Showing posts with label quiz. Show all posts
Showing posts with label quiz. Show all posts

23/06/2016

PUB TRIVIA / BLOCKBUSTERS (COMMODORE 64)

It's two for the price of one here today at VGJunk, which sounds like a bargain until you realise the price is your very soul! No, I'm kidding. One of the games does feature clowns, but they're rather tame examples of the usually sinister slapstick scoundrels and seem incapable of removing your soul, as much as they'd like to. It's a pair of Commodore 64 quiz games that I'm looking at today - a topic that I'm aware is of very limited interest to anyone but myself - starting with Codemasters' 1989 pointless-knowledge-em-up Pub Trivia!


The full gamut of human history is on display, from Oliver Hardy to Pythagoras and what I think is the Ferrari badge hiding in the back there. It's a decent title screen, even if the Thinker has taken on a slightly simian appearance and Lady Liberty looks as though she needs a good night's sleep.


I guess that was the Ferrari badge, given that the graphics were provided by one John Ferrarri.  Not much in the way of options here - you can have up to four players, set controls to joystick or keyboard and also load another set of questions, which bodes well for the game's long-term appeal.


Before you can get into the action, you must select an avatar from an array of disappointingly normal-looking people. They do have a few quirks, mind you, most notably that their eyes have fused together into a single Sonic the Hedgehog-style ocular lump. Also, number one seems to be emitting stink lines. I'll be playing as number five, because his green background makes it look as though he's laying in a grassy field, perhaps dreaming about striking it rich on the country's pub trivia machines.


Pub Trivia's portraits remind me of the characters from Codemasters' own Micro Machines, seen here in all it's NES glory. It doesn't appear that John Ferrari worked on Micro Machines, so I'll put it down to that being Codemasters' in-house style, or John Ferrari being a pseudonym that the artist used to deflect the shame of working on a pub quiz simulator.


Here's the Pyramid of Trivia, a towering monolith that we must ascend by answering questions, starting at the bottom row. Answer the question correctly and you move to the next row, although you can only pick from questions that are touching the one you just answered - for example, if I got the sports question right, I'd be able to pick either the music of the clown on my next turn. So, music, then. I wouldn't poke a clown with someone else's severed hand, which is exactly what's happening here.
Questions fall into the categories of music, showbiz, trivia, and sports, with a special question waiting at the top of the pyramid. Why isn't music in the showbiz category? Who knows, but it works out fine for me because that means there's two categories representing the kind of useless pop culture ephemera that I've filled my brain with over the years. Of course, I was five years old when Pub Trivia was released, so let's see how well I remember my infant years, shall we?


A nice, easy question to start, then? Good, I'll take it. Rather than having to type your answers in with the keyboard, you move your cursor and hit fire to press the appropriate button, which makes sense because that's how pub trivia machines work.


And then the second question stumped me, because it's the kind of thing that only a zoo vet or Las Vegas magician is going to know off the top of their head. However, you've always got a 33% chance of getting the right answer in Pub Trivia, which explains how I got so far into the game the first time I played it. That's fairly typical of any multiple-choice quiz game, although they usually have four options so this game is even more lenient on those of us that have to rely on randomly pressing buttons. The answer here is, according to Pub Trivia, 25 years. I Googled "lion average lifespan" afterwards and was told they live about 10-14 years. Now I don't know who to believe.


It doesn't take long to reach the top of the question pyramid, and nothing much changes while you're doing so apart from the timer moving faster and faster with each rung you clamber up, although I never managed to run out of time on a question. I'm only moving a cursor, after all, and I either knew the answer or was just going to guess anyway. A combination of luck and bored hours spent skimming Wikipedia meant that I eventually conquered the pyramid - but what next?


The Money Maze, huh? I wonder what that's going to be like. Finding a path through a labyrinth of trivia questions, choosing which direction I take after each question, something like that?


Or, you know, it could be the exact same thing as the previous round. What's happened here, yeah, is that Codemasters have completely misunderstood the meaning of the word "maze." There's only one direction to go - up - and you can always see what's ahead of you. That might, in fact, be the very opposite of a maze. You can also see here that I'm playing for some dizzyingly high stakes, with a whole ten English pence up for grabs on certain questions! My character's dream of funding his retirement by clearing out these machines is cruelly dashed.


Okay, I'm going to do it. I'm going to touch this clown. If I fail to return, tell my family I loved them and that the plans for the giant golden monolith that will mark my grave are in the back of the kitchen cupboard, behind the blender.


The Joker card lets you skip a question. For his attempts to aid a human, this clown is now an outcast from the Dark Brotherhood of Jestership and will be hunted down and punished for his treachery. Imagine a balloon animal wrought from tortured flesh. It will not be a quick death.


And so on goes Pub Trivia, with pyramid after pyramid of questions to answer and, as far as I could tell, no end to the quizzing. Once you've collected some money, every incorrect answer removes ten pence from your total until you go bankrupt, and in the end I had to deliberately lose in order to finish the game. I don't think that's entirely down to the questions being easy, although many of them are, but also because it's easy to reach a state of equilibrium as you keep earning and losing cash. I would say the questions are easier than in most quiz games, but I think part of that is down to Pub Trivia being a British game with lots of questions on British topics. I've played a lot of American quiz games and done far worse, because there's nothing American quiz setters love more than questions about goddamn baseball. Here, though, there are questions about football, a subject which falls neatly into my wheelhouse, even if Uruguay is repeatedly spelled wrong.


The thirty-year-old nature of the questions does cause some problems, though, like not knowing enough about the origin of 80's pop singer Yazz, best known for her 1988 hit version of "The Only Way Is Up." If the Yazz-related question had been "who had a 1988 hit with 'The Only Way Is Up?'" then I've have gotten the answer right, but sadly the game wanted to know her home town and I did not possess that information. Still, there can only be so many questions about Yazz, right?


The very next question was also about Yazz. Someone at Codemasters must have been a fan.


My musical knowledge was redeemed by a question about Iron Maiden, and Pub Trivia is providing a deep insight into what's on Codemasters' office stereo. It's an eclectic mix, to be sure. It's a shame Ozzy Osborne's name was spelt wrong, but in Codemasters' defence Ozzy himself probably has trouble spelling his own name.
And finally, here's my favourite question of the lot.


Not exactly a headscratcher, that one.


Pub Trivia is a quiz game that works well as a quiz game, and who could ask more of it than that? Okay, so some of the questions are a bit too easy, and the questions repeat pretty quickly, and it's less a pub quiz and more a digital textbook for someone in an alternate universe where a GCSE in Yazz Studies is a thing that exists, but for a ten-minute spell it's an enjoyable little quiz game with clowns that occupy the very bottom of the threatening-o-meter. That said, being a home computer game it's missing the little details that really make the pub quiz machine experience: there are no old men in the background complaining about the price of beer these days, no smears of cheese and onion crisp residue on the screen and, most tellingly, no friend hovering over your shoulder and insisting that they know the right answer, only for them to say "oh yeah, it's that one" when you take their advice and it turns out to be wrong. Not a game for the long haul, then, but diverting enough for a short while.

On to game number two now, with TV Games' 1988 offering Blockbusters, and if you thought Pub Trivia was a little lacking in the graphics department then prepare for a whole new world of visual disappointment.


Overall blandness aside, the sight of this hexagonal playfield will bring back memories for readers of a certain age. The ones that spent time time watching daytime TV in the late Eighties, anyway, because Blockbusters is an adaptation of the British game show of the same name. I think there was also a US Blockbusters - and presumably many other countries had their own version - but I know this is the British Blockbusters because it's hosted by the genial Bob Holness. There's Bob now, the gruesome grey visage haunting the bottom-right corner of the screen like the ghost of an accountant who died because he was too boring. Poor old Bob has not come out of the conversion to C64 graphics well, his eyes replaced by emotionless slits and the way his mouth has been rendered making it look like his lips have been sewn shut. Fun fact for you, Bob Holness was one of the earliest people to play James Bond (on the radio, but still.)


Blockbusters is a head-to-head game where each player tries to be the first to create a line of hexagons from one side of the playfield to the other by answering questions correctly. You might notice this puts the red player, going horizontally, at a disadvantage because they have to give five correct answers where as the vertical, blue player can make the connection with four right answers. In the TV version this was mitigated by the horizontal team being made up of two people, as opposed to the one person on the vertical side. No such leniency here, though - it's just me versus the computer. Thankfully the computer is kinda thick, seemingly content to watch the hexagons change colour in any old order rather than trying to make a successful chain and being rather slow off the mark when it comes to giving their answers.


As well as the concept of making a chain across the board, Blockbusters' other quirk is that you chose the next question based on the letter shown, and the correct answer always begins with that letter. This format results in what was Blockbusters' most enduring legacy, and naturally I have captured it for this article.


Asking "can I have a P please, Bob" (the usual jokey response being "no, you should have gone before we started") has long outlived the show itself in the consciousness of the British public, although I'm sad to say that my generation is probably the last that will remember the game show that sometimes made the contestants sound as if they're asking to use the bathroom. I've got a lot of nostalgia for Blockbusters, honestly. I saw it a bunch as a kid, I owned the board game and there's something very visually appealing about the ordered honeycomb of the board combined with the VFD-style letters. My biggest disappointment with the C64 version is that it uses red instead of white as the third colour on the board. For a while I didn't get why this bothered me - and get comfortable, because I'm going on one hell of a tangent here - but eventually I figured it out.


It's because this Buck Rogers spaceship toy by Corgi, one of my childhood favourites, has the exact same colour scheme and some similarly geometric panel markings, and the spaceship and Blockbusters have thus become inexorably linked in my mind. Here I was, expecting some generic Commodore 64 quizzing, but I've ended up saddled with deep thoughts about the mysterious way memories are formed and can be triggered decades later by the ashen visage of a now-deceased game show host.
That's the graphics, but I should also mention the music, and Blockbusters does play a brief recreation of the TV show's theme tune when you win a match. It cannot match up to the intensity of the original, but that's not the fault of the game's composer nor the C64's sound hardware - it's just the the Blockbuster's theme is full on.



It's more "80s" than a giant coke-snorting marionette shaped like Ronald Reagan that's been crudely fashioned from discarded legwarmers and A-Ha singles, and the C64 is clearly not capable of capturing such magnificence. It also gives you a glimpse of what Blade Runner might have looked like if it was made on a budget of £300.



As for the gameplay, it's another perfectly serviceable trivia challenge, but naturally it has some foibles all of its own. For example, here I answered "host" instead of "hosts" and the game refused to accept my answer, which felt a bit harsh. I'm sure Bob Holness would have accepted "host" as the correct answer, he seemed like a nice man. Then a moment later, having not learned from my mistake, I answered "Gurkha" instead of "Gurkhas" and the game said "close enough" - I mean that literally, the message "close enough" appears on screen - and gave me the point. All I want is some consistency, is that so much to ask?
The questions are also perhaps too easy. Is that because I'm old and British? Possibly, but I was playing on the highest difficulty and this was one of the questions.


The easier questions do make sense when you consider the style of Blockbusters (the TV show): it was very fast-paced for a quiz, and because either team could buzz in to answer the question, the answers were generally a bit simpler to keep things moving along at a good pace. Unfortunately, the even on the top difficulty setting the CPU isn't much of a challenge, so rather than feeling like every second counts you end up with a lot of time to answer questions like "can you count to seventeen?" On the plus side, it's a surprisingly responsive game, with very little waiting around. Questions can be interrupted if you start typing so you don't have to wait for them to be laboriously printed on the screen, and selecting the next question is nice and speedy too.


On top of that, Bob Holness' ghoulish monochrome face jerks and twitches as you type in your answers, as though he's so excited to hear your response that he's attached the most sensitive parts of his body to a car battery in a misguided attempt to calm himself down. Blockbusters really does have it all.


If you win three games, you're whisked off to the Gold Run, a special against-the-clock round where you must still make a connection across the board but with a much stricter time limit and answers that start with multiple letters. It's certainly much more challenging than the rest of the game, and I enjoyed it a lot more, or at least I did once I realised that, unlike in the regular rounds, the timer in the Gold Run doesn't stop while you're typing. Once I'd figured that out, it became both a quiz and a speed-typing exercise. Turns out I'm not good at speed typing, and Blockbusters was not generous enough to accept "british nedcial asociaton" as the name of the UK doctor's union. I got there in the end, though. All the Blocks have been Busted, and my only disappointment is that I don't get to take home one of the game show's fabulous prizes, which I'm informed included a dictionary and a filofax.


Of the two games featured today, I just about prefer Blockbusters. Nostalgia plays a part in that decision, sure, but having to type your answers makes it feel a bit more involved and it seems to include a wider variety of questions - I didn't see any repeats while I was playing Blockbusters, and I played both for about the same amount of time. Both Pub Trivia and Blockbusters are solid examples of the genre, though, and if you're looking for a quick trivia challenge you should check them out, especially if you just fell out of a time portal from 1989. If you've got no other quiz games to play, that is. If you're trapped on a desert island with a Commodore 64, these tapes and a hand-crafted, coconut-powered generator, definitely play them. That'll eat up an hour or two as you wait for the rescue helicopter.

01/08/2015

THE TRIVIA MONSTER (COMMODORE 64)

Another short(er) article today, as I look at a game that combines the twin terrors of realising your own intellectual limitations and of being eaten by a monster. It's Cosmi's 1984 Commodore 64 pub-quiz-em-up The Trivia Monster, AKA Monster Trivia!


The Trivia Monster is much the more accurate title. Monster Trivia suggest that the questions will be about monsters, but they aren't, which is a damn shame because that would really play to my strengths. No, it's about a monster who exerts his evil influence upon our cosy universe via the medium of trivia questions. We'll meet said monster eventually - no matter how little we want to - but for now, let's admire the avant-garde decision to make the title screen look like it's been written in congealed ketchup.


The main reason that The Trivia Monster caught my eye is that it was created by one Paul Norman. Yes, that says "by Paul Norman," although I'm sure, like me, you'll read it as "Noman," as though it was written by a shadowy cabal trying to preserve their anonymity. No, it's Paul Norman, who also programmed the endearingly weird - and weirdly enjoyable -  Forbidden Forest, a Commodore 64 game about an archer who travels through a forest shooting spiders, battling dragons and doing a peculiar dance between stages. Forbidden Forest's most memorable feature, even more so that some of it's impressive graphical tricks, was it's unsettling atmosphere of oppressive dread, so hopefully The Trivia Monster will also cause a black cloud of paranoid fear to settle over me like a sodden duvet.


Here are the rules. I know it says "hints" but if you don't obey them you will fail in your quest to reach trivia nirvana, so make sure you don't enter numbers using, you know, numbers, and avoid the word "the" except for the times you have to use it. Got that? Good.


Yep, it definitely looks like The Trivia Monster is skewing towards the "slightly unnerving" end of the spectrum. Nothing that greets you with "welcome, friends" is going to end well. Imagine if you turned up to a friend's party and they threw open the door and said "welcome, friends!" instead of "hello" or "did you bring booze?" You'd be understandably nervous.
The "vital questions" mentioned here are simply The Trivia Monster asking you to enter the number of players from two to four, as well as each player's name and gender. There are only eight characters available for each name, but if your name is more than eight letters long the game helpfully suggests that you change your name. All you Maximilians and Alexandrias out there, now's your chance to switch to a less cumbersome moniker!


The quiz begins, with VGJunk and Kelly sitting patiently in the fortified waiting room of a medieval GP, eager for you to select a category of questions so the quiz can get underway. I don't think they'll mind if you take your time, they look very relaxed. The also look very broad-shouldered - Kelly in particular has the body of rugby player. Maybe she's just come from a rugby match and she's covered in mud, and that's why she's brown from head to toe. Similarly, VGJunk had a terrible accident with a vat of mayonnaise before arriving at the quiz.
There are six question categories to choose from, and each contestant gets to pick which order they take them on in although you will have to answer from every category anyway so it's sort of a moot point. The categories are Science, History, Sports, Grabbag, The Arts and Showbizz, which is like showbiz but with an increased glamour quotient, as denoted by the extra Z. Most notable of these is Grabbag, because I can't read that word without immediately getting the theme from Duke Nukem 3D stuck in my head.


Questions are asked, and you answer them by typing in what you think is the correct response. It's a trivia game, you knew how this was going to work. Here I got the answer right, and I got some points. My character also stood up and took a bow. They take a bow every time you get a question right, which strikes me as a bit show-off-y, and well as eventually being torture on the joints.
Play moves back and forth between the contestants, and as I'm playing on my own that means I get twice as many questions to answer because there's no way (that I could find, anyway) to have a computer-controlled contestant. It's me versus me to see which me has accumulated the most pointless knowledge!


Something that always seems to come up when I play a quiz game - at least American-made ones, which The Trivia Monster is - is my surprisingly deep knowledge of the Bible. I say "surprising" because I am not religious in any way and the Bible isn't exactly a gripping page-turner you'd read for fun. I did attend a Christian infant school, but all that amounted to was hymns during assembly and the Lord's Prayer being permanently seared into my brain thanks to having to recite it every morning. It was all very happy-clappy New Testament stuff, so I can only assume I know things like who Moses' brother was is a result of listening to Nick Cave and watching American TV.


I got a question wrong, and my lack of knowledge about presidential golf mishaps came at a terrible cost. There, in the window: the glowing eyes of... The Trivia Monster! We can only pray that either the giant door holds, or I don't get any more questions wrong. Neither of those two outcomes seems likely.


Especially not when the text parser has turned against me! The answer to this question is obviously "the moon," but then I remembered that the game specifically told me not to use the word "the," so I just typed in "moon." "INCORRECT," says The Trivia Monster. "The answer is 'the moon.' Also, fuck you."
Incorrect answers give the Trivia Monster power, and now I hear it pummelling the walls of its prison until cracks appear in the brickwork. The contestants look as smug as ever, seemingly not worried by the approaching monster.


Maybe they're right to be unconcerned. You might think so too if you were just looking at the pictures, because after getting this question wrong thanks to not spelling "Schroeder" correctly on the first attempt (understandable, I'm sure you'll agree) the Trivia Monster's hand bursts through the door and... it doesn't look all that threatening. Muppet-y, even, like a skinny Oscar the Grouch, built for playful tickling and not rending the flesh of the innocent into bloody ribbons. Well, as I say, that's if you're just looking at the pictures. If you could hear The Trivia Monster your opinion may change, because sometimes a wrong answer will result in a terrifying, nerve-jangling digital scream that would be right at home in a Silent Hill game. Here, I recorded it for you, because nightmares are for sharing.



You're welcome. I appreciate the tonal shift of going from answering questions about Charlie Brown's friends to being aurally assaulted by the sound of Satan's dial-up modem. What, you don't think the Devil has broadband, do you? He lives in Hell, you're never going to get a wi-fi connection down there.
Once every player has answered questions from every category, the scores are added up and a winner is declared. In this case it is me, having triumphed over myself. I was a worthy opponent, and between the two of them VGJunk and Kelly managed to get enough questions right to prevent the Trivia Monster from smashing down the door.


Oh sweet Jesus, it's escaped! Run, Kelly! Run for your life while I sit here completely motionless in the hope that the Trivia Monster - this skeletal, Lovecraftian horror formed from teeth, kebab meat and oversized insect parts - won't notice me. By the grace of God, may my slight superiority in answering trivia questions be my shield!


Kelly! KELLLLYYYY! No, I have to forget Kelly. Kelly's gone now, dragged away into the Trivia Monster's lair for who knows what unspeakable purpose. Maybe the Trivia Monster is going to sit her down in front of Wikipedia and force her to read it... forever! Yes, even the Talk pages about endless edit wars and weirdoes who keep trying to include their own exhibitionist photos in the "erotic" articles. Or maybe it'll just tear the bones from her body and feast on the marrow within. Personally I'd choose the second option, at least that one would be over fairly quickly.


Also over fairly quickly is this round of The Trivia Monster. Kelly may be gone, but she is forever immortalised on the high-score table. Until you turn your C64 off, anyway, then she might as well have never existed.
That's The Trivia Monster - a simple trivia game that does most definitely have the sinister Paul Norman flourishes that Forbidden Forest led me to expect, and as such I'm very happy to have played it. I really like quiz games - for a brief moment they let me forget that all the pointless facts I have stored away in my head are completely useless in day-to-day life - and I love creepy, unnerving games, so this one is a winner in my book, and I even kept on playing it well after I had enough material for this article. Of course, it's not perfect...


For example, it uses the word "winningest." The Merriam-Webster dictionary can bite me, "winningest" is not a real word. I'm not one of these "purity of language" types, as you can probably tell, but "winningest" is so unpleasant to look at that it feel like someone has passed wind directly onto my eyeball every time I read it. If you're going to make up stupid words, why wouldn't you use "successfulest"? Good God, people, get it together.


The Trivia Monster also suffers from the same old problems as every quiz game, although most of those are understandable given its age. The text parser is finicky and unpredictable, especially regarding the use of the word "the," but it does at least tend to give you another chance if you're one typo away from the correct answer. There's a heavy focus on American topics, and especially American sports, which is so often a mortal blow for these types of games. I'll have to play some British quiz games to see a question about football, because quiz games written by Americans never take into consideration the fact that no-one outside the US gives the slightest shit about baseball. Cricket already covers much of the world's need for agonisingly dull sports about hitting a ball with a stick and then running back and forth, thank you very much. Another big stumbling block is that this was released in 1984, which was the year I was born, so all the showbiz (sorry, "showbizz") questions about television refer to shows produced on a different continent prior to my conception, although as always it's amazing how much of this stuff you pick up through cultural osmosis, and I put getting any of the US culture questions right entirely down to watching so much Mystery Science Theater 3000. There aren't that many questions, either, with the game been split into 16 "sets" that contain the same questions each time you play them, but while they last they're mostly good fun. I particularly liked the question "Who wrote the game Forbidden Forest (now that's trivia)?" Funnily enough I knew the answer to that one.


There are also a few trick questions, so keep an eye out for those. I was a little worried that the answer for this wasn't going to be "Tonto" but some archaic racist insult, so I'm pleased that turned out not to be the case.


I had another run through where I named the players Batman and Robin, and by coincidence I got this question. Nice. In the end Robin beat Batman by five points. World's Greatest Detective my foot.


The Trivia Monster, then - it lives up to its name by including trivia, as well as a healthy dose of unexpected terror in the form of the Trivia Monster itself, a malign presence that will haunt my mind's eye in weeks to come, which is a shame because I'll have to close my actual eyes a lot to recover from the strain that his flashing light-show put on them. Overall, a fun experience despite the contemptuous presence of the word "winningest," and if you're old enough to remember sports trivia from the Seventies then congrats, granddad, you're going to clear up in this one.

19/02/2014

THE NES GAME SHOW CHALLENGE

As shared human experiences go, shouting out the answers to game show questions is a fairly common one, so long as you're "fortunate" enough to have access to daytime television. I'm sure we've all snorted in contempt as Terry from Sussex boldly proclaims that dogs have six legs or laughed when a contestant chosen from our studio audience announces that Shakespeare wrote The Da Vinci Code. I'm not content to merely sit back and judge these contestants, though - I'm going to put my money where my smart mouth is by playing three NES titles based on game shows. One round of each, played on the highest difficulty setting available and with no do-overs and no cheating allowed, which actually means something when Wikipedia's right there. This one could get embarrassing. Okay, what's the first game?

Family Feud, 1991, Beam Software


It's Family Feud, which my fellow Britons will know as Family Fortunes and any French-Canadians reading this will be familiar with under the title La guerre des clans. Yes, it means "War of the Clans". And I thought "Family Feud" seemed like an unnecessarily belligerent title. I've written about the SNES version of Family Feud before, so I know how this is going to work: one hundred people are asked a question. The two teams then have to guess what answers those hundred people gave, with the higher-scoring answers being worth more cash. Get all the answers on a board correct and you win the money, give three wrong answers and the opposing team can steal the money with a correct answer of their own. There's no difficulty setting on this one, so all that's left before we start is to meet the contestants.


Cripes. I'm just relieved we're meeting the VGJunk family in a brightly-lit studio with security guards and not on a desolate mountain back-road. I don't understand how any of these people's facial features are supposed to work. "Dad" on the left looks like a stretch-necked Gomez Addams with his hair in bunches. Grandpa on the far right looks like someone who's banned from his local swimming pool. As for the blonde next to him, she's got the expression of a plate of breakfast food that's been arranged into a smiley face. Terrifying, all of them, but my opponents are even worse.


It's the Jackson family, which is short for "the accidentally grown in a lab from the discarded post-plastic surgery flesh of Michael Jackson family." From left to right we've got Happy Hank the Hillbilly Surfer, Skin-Skull the Unholy, Dr. Jacoby from Twin Peaks, a vengeful hamster spirit that has inexpertly assumed the form of a young girl and Jesus Christ what the hell is that thing.


"Feed me you sooooul!"


On to the actual quiz, and creepy grandpa steps up to answer first question: name a city often seen in movies. So, New York, then.


New York was, of course, the top answer. At this point in Family Feud you're given the choice to either try to fill in the rest of the answers yourself and win the cash, or let your opposition have a crack at it and hope they lack the required mental fortitude to complete the list, letting you steal in with a single winning answer. Filled with a misguided and inflated sense of my own game show talents, I elected to take the board on.


It went almost perfectly, but Family Feud is a harsh mistress and almost isn't good enough. The name of the final city eluded me. It wasn't Rome, or Tokyo, or Moscow. I'll admit that final answer was due to my inability to shake Police Academy 7: Mission to Moscow from my mind, but overall these answers reflect poorly on America's lack of interest in world cinema. Unfortunately the Jacksons knew the answer, which was Las Vegas, and I lost the first round.


Next up: name a ticklish spot on people. I went for "feet," which was the top answer, but this time I let the Jacksons play. I thought I'd made a mistake, because they look like a group of people with detailed knowledge on the weakest, most vulnerable parts of human anatomy, but it all worked out for the best when they couldn't find the rest of the answers and I swooped in with "armpits" to take the round.


Can you guess what the third question was by examining the already-revealed answers above? No, it's not "name an object that the Jackson family's hate-spawned devil child has used to silence those who oppose him." It's "name a tool everyone uses." After letting the Jacksons take the board, I failed to correctly guess the final answer when I had the chance to win the game. I felt particularly foolish to discover the answer was "knife" when "fork" was already up there, but in my defence I was thrown by the inclusion of pencil as a correct answer. I mean, sure, it's technically a tool but it's not like you'd expect someone to say "sure, just grab one out of my toolbox" when you ask if you can borrow a pencil.


So the results are in and after only winning one round out of three I have lost my chance to take a shot at Family Feud's final question. It's nice that the game doesn't make you sit through the opposing family's attempt at the grand prize, although I am worried that the "family obligation" that has called the Jacksons away is a human sacrifice or something.


Just in case you really wanted to see what Family Feud's final round looks like, here it is. You get five questions, and you have to give two answers for each. Score enough points with those ten answers and you win. I did not win, not this time anyway, but I think I was dealt a harsh hand when "burger" scored zero points as an answer to "name a junk food" and no members of the public said they wanted to be reincarnated as dolphins. I suppose it's not really something you'd want to admit to, is it? Dolphins are dicks, everyone knows that.

Jeopardy!, 1988, Rare


Classic US quiz show Jeopardy is my next challenge, and the first challenge within this challenge is finding an in-game avatar that represents me accurately.


This was the best I could manage. I should point out I don't look like this in real life - I don't own a turtleneck sweater and I haven't had my eyes replaced by binoculars, no matter how useful that might be for spotting distant predators. Still, anything is preferable to the contestants from Family Feud.


Jeopardy is extremely famous in America, but if you're from elsewhere then here's a quick overview. It's a general knowledge quiz show where players answer questions from one of six categories. You pick a category and then a cash value - higher values naturally corresponding to harder questions - and if you buzz in with the correct answer you win that amount of money. Get the answer wrong and you lose that money from your total, which explains why I had minus four hundred bucks after three questions. Whoever answered the last question correctly gets to choose the next, and this goes on until all the questions have been answered. Two rounds of this and a special final round make up a game of Jeopardy. I've set the difficulty to high for this one, so may the trivia gods look down favourably on my chutzpah.


Thanks to the bizarre decision to make pressing the d-pad sound your buzzer, rather than one of the two perfectly good buttons that a NES pad possesses, I struggled at the start, but things soon picked up once I had figured out how to actually answer questions. It also helped that eventually realised that some of the categories are more literal than others - for instance, the answers in the "Triple Threat" category all had to do with the number three, and the "Wet or Dry" questions were even more straightforward as they all either had the word wet or dry in them. I'm just glad that didn't take me long to figure out.


One of Jeopardy's more well-known quirks is that you have to give your answer in the form of a question, so if the question was, say, "A comic book character who gets big and green when he's angry" you have to reply with "Who is the Incredible Hulk" or you don't get the cash. Why? Pointless complexity, it seems. Okay, so there's some suggestion that it's a response to the game show scandals of the 1950s where contestants were secretly fed the correct answers. I only bring it up because mercifully the videogame version does not make you answer in the form of a question. That's done automatically for you, which a blessed relief because the less time spent entering text using a d-pad and a cursor the better.
Also of note in the screenshot above, when one of the other contestants answers incorrectly their efforts are displayed as a random series of characters. I know it's so the game doesn't have to store a list of feasible wrong answers as well as the right ones, but it has the happy side-effect of making it seem like your opponent was so flummoxed by the question that they broke down and started gabbling in a nonsensical alien language.


The first round was going well, and after my shaky start the "tools" and "explorers" categories provided some good opportunities to raise my cash total. The biggest stumbling block was my Britishness, as I lost points for calling a wrench a spanner. I nearly messed up here by spelling Pearl Harbour with a U, but I caught it just in time and changed it to a spelling that the game would accept. I felt kind of bad about it, betraying my heritage like that, but my homeland was soon redeemed.


I picked the secret Daily Double question. This means I can gamble some of my winnings on a single question, with a correct answer doubling whatever I bet. Naturally, I went all-in and gambled $2300 of my non-existent, not-real money. In videogames, we can truly be the thrill-seekers we all wish we were in life.


British history comes to the rescue, I get the answer right and with that bonus money and a few more correct answers what I thought was going to be a struggle has become a cakewalk.


So, is my VGJunk avatar up there celebrating his success in the first round with a cheery thumbs-up, or is he crudely flipping the bird to the contestants on his left? Because honestly I could go either way based on his sprite. It must be the thumbs up, right? Just look at the way Hazel is dreamily staring at my contestant, she wouldn't have that expression if he was sticking his middle finger up at her, even if he does have over six thousand dollars in the virtual bank and the fashion sense of Andy Warhol.


Double Jeopardy is more of the same, only with the cash values doubled. My opponents seemed intimidated by this extra earning potential, and their answers became less frequent and when they did come they were often incorrect. I don't know if it was just how this game happened to pan out or if they were stunned by the combination of bravery and raw knowledge I showed in the previous round, but it was as though their hearts were no long in it. In contrast, I was on a roll, buoyed by the appearance of "Elvis Presley" as a category. You see, my mother is an Elvis fan. She really loves Elvis. Last year she travelled over four thousand miles to see Elvis' house. You don't spend time around someone with that level of obsession without a fair amount of their knowledge creeping into your mind, and thus I correctly answered every question in the Elvis category. There was a Daily Double question in the Elvis category. Once again I wagered all my accumulated pseudo-wealth and once again I answered correctly, this time on the subject of where Elvis met his wife (Germany, if you're wondering). Thanks, mum.


Knowing the lyrics to "Istanbul (not Constantinople)," first recorded by a group called The Four Lads but probably best known through They Might Be Giants' version, came in handy for this question.


And also the question immediately after it.
This round was something of a rout, as I supplied correct answers on everything from Superman to West Side Story to Little Bo Peep, and by the time Final Jeopardy rolled around I was far enough in front that victory was a mere formality.


In Final Jeopardy, everyone wagers some of their money on one last question. I intended to gamble everything to see if I could max out the cash counter, but thanks to the ponderous cursor-and-click input method I ended up only committing ten percent of my total. The final question was to name Cleopatra's third husband. Perhaps as a hint of the challenge that can be provided by playing the game on the hardest setting, all three contestants gave the correct answer of Mark Antony, but my competitors had no way of matching my total and so the glory of a Jeopardy victory was mine.


You're damn right I'm the winner. I'm busy working on my application to appear on Jeopardy itself as you read this. I'm gonna make a fortune.

Wheel of Fortune, 1988, Rare


My final challenge is an attempt to defeat the whirling and fickle hand of fate itself in Wheel of Fortune. It's Hangman, but with a big shiny wheel that clatters around, hypnotising the viewer into thinking they're watching something more interesting than televised Hangman.


All hail the Wheel, the endless and infinite, granter of boons but also crusher of dreams. This game also has a difficulty setting, and I can only hope that playing it on Hard doesn't affect the way the wheel works, making you land on Bankrupt every time you spin or something.


Wheel of Fortune works like this - you spin the wheel, and hopefully you land on a cash amount. You're then shown a board of blanked out letters. You choose a letter, and if that letter appears in the mystery phrase then you're given the cash value you landed on multiplied by how many times it appears in the phrase. I went for S. The letter S did not appear. I received nothing, besides the cold, mocking stares I assume were directed at me by the other, unseen contestants.


Contestant number 3, Jane, went for R, of which there were three in the name. You can tell it's a name, because you're shown the category on the board - in this case it says "Person".


Oh, so it's literally just a person, then? Some guy? A nobody? Because I've never heard of Aaron Burr before, maybe he's the phrase-setter's kid or something. Jane had heard of Aaron Burr, because she managed to solve the phrase with only the Rs and one N revealed. Maybe he's her kid.
Alright, so I looked it up. Aaron Burr was the third Vice-President of the USA. I don't feel too bad about not having a clue who he was now, but I did learn that he killed someone in a duel and was charged with treason so maybe everyone should be learning about him in History class instead of boring no-marks like Florence Nightingale and Julius Caesar.


The first round showed just how brutal Wheel of Fortune can be - I made one poor choice of letters and didn't get to play again for the rest of the round - but I redeemed myself slightly by solving the second phrase, which was "Greenwich Village". Wheel of Fortune seems to be even more American-centric that the other two games featured here, but the biggest problem I had was with the text entry. I knew the answer was Greenwich Village, so I typed that in... but like an idiot I didn't pay attention to what was actually being input, and because the letters you have already revealed are automatically placed I almost ended up submitting "GGEENRIEE NIVILLGE" as my answer. I just about managed to delete this gibberish in time, and won the second round.


Then the third round began. I span the wheel and landed on the Bankrupt panel. Contestant number two seized his chance solved the puzzle on his first attempt and the game ended with me having zero dollars. Wheel of Fortune doesn't mess around.


It even shows you the fabulous prize that the eventual winner gets to take home. Thanks for that, Wheel of Fortune. I felt inadequate as it was, and now I have to go home and look at my distinctly non-deluxe kitchen, crying myself to sleep over what might have been by the flickering light of my ancient refrigerator.


I'm pretty pleased my my performance in this NES game show challenge, you know. I lost in two out of the three game, true, but I take comfort from the fact that Wheel of Fortune is far too random to be a fair reflection of talent and that the game show I did win was the only one where you had to actually know things. I found Jeopardy to be the most enjoyable of the bunch, too, although I honestly think you'd get some fun out of all these games if you played them with a friend or two. Inputting text with a cursor is a painful experience no matter the game, but it's especially noticeable in Jeopardy where the rounds go on so long that it almost - but not quite - becomes unbearably tedious, and if that's the worst thing I can say about a game it can't be too terrible. Now if you'll excuse me, I'm off to show this article to a few pub quiz teams who might be looking for new members.

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