERU! MEGANE-KUN

Before I start, I just want to say that, yes, there are mushrooms in this game. Mushrooms that look like penises. See?

Okay, now we've hard a good laugh at that, let's get into Konami's 2004 everything-'em-up Gameboy Advance title Pyuu to Fuku! Jaguar: Byuu to Deru! Megane-kun. Enjoy that title while you can, because I sure as hell won't be writing it out in full again.

Pyuu to Fuku Jaguar is based on a manga called, well, Pyuu to Fuku Jaguar. The manga revolves around the titular Jaguar, a musician so talented he can play any instrument to perfection. Sadly, he only wants to play the recorder.

As to the plot of the game, I couldn't tell you. Obviously it's all in Japanese, but as is so often the case with Japanese games being able to read Japanese probably wouldn't make the plot any less baffling. So, I decided to just dive in and start a new game.
It's a street! In Japan! and there's Jaguar, running back and forth, jumping occasionally and attacking with his recorder. It plays like a standard side-scrolling platformer... for now. Soon enough, an enemy hoves into view. It's a sumo wrestler!

Or maybe not. What, just because he's a fat Japanese man in his pants, he has to be a sumo wrestler? You racist. Maybe he has a glandular problem, and someone just mugged him and stole his clothes. I hope that's not the case, because I just battered him to death with a flute. Seems like it's be adding insult (and injury) to injury. The stage is over very quickly, and that's PtF's modus operandi: themed worlds broken into four or five very small stages, perfect for portable gameplay.

After the intro stage, it's onto the first world proper, which is an ancient Japanese temple-slash-floating walkway storage area. There are ninjas and angry-looking dogs to fight, if you're into that kind of thing. The gameplay changes here from being a side-scroller to free-roaming, the first of PtF's many gameplay shifts. The gameplay's nice, with smooth movement and combat, even if it is a little simplistic, and I'm having a jolly old time until I get to area two and encounter these... things.

It's a duck with arms and a cat's head, holding a sword. Not much you can say about that, really. Not much you can say that won't get you locked in a rubber room, anyway. Just beat it with your recorder and move on, don't question it and whatever you do don't look into its beady little eyes.
In addition to your flute, you can also use one of the penis-mushrooms you have so lovingly collected to summon a helper. There's a girl in pink who you can see in the picture above; she helps you out by clobbering enemies, and you can call a guy who throws rocks. You can also summon a disturbingly underdressed Astroboy homage, complete with this rather odd cutscene:

The reasons for PtF not receiving a Western release are becoming clearer.
The next area sees you traversing a maze of floating platforms while being attacked by what I think are evil dolls. Mind you, I think all dolls are evil. When you wake up one morning with your mouth sewn shut and buttons delicately stitched into place where your eyes used to be, a rag-doll whispering "our revenge beginsssss" into your ear, don't say I didn't warn you.
There's a boss fight: it's against one of those duck-cat things. Except he's, y'know, bigger. I accidentally killed him before I could get a picture, but if you're really desperate to see it, just take that picture of the catduck above and zoom in 200%. Lazy, Konami. Anyway, world two!

Underground caverns! Adorable fish-men! Goddamn woodlice falling on your head! After dashing through this short side-scrolling section, it's on to a spooky pirate ship.

There's a widdle skweton with a widdle sword. Dark magic may animate his decaying bones into a blasphemous mockery of life, but that doesn't stop me wanting to give him a hug (the same thing is true of Sir Patrick Moore). The ghost ship has more of an exploration element that previous stages, with lots of little rooms that you can enter to get treasure and to try and escape this cursed ship of death! If you're looking at it and thinking "well golly gee that sure looks a lot like Castlevania", then yes, yes it does.

The next stage is decidedly un-Castlevania­-like, because it's an underwater swimming stage. Ugh. I hate swimming stages. They're slow and boring and exist only as an excuse to make the game more difficult by making your character respond to your commands as though they've just swallowed a wheelbarrow full of temazepam. However, PtF redeems itself somewhat by having obstacles that aren't anything as boring as a sea-mine or a jellyfish: oh no, they have cartoon giraffes breathing the pocket of air trapped in an upturned drinking glass. Of course! It's so obvious. Now my plan for an all-giraffe sea invasion of France can begin! I can tell you this much - they'll never be expecting it.
After the swimming, PtF gives up any pretence of not being Castlevania.

I'm not sure how I feel about this. One the one hand, it smacks of Konami lazily retrofitting the GBA Castlevanias to make up a large portion of some licensed game they probably don't care about.

On the other hand, I love Castlevania.

I think my love for Castlevania wins through in the end, mostly because the fishmen have an animation where they fall on their sides and flap around like a freshly beached trout.

The boss is a huge yellow demon wearing a Klan-style pointy hat and his y-fronts. It has to be said that this is not the most menacing combination in the world. He fights a lot like the Balore bosses from, you guessed it, Castlevania. Except in his pants. And in the Klan.

The next world, and it's back to the top-down free-roaming stuff in a jungle environment that sort of reminds me of Secret of Mana. Obviously it's not as good as Secret of Mana, but it does have evil totem poles. What is it with fucking totem poles? Every time they appear in a game, they're always there to screw you over. They're never helpful or friendly, and they frequently have access to advanced laser weaponry. I guess the native Americans got the last laugh over the White Man after all.

Then you're in an Egyptian temple. If videogames have taught me anything, it's that the ancient Egyptian civilisation was entirely based around filling all their buildings with deadly traps, usually involving timed jets of fire and falling masonry. So it proves in PtF, the same as it ever was and forever shall be. Still, it could be worse: it could be a minecart level.

After a quick dash around a treetop maze, Jaguar finds himself heading through a bazaar. This bazaar in noteworthy for two reasons. First of all, look at the enemies in the picture above. If you're looking for an enemy that makes a swimming giraffe in an upside-down cup look normal, a depressed-looking pig wearing shorts and boxing gloves who sits dejectedly in your path and attacks by firing snot at you will do it.
Secondly, the music. It's a homage to The A-Team!



Which is odd, because there's literally nothing in this stage that would remind you of The A-Team. If you were riding around in a black van and maybe getting hired if people could find you I'd understand it, but you do nothing of the sort. Unless there was an episode I missed where Hannibal and the team fight an army of mournful boxing pigs, I'll just have to chalk it up to whimsy.

Oh, and the boss is a giant enemy crab. I don't think I need to add anything more.
On to the next world, and I hope you all have your nostalgia goggles firmly affixed, because this is NES World!

Aww, isn't that nice. Yes, Konami went the whole hog in giving PtF an eight-bit makeover, even giving this stage a rather jolly chiptune soundtrack:



And it's always nice to see the Moai heads make a return. The first stage has Jaguar travelling through a series of doors that warp him around the stage. Sadly, a shift to NES aesthetics also means a regression back to eight-bit gameplay mechanics, and the whole stage is a tedious slog, culminating in a decision to hide the final door in a hole that would normally kill you if you fell into it. So, if you fancy giving PtF a try, that's my one piece of advice to save you from getting caught in a long, dull loop: jump down a bloody hole.

The next area is a maze full of locked doors, and you have to collect the keys to progress. That's all well and good, but rather frustratingly you spend 90% of the stage waiting for elevators. Just standing there, waiting for a slow-moving pink block to come close enough for you to jump on before it begins its inexorable upward climb. Except, you mistimed your jump, and now you have to wait for the elevator to come back around and you realise that you're distractedly trying to slit your wrists with the GBA's (sadly) rounded edges.
Then there's a box-puzzle section that repeats the same puzzles several times but with more boxes and is pretty dull, but then it gets a bit better with the next stage...

...because it's just Zelda. There's not much more I can add to that, except to say that it's a fun section of the game, even if the disturbing catducks have made a return.

The final stage of the NES World is a rather accurate recreation of an 80's one-on-one fighter, specifically Konami's own Yie Ar Kung Fu, in which Jaguar has to battle several opponents to proceed. Now, I have no idea if they're characters from the manga, but I'm going to go on record as saying that this "Blee" fellow is obviously the coolest because he has a "regent" style hairdo. The most impressive thing about this stage is that it really does feel like you're playing a forgotten arcade game; the only difference is that it's possible to complete this one.

The NES World is complete, and the graphics go back to the way they were, and suddenly you're in space! Luckily, Jaguar came prepared with a jetpack, and that's a problem. PtF has been straddling a line for the whole game, with my opinion of it balanced between "good fun with nice parodies" and "lazy and frustrating", but this stage is tipping it towards the latter. You see, this stage has you floating in space, using a jetpack to get around. Okay, that's fine. However, Konami simply took the (already shonky) underwater mechanics and simply changed to graphics from underwater theme to space theme. This means you can't control Jaguar properly and you're constantly being dragged downwards, which sort of defeats the purpose of a jetpack in the first place. Why don't you just walk!? There's a perfectly serviceable floor right there. It would have been quicker that trying to navigate the stage using a jetpack that appears to consist of a random assortment of fireworks crammed into a duffelbag.
On the plus side, the background looks like Cybertron. Hey, I'll take my comforts wherever I can find them.

There are a couple more standard platforming stages, including the one above with what looks like a Metroid in it. Hey, Mr. Metroid. I still remember Metroid II, and as revenge I'm going to beat you to death with this flute.
You know what I said about the jetpack stage? Forget it, PtF is redeemed by the next stage.

It's a remake of Gradius' first stage, further establishing that all things are improved with a liberal sprinkling (or wholesale recreation) of Gradius; see also this. Jaguar rides around on... something and attacks by firing energy out of his flute, hurr hurr. There are volcanoes and Moais with ripple lasers, and at the end you have to face...

Big Core: Giant Ninja Head Edition! Well, it had to be a Big Core of some description, right? You know what to do. Sadly, once the boss is destroyed it's back to regular ol' non-Gradius reality and a battle with a robot head with legs coming out of its ears.

I'd like to point out the placement and shape of his gun. That is all.

Once he's dead, the final final boss arrives. I think it's a ninja in a Victorian bathing suit riding the head of the previous boss, although I will admit that is open to other interpretations. He fights be extending tentacles of deadly light and spinning around like some demented disco octopus. The way to beat him, and in fact the way to beat every boss in this game, is to stand right next to him and mash attack. It's no Demon's Souls, that's for sure, and almost as quickly as the fight starts, it's over and Jaguar is victorious.

Pyuu to Fuku is an odd game, and not just because of its bizarre source material. At times it feels shallow and rushed, which is par for the course for a licensed game for a handheld console based on an obscure manga. But then, surprisingly, it's still good fun. the graphics are solid and the music is often very nice. Lazy, sure; copying Castlevania feels like an easy way out, but luckily my huge stockpiles of affection for Castlevania saw me through. In the end though, I think the Gradius stage swung it for me. Conclusion: time spent playing PtF was not time wasted. Just.

17/03/2011

MORE LICENSED NES GAMES THAT DON'T EXIST

A couple of months ago, I introduced you to a parallel dimension of NES games: a mysterious otherworld where the Gods are kinder and The Shining has a videogame adaptation while Robocop 3 doesn't. Well, I just couldn't stay away, so here's some more licensed NES games that don't exist!

Night of the Living Dead

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George A. Romero. That man has a lot to answer for, not least for warping my youthful mind with the Dead series of films and the hundreds of imitators they spawned. It's okay George, I forgive you. Romero has had a few encounters with the videogames industry over the years, including a cancelled FPS based on his works. More importantly than that, he inspired me to create a whole host of alternate-future movie fantasies by directing a Japanese-only commercial for Resident Evil 2.



Romero. Resident Evil. A dream team, and for a time he looked to be a shoo-in to direct the first Resident Evil movie. Then Paul W.S. Anderson showed up and ruined the franchise for everyone by turning it into some odd Milla Jovovich fetish series. OKAY YOU CAN USE SLOW-MO WE GET IT YOU FUCKING HACK. And it could have been so beautiful, or at the very least not eye-gougingly, offensively bad.
Sorry about that. So, a Night of the Living Dead videogame. As far as I'm aware, it's never been made into a videogame, probably because standing around in a house arguing isn't the most thrilling of gameplay styles, but also because that ending is a serious downer, man. Given how hard NES games are to complete, imagine if after all that effort, you got the ending of Night of the Living Dead in pixellated cut-scene form. Talk about a kick in the balls.

Videodrome

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A personal favourite film of mine, and another that has never been turned into a videogame. Why? Because the publishers were worried about people shoving the cartridges into fleshy orifices that have suddenly appeared on their torsos. I know they say there's no such thing as bad publicity, but that's not going to look good when you're taken to court.
But what would a Videodrome game play like? I honestly have no idea. The way licensed characters were often shoehorned into settings that bear only the most tenuous of links with the source material, Videodrome: The Game would probably be a Contra-style run-and-gun game, with a tiny James Woods sprite shooting floating televisions with his nightmarish (and gooey!) biological hand-gun thing. Soundtrack provided by Debbie Harry!

Duck Soup

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Three words for you: Spy vs. Spy. If there was to be a Marx Brothers game, that would be the perfect gameplay style for it. Pick one of the brothers and attempt to steal Freedonia's war plans while the other two try to stop you by setting traps around the place. Aaaand now I'm a little sad that this game doesn't exist. Honestly, the Marx Brothers would have been a perfect match for the NES, but I guess videogames that are both hilarious and a pretty damn fine satire of war and jingoism just don't resonate with the videogame-buying public, you bunch of philistines you.
P.S. I know the "Contract" skit isn't actually in Duck Soup, but I couldn't not use it.

Léon

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A true masterpiece of a film, with the ability to make even the manliest of men break down in tears. Combine that with most NES games having difficulty levels that cause bitter tears of rage, then this is a game that might well lead to dehydration, a need to replace lost salt and looking like a total wuss. I'm a little surprised that, given the film's cult status, there's never been a videogame adaptation: I guess it's just one of those things that we should be glad and give thanks for.
Gameplay wise, I think it'd work well if it was in the style of A Boy & His Blob. A Hitman & His Small Girl, if you will, with Mathilda performing various actions depending on which type of milk you give her to drink. Have Léon's health be represented as a pot plant whose leaves fall off as you take damage, throw in some digitised speech from Gary Oldman and you're on to a real winner.

American Psycho

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This game would be a rhythm action game, like an 8-bit version of Gitaroo Man. No, wait, bear with me. You have to press buttons in time to chiptune versions of 80's new-wave classics such as "Sussudio" and "Hip to be Square". Perform well, and Patrick Batemen successfully has sex with prostitutes and hacks douchebags to death with an axe. Seriously, if you have any talent for programming games, please get this made.

Jacob's Ladder

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There already is a Jacob's Ladder videogame; it's called Silent Hill 3. Okay, maybe not, but SH3 takes an undeniably large chunk of inspiration from Adrian Lyne's film. In fact, I guarantee that there's a post on a message board somewhere where someone claims that "Jacob's Ladder ripped off Silent Hill 3". That's the gameplay, then; a NES version of Silent Hill 3, but with the added complications of minigames where you have to sort mail into the correct pigeonhole or repeatedly hammer the buttons to avoid dying of a fever. Free LSD sample included with every purchase!
Nosferatu

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The oldest film on this list, which is pretty impressive when you think it also includes Duck Soup. Personally, I think the cinema of German expressionism is sorely overlooked by videogame developers: there's not even a game adaptation of Metropolis, for pity's sake!
Do you remember Night Trap for the Mega-CD? I know you remember the furore over nothing that surrounded its release, but do you remember the actual gameplay? No, of course you don't, because it was boring as sin. It essentially amounted to watching utterly unexciting footage of girls in a house that you had to save from intruding vampires by pressing various buttons to set off traps. Now, imagine that premise, but with a creepy German vampire leering over the comely females. Then stop imagining it, you pervert. Still, a game where you play as a vampire and lure victims to their grisly fates could be pretty cool.
There actually is a game based on Nosferatu, made in 1994 for the SNES. It's an clumsy Prince of Persia ripoff, but at least it looks nice. Nice for the dungeons of a vampire's castle, I mean.

And there you have it, seven more NES games that don't exist. It's probably for the best, apart from that American Psycho one. Somehow I can't see it appearing on WiiWare.

15/03/2011

PADDLE FIGHTER

Forget World of Warcraft or Team Fortress 2: did you know that way back in the mists of time, people in Japan could play videogames online... using their MegaDrives? Well they could, and it was almost certainly a better experience that modern online gaming because your opponent couldn't send you a message calling you a "fagget spammer jew n00b". You could also download games, and here's one of them - it's Sega's 1991 timewaster Paddle Fighter.

A hush falls over the arena. The crowd nervously clutch their betting slips in their sweaty fingers as the two competitors enter. The combatants take their places; the atmosphere grows charged, electric. The audience know something special is about to happen, something that will live on long after they're dead, told and endlessly retold in epic tales of sporting combat. The plucky young contender picks up his paddle with one hand and reaches into his pocket with the other. Then he puts 50p in the slot and they start playing air hockey.

Yep, it's air hockey. Plain ol' air hockey, but in videogame form. Okay, maybe not plain air hockey, but we'll get to that soon. First, let's meet our hero!

You play as an androgynous, elfin man-woman called Binbowie, a rookie air hockey player with a pocket full of arcade tokens and a heart full of dreams. I'm going to refer to Binbowie as a "he" just for the sake of consistency, although that might well be wrong. Judging by those ears, he might be one of the fairy folk; I can only hope he doesn't turn me into a toadstool or something for disrespecting his ancient race. I have no idea what the plot is, it being in Japanese and all, but given that binbou in the Japanese for "poor" I'm going to assume that Binbowie is a David Bowie impersonator who has fallen on hard times and need the air hockey tournament's prize money to get his life back on track.
Once you've chosen to start the game, you're thrown into an air hockey battle with your first opponent:

U=Mazler might look like a badly-typed insult from an internet forum somewhere, but it's the name of your first opponent. An anthropomorphic camel in a shirt and tie, he grew up living in the shadow of his cooler older brother Joe Camel. While Joe Camel made a fortune advertising cigarettes to children, U=Mazler struggled to earn a living playing competitive air hockey, the bitterness and shame twisting him into the borderline psychotic that he is today.
Actually, now I look at him again he looks more like a kangaroo. Well, there goes my elaborately-crafted backstory.

So, air hockey then.You've got a paddle, and you have to knock the puck into your opponent's goal. First person to seven points wins the match. But wait! Even by the standards of the early nineties that would have been considered pretty fuckin' slim pickings, gameplay wise, so there are a few extra complications. One is that for every minute played, the goals get a little wider. Honestly, it's a pretty decent mechanism that forces you to work harder as the match progresses.
You also have two power-ups that you can use up to three times during the match. One is always the same - it creates a barrier across your goal for a while, which is nice. The other one seems to be random, changing between matches, and it has various effects. You can make the puck multiply, make it disappear, charge it with electricity so it paralyses the other paddle or even summon a picture of Binbowie wearing a clown nose that floats around, distracting your opponent. Unless your playing against the computer, of course: the machine doesn't give a fuck if you're dressed like Kaptain Boffo. That is why the machines are superior to us: the ability to remain unfazed by the sudden appearance of clowns.
Once U=Mazler is defeated, it's on to the next chump. And here she is!

O=Imoko is a strange gypsy lady who, judging by that smile in her picture, really loves air hockey. Like, "sneaks in at night and licks the paddles" loves it. I'd stay away from her if I were you, Binbowie. She's also got the power to make her face appear and float around the table, getting in your way.

Well, that's just bloody charming. Still, she's easy enough to overcome, even with her dark, soulless eyes peering deep into the furthest recesses of your mind. Next up is this jolly fellow:

Manian10 is an insect of some kind, except, you know, advanced enough to want to play air hockey at a professional level. He's got a trick up his sleeve (carapace?), too.

A table with angled sides! Surely against the rules of the Intergalactic Air-Hockey Association, but Manian10 gets away with it because he's a giant space bug. You can piss him off if you want; personally I'd prefer to not have him insert his parasitic larvae into my face.

Next is Ponk=0=2. That's quite a name. Anyone who played a lot of Golden Axe will recognise the strange decision to include an equals sign between the character's names. In fact, if you did play a lot of Golden Axe then you're probably thinking "DEATH=ADDER" right now. I always assumed it was just an affectation used to make the names look cooler, and it is, but there's more to it than that. Here's an article from the often-entertaining Back of the Cereal Box with a more in-depth look at the "equals" phenomenon.
You maybe have noticed that Ponk=0=2 is a robot. That's because Paddle Fighter seems to be a game about air hockey that just happens to be set in the distant future. Obviously, normal air hockey is dreary as sin and not worth the time and effort of making a game about it, but futuristic air-hockey? Sign me up for that shit right now. In fact, I'd like to see more arcade games set in unusual time periods. How about a version of skeeball set during the Vietnam war, where you have to roll hand grenades into a Viet Cong foxhole? Or Crusades Whack-a-Mole: bash the pop-up Saracens with a Bible on a stick.

Next up is Otomisan, a woman who appears to be part-way through her assimilation into the Borg. She got half-way through reconfiguring her body with biomechanical implants so that she could join a vast, interconnected consciousness and then stopped for a while to play some air hockey.

She's also got an oddly-shaped table, this time somewhat coffin-like in its design.
Next!

G=Mamius is here, and he looks booored. He's a green alien guy with a mohawk and a soul patch, and he seems to be regarding you with ill-concealed disdain. He's probably pissed off that he spent several thousand years in cryo-statis, travelling across the universe as everyone he ever knew and loved died, only to reach Earth and find out that all anyone gives a shit about is air hockey.
It's not even great air hockey, either. The main point of air hockey is to beat your opponent by twatting the puck across the table as hard as possible and then sheepishly going to collect the puck as it flies off the table and lands next to some dead-eyed chav sitting at a fruit machine. You can't do that in Paddle Fighter, because you can't get the requisite amount of force, and therefore future air hockey is inferior to our current air hockey technology.
Another thing is the sound effects: for me, the defining characteristic of arcades isn't the various bleepings of the videogames, the sound of someone trying to surreptitiously thump the coin falls or even people's incredulity at how many tickets it costs to get even the most basic of prizes. No, it's the thwinck thwinck thwinck sound that air hockey tables, proper air hockey tables that aren't in space, make. That sound isn't included in Paddle Fighter. In fact, I'm fairly certain it's impossible to replicate, as though the brain cannot hear it correctly unless you're standing in a leisure centre or a seaside amusement arcade.
Oh, and the music? There is one track that plays during gameplay. It's a thirty-second loop of the most inane plinky-plonky crap I've ever heard. Hopefully, with the aid of this powerful anti-psychosis medication, I will one day manage to forget it.

Your final opponent is P=Master, ancient master of the mystical arts of air hockey, and a proper nightmare to defeat. Despite his status as the final boss, he's got a surprisingly boringly-shaped table.

Be prepared for your encounter with this guy to last about the same amount of time as the rest of the game combined. Perhaps his giant ears give him some kind of radar-sense, allowing him to predict your every move. Luckily, I am a pathetic shell of a man who has nothing better to do than put in the time required to defeat him. Your reward: well, you get a bit of a text crawl that I'm sure is telling you that congratulations, you are the new champ. Yippee.

I think that says something about being the number one air hockey player in the cosmos, a title with the same cachet as "world's tallest midget".
And that's Paddle Fighter. If you're really desperate to play a videogame version of air hockey, then this will do, I guess. The physics are decent, and there's a two-player mode. Just make sure you turn the music off: I don't want to feel responsible for a rash of Paddle Fighter-related suicides.

08/03/2011

QUIZ DAISOUSA SEN: THE LAST COUNT DOWN

If you’re the kind of person that believes violence isn’t the answer, then I have just the game for you. I hope you’re good at trivia questions instead, because otherwise you won’t get far in SNK’s 1991 quiz-em-up Quiz Daisousa Sen – The Last Count Down. Also, you’ll be off my team for the pub quiz.

There’s big trouble in Quiz City, and only two men have the vast resources of pointless trivia knowledge required to save the day. These men are called Neo McDonald and Geo Kentucky (Not that they can spell their own names correctly or anything).

If you have a pop quiz, if no one else can help, and if you can find them, then maybe you can hire... The Quiz Police. I think they’re policemen, but as Quiz Daisousa Sen is set in some parallel universe where all interactions take place in the form of a quiz, the requirements for joining the force are somewhat different and training mostly consists of browsing Wikipedia for hours on end.

The gameplay of QD is easy enough to explain: as you’ve probably figured out, it’s a quiz game, an early-nineties video game version of the Who Wants to Be a Millionaire machines that litter pubs up and down the country. If you’ve ever played Quiz & Dragons on the Capcom Classics Collection, it’s exactly the same setup as that. You’re asked a question, and you have four answers to choose from. Your opponent has a bar with a certain number of segments, and each time you answer correctly, one of the segments lights up. Fully light up the bar and your opponent is defeated, but if you get it wrong, you lose health. There are a few extra complications, such as the occasional power-up with effects such as reducing the amount of options you have to choose from or allowing you to choose the category of questions. A few rounds make you press the answer button as fast as possible, and sometimes you have to reach a total number of points, and you can choose harder questions for more points. That’s really all there is to it.
There are two plotlines to choose from at the start of the game, and that’s where I ran into a small hitch: the game is only available in Japanese, and I don’t speak Japanese. Therefore, I had no idea what the hell was going on, plot wise. However, judging from what I managed to piece together from the images flashing in front of my uncomprehending eyes, I don’t think knowing Japanese would lead to these plots making any more sense. Here’s a quick rundown of what I managed to decipher.

Plot 1: A girl contacts Neo and Geo, possibly about her missing dog. They find a man in a balaclava (who looks like a terrorist from SNK’s The Super Spy) in her house, and then they get arrested. They escape using the power of quizology. They take a plane to Hong Kong, easily getting past airport security despite being escaped felons. There they meet a robot, a ninja, some kind of criminal mastermind and another robot with the face of an old man. Old man robot explodes, they go back to the girl, who is in a graveyard. It all seems like a lot of work for a missing pet, but the girl seems happy enough. The end.

Plot 2:
This one makes far more sense. In a word, Zombies. In a few more words, Neo and Geo are kidnapped by a Mafia boss who dangles them over a shark-infested pool. They escape using the power of quizology. Afterwards, they head to another graveyard, completely ignoring the Mafia boss who tried to kill them with a shark. Zombies begin to rise from their graves, and Neo and Geo take refuge in a creepy house. I have a sudden urge to play Resident Evil, but it quickly passes. They leave and head for the police station, which has been overrun with zombies, who are in turn lead by a vampire. They meet a man in the cells who tells them a thing, and then they break into an installation of some sort. After battling various zombies, they reach their final opponent. It is the President of the USA, and he turns into Satan. They out-quiz The Adversary, and things return to normal. The end.

Now, that all sounds like jolly good fun, but that’s not why I played through a quiz game in a language I don’t understand. No, there’s a much better reason, and that reason is cameos by famous people! I say cameos, I mean SNK took their likenesses without asking. Let’s have a look at them, shall we?

I noticed that when I chose Plot 2, Michael J. Fox appeared. In case you were still at a loss as to who this person is supposed to be, SNK kindly wrote “Mike” on his jacket. Obviously, once I'd seen Marty McFly here I had to work my way through the game and see who else was lurking within.

The Mafia boss with the shark is everyone’s favourite on-screen psychopath, Jack Nicholson. More importantly, he’s wearing a white suit with a red-and-black striped shirt and a gold scarf. Not many things could improve The Sopranos, but every mob boss dressing like that most certainly would.

Spooky Exorcist goings-on!

I would say that Norman Bates’ house isn’t a character, but I guess it’s as much a character as anyone else in Psycho. Just look at that pixel work. It's a thing of beauty.

This police woman turns up in both stories. Two theories as to who she’s supposed to be: I reckon she’s either Lt. Callahan from Police Academy or Brigitte Nielsen.

Zombie Mike Tyson, complete with gappy teeth. The “Unlicensed Mike Tyson Appearances in Videogames” Wikipedia page that I mooted in the Great Boxing Rush Up! article gains another entry. “Appears in Quiz Daisousa Sen. He is impetuous, impregnable, and also a zombie.”

Not sure about this one. The hair makes me think of Kenshiro from Fist of the North Star, but I don’t think that’s it. He looks familiar, though. If you think you know who it is, then let me know in the comments.

There’s so much glass! Bruce Willis appears in his guise as the iconic vest-wearing, terrorist-butchering, wise-cracking John McClane in his days before the curse of baldness took another brave soul away from us.

Great Scott! My no-doubt copyrighted likeness has been stolen and placed in a bizarre Japanese quiz game! I think I might write an elaborate Quiz Daisousa Sen / Back to the Future fanfic to explain how Doc Brown ended up in Quiz City. A slash fanfic. With BDSM elements. Yeah.

I’ll just leave this here...



I struggled with this one, until I noticed his name is given as “Terrorist”. Then I realised he’s probably Colonel Stuart, the villain from Die Hard 2. Sadly, there is no Alan Rickman.

I think this is Jackie Chan. I hope it’s Jackie Chan. If I had my way, Jackie Chan would be in every game, except ironically Jackie Chan’s Action Kung Fu. He’s too good for that.

Quiz Daisousa Sen: The Last Count Down, then. Well, it’s difficult to say how good the game is due to my insistence on sticking with such a dead language as English and not converting to Glorious Japanese. That said, I like Quiz & Dragons. Quiz Daisousa Sen is almost identical to Quiz & Dragons, plus it contains Zombie Mike Tyson. I’m sure you’ll agree, that’s a big ol’ tick in the “solid design choice” column. I could talk about how the graphics are a good example of SNK’s huge, beautiful spritework, and that the music is pretty good too. But again, Zombie John McClane. Zombie John McClane. You can't argue with that.

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