Here’s one for all you Hulkamaniacs, Macho Men and whatever the collective name for a group of Jake “The Snake” Roberts fans is – Snakeamaniacs, maybe? No, too derivative. Let’s call ‘em Snake Buddies, a cheerful name to help counter the testosterone-laden heel-face feuds of the World Wrestling Federation. Hey, did you know Jake The Snake’s real first name is Aurelian? I would have gone with that for my ring name, it sounds cool as heck. Aurelian, The Golden Man, beats his opponents over the head with gold ingots. Neat. Anyway, where was I? Oh yeah, today’s game is Sculptured Software and (whisper it and tremble) LJN’s 1992 NES grapple-em-up WWF Wrestlemania: Steel Cage Challenge!
Here’s a title screen that really live up to that name, with the game’s title taking up seventy-five percent of the screen and leaving you in no doubt that this is a product of the World Wrestling Federation. Of course, the WWF is now known as World Wrestling Entertainment – something about a lawsuit involving pandas, I hear – but it’ll always be the WWF to me and, I suspect, a lot of people my age. I know nothing about the current state of wrestling, but back in the early nineties it was immensely popular with the youth, enjoying something of a golden age as famous stars like Hulk Hogan, The Ultimate Warrior and The Undertaker became the idols of young fans across the world. I’ve got fond memories of that WWF era, so it’s nice to see some of these larger-than-life characters again.
Speaking of Hulk Hogan, the self-confessed steroid-guzzling racist takes up the other 25% of the title screen. It’s a pretty decent bit of artwork, apart from the eyes, which have rolled back into the Hulkster’s skull in a manner that suggests either ice cubes down his trunks or demonic possession.
With little in the way of an introduction besides a gameplay demo, let’s get to the various types of wrasslin’ we can enjoy. One-on-one or tag-team modes are available, in either single bouts or nine-fight runs to the championship belt, and for the purposes of this article I’ll be aiming for the WWF Championship itself.
After that, it’s time to pick which of the ten wrestlers in the game you’ll be playing as. For me, the choice was easy: I went with Ted “The Million Dollar Man” DiBiase, a wrestler who was always one of my favourites. I was definitely a “root for the villains” kind of kid, the type who wanted Skeletor to beat He-Man just once, and DiBiase’s character – a millionaire who bought people off and acted smug while wearing a sequinned tuxedo – appealed to a less worldly-wise VGJunk who hadn’t yet been exposed to the worst excesses of capitalism. I sincerely hope Ted DiBiase himself came up with the idea for the character, because that’d mean he said “hey guys, I’ve come up with a great character for me: an extremely wealthy bastard. Of course, you’d have to pay for me to have first-class flights and accommodation and loads of spending money. You know, to maintain the illusion.” Genius, absolute genius.
My first opponent will be The Mountie. He’s, well, a mountie. But get this – he’s an evil mountie, prone to electrocuting his opponents with a cattle prod. Canada didn’t appreciate the name of the Royal Canadian Mounted Police being dragged through the sweaty, baby-oiled mud and demanded the WWF stop using the Mountie character in Canada. Okay, maybe not demanded. It’s Canada, after all. They probably asked politely.
Time for the actual sports entertainment, and as with most other wrestling games the aim is to win the bout by either pinning your opponent for three seconds or having them stay outside the ring for ten seconds – plus another variant we’ll see in a while. Pins are the most common way to win, but before you can get your opponent on the canvas for the full three seconds you’ll need to drain their energy bar using the variety of wrestling moves at your disposal. The most basic are punches and kicks, good for softening up your foe and leaving them open for more powerful and wrestling-appropriate moves.
Initiating a grapple is as simple as walking into your opponent, and once you’re in there it’s all about who’s got the advantage. In the screenshot above, Ted’s in charge. You can tell by the way he’s leaning forwards, and once you’re in that position you can perform a couple of moves, namely slamming your opponent onto the mat or headbutting them right in the face. Apparently you can also throw the grapplee into the ropes, although I don’t think I ever managed to pull that move off for some reason: either the controls listed in the manual are wrong, or the timing on the button-press is far tighter than it needs to be.
As with so many wrestling games of the era, the key to success is button mashing. Yes, get your thumb-brace out of storage, have an ice bath at hand, maybe do one hundred thumbs up as a warm-up because you’re going to be pressing the A button a lot. When you’re in a grapple, if you don’t have the advantage you can regain it if you hammer the A button quickly enough, and given that the CPU opponents do little but invade your personal space at every opportunity winning the grapple contests is mandatory to get past any of the game’s bouts.
Other moves available include a couple of running attacks, most notably something that you could charitably call a flying body press but which looks more like a child pretending to be Superman, and the ability to stomp on grounded foes or slam them with an elbow drop. The Mountie doesn’t put up too much resistance, and by combining the grapples and literally kicking a man while he’s down you should be able to make it through this first match comfortably enough. One proviso here is trying for the pin can be agonisingly fiddly, an considering the command to pin is as simple as "down and B" it always took me about fifty attempts while standing in various different spots before Ted would realise that yes, I do want him to lay down on top of this sweaty, semi-conscious pile of muscle.
Then it’s onward to the next match, and the next, until you’re the champion. Fight number two pits Ted DiBiase against the wrestler who was, at the time of this game’s release, his tag-team partner: it’s Irwin R. Schyster! Schyster is another wrestler I liked as a kid, again because of his ridiculous gimmick: he was an evil tax man. Oh, you wags, I can hear you saying “is there any other kind of tax man?” at the back. Schyster (real name Mike Rotunda) wrestled while wearing suspenders and a tie to complete the financial look, and it’s one of those daft but visually striking characters that made the WWF of the time so appealing to kids – although I’ll admit that having Ted DiBiase and Irwin R. Schyster as two of my favourite wrestlers made me something of an outlier.
The match itself unfolded pretty much identically to the first, although I did discover you can climb up to the top turnbuckle and launch aerial attacks. A welcome gameplay feature to be sure, and one that should be mandatory for any wrestling videogame, but a fighting technique of very limited usefulness. By the time you’ve given your opponent a thorough enough beating that they’ll lie on the canvas long enough for you to complete the extremely slow process of moving to the corner, climbing up the ropes, getting into position and then jumping, you might as well just pin them.
Coming up next is Bret “Hitman” Hart, a favourite of many young WWF fans, and still regarded as one of the greatest performers in the sport and reading that he’s now sixty years old forced me to contemplate the relentless march of time that grinds away at all humanity until we’re nothing more than dust. On a more cheerful note, Bret Hart was also the chief proponent of what I still think of as “wrestler hair” - long, lank, wet and stringy, like seaweed in a paper shredder.
At last, the steel cage is introduced to Steel Cage Challenge. Every third fight in the championship mode takes place in the cage, where to win you have to knock down you opponent long enough to allow you to scale the cage and escape. Other than that it’s identical to a non-cage match, so have at it with the punches and body slams until your opponent’s tired enough to need a good long lie down.
One interesting quirk of the steel cage matches is that the CPU wrestlers don’t seem to realise that the springy, yielding ropes have been replaced with a ruddy great metal cage. This means that occasionally, as pictured above, they’ll sprint across the ring as though they’re planning to bounce off the ropes, only to smash face-first into the cage and fall over. Hey, I’ll take whatever help I can get.
Back to a regular ring for the match against Sid Justice, perhaps better known as Sid Vicious, a hulking six-foot-nine powerhouse. Looking at the game’s sprites, you’ll see that this is not communicated visually by Steel Cage Challenge. That’s a real problem with this game - none of the wrestlers feel unique. The sprites aren’t bad, given the NES’s limitations at the scale the characters are drawn in, but every wrestler is the same height, have the same movement animations and, worst of all, they all have the same moves. There aren’t even any of the WWF superstars’ trademark special moves included. No Sharpshooter leg hold for Bret Hart, no Hulk Hogan leg drop, not even Ted DiBiase's legendary Million Dollar Dream which was, erm, kind of a bog-standard choke hold. I’d argue that the entire appeal of a WWF videogame is the chance to play as your favourite of these larger-than-life characters, but in steel cage challenge you’re selecting a sprite and nothing more.
Ooh yeah, it’s Macho Man Randy Savage, and he’s doing an elbow drop – but so can every other wrestler in the game. It’s all terribly disappointing, and sadly I must report that the gameplay isn’t good enough to rescue the game, either. The interchangeable characters mean that there’s almost no strategy to the game at all, and if you want to win there’s really only one tactic. Land a couple of punches to nick a notch or two off your opponent’s health bar, and then keep grabbing them and hammer the A button. If you have the health advantage, you’ll win almost every single grapple and headbutt your foe, leaving them in the perfect position to grapple them again immediately and headbutt them over and over. Trying to deviate from this strategy usually means your opponent will beat you in the grapple, the lack of moves gives you no chance to try something new and fights quickly devolve into the same headbutt-headbutt-pin situation.
The first time I lost was against the late Rowdy Roddy Piper, who wasn’t actually Scottish but who did star in They Live and as such he’s all right by me. I managed to lose when Roddy escaped the cage, because for some reason Ted refused to get up after a knockdown despite having some energy left. Roddy also has some energy left even though I spent five minutes using my forehead to perform some admittedly crude rhinoplasty. You see, Steel Cage Challenge has an unusual mechanic where, when the CPU gets low on health, they instantly recover a chunk of their energy bar. Presumably this was intended to keep the fight interesting, because if they’ve suddenly got more energy than you they’re going to start winning a lot more grapples, and if you’re running at a deficit energy-wise it’s very difficult to mount a comeback. I wish, then, that I’d realised I could restore my own low health once a fight by pressing select before the very last match.
Next up is The Phenom himself, the terrifying and mysterious Undertaker, who is entirely devoid of any sense of menace or power in this game because he’s the same size as everyone else and he has the exact same head as Ted DiBiase. His little status portrait isn’t helping, he looks more like Danny McBride than The Demon of Death Valley.
By this point Steel Cage Challenge has more than revealed itself to be a very limited offering, almost entirely devoid of excitement once you’ve played a couple of matches and realised there’s simply not much to it. I haven’t played much of the other NES WWF games, but I’d be surprised if Steel Cage Challenge wasn’t the least interesting of the bunch.
I mean, come on, Jake the Snake doesn’t even have a snake! He’s just a bloke called Jake at this point. Okay, that’s a bit harsh on Jake “again, Aurelian’s a way cooler name” Robert’s wrestling skills, but as those wrestling moves don’t appear here – not even the iconic DDT which Roberts is famous for popularising – I feel okay with judging his appearance here solely on his lack of reptiles. No snakes, zero out of ten, please hold still while I load you up with more headbutts than a flock of goats on a rowdy night out in Glasgow.
The final match is against, of course, Hulk Hogan. Hogan’s sprite is at least recognisable as the Hulkster, although that’s probably less due to artistic endeavour and more because of Hogan’s huge fame and the fact that very few other people look like someone stood a sofa on its end and glued a mop to the top.
Hogan is far more difficult to beat than the other wrestlers – or at least he would be if the same headbutting train didn’t work on him. If he does get loose, though, you might be in trouble because he’ll pile on the damage, being especially fond of kicking you while you’re laid out on the canvas wishing you’d picked a less injurious career, like “training police dogs without the padded suit” or “human anvil.”
You also seem to stay floored a lot longer against Hogan than when flattened by other wrestler, presumably to give Hogan a massive advantage when it comes to escaping the steel cage. On the plus side, this game does feature a chiptune version of Hogan’s “Real American” theme music, a song so on-the-nose that it wraps around to being endearing and hey, the central message of the song is admirable, I suppose.
And there you have it – The Million Dollar man is the new WWF Champion and he’s got the belt to prove it. His forehead has vanquished many a foe and now he’s king of the ring (except not, like King of the Ring) after a real royal rumble (again, not the Royal Rumble.) Actually, Steel Cage Challenge is very similar to the 1993 SNES / Megadrive WWF Royal Rumble game, also created by Sculptured Software for LJN, to the point where you could almost consider it a port of sorts. The 16-bit version is definitely superior, mind you.
I’d hesitate to call WWF Wrestlemania: Steel Cage Challenge a terrible game, because the gameplay here mostly works fine and it definitely contains those promised steel cages, but it’s certainly not a good game. Not repetitive, too beholden to the same patterns to get you through the fights and almost completely lacking the razzmatazz and spectacle that is the absolute, foundational point of the WWF. I’m guessing Sculptured Software weren’t give much in the way of time or budget to get this one made, especially considering they were pumping out WWF games on different consoles every year in the early nineties. You might get a bit more fun out of it if you’re playing with a friend, but on the whole it’s almost as effective as sending you for a snooze as the Million Dollar Dream itself.
Showing posts with label wrestling. Show all posts
Showing posts with label wrestling. Show all posts
23/06/2018
16/07/2014
3 COUNT BOUT (NEO GEO)
3 Count Bout: a rarely-witnessed demonic event where a trio of Draculas try to beat the crap out of each other. It's also the name of SNK's 1993 Neo Geo wrestling game, erm, 3 Count Bout (known in Japan as Fire Suplex)!
I'm looking forward to this one, because the manic, over-the-top antics of pro wrestling and the sprite-wrangling, colour-packed power of the Neo Geo seem like a match made in heaven. It also promises to be entertainingly bizarre, with underwear-clad slabs of meaty manliness brought to life by a developer who named one of their most famous villains "Geese" surely providing fertile ground from which something even more insane than the regular WWE can flourish.
Because 3 Count Bout is an arcade experience about big men picking each other up and then putting each other back down really hard, there's no messing about and the only delay between the player inserting their coin and the action getting underway is choosing your wrestler. As I walk you through the thrills and spills of 3 Count Bout I'll be controlling Terry Rogers. I chose Terry because he's an all-American hero with the patriotic tights to prove it, a hungry young kid who looks the most likely to be a wrestler with average stats all around. I have unconfirmed reports that he fights for the rights of every man. You might think I chose Terry because as he's the first character highlighted I accidentally picked him when I was impatiently tapping the buttons, or that I chose him because he's one of the characters with a name I felt I could reliably spell, but no, it's definitely that first reason. Don't worry about all the other wrestlers I ignored, either - we'll meet each and every one of them soon enough.
My first rookie match and the prize money is already set at $10,000! Amateur wrestling is a career with an earning potential only rivalled by Multiple Lottery Winner, and as Terry strides to the ring his head is filled with visions not of gladiatorial glory or the adulation of the crowd but of earning enough money in one night to pay off the rest of his student loan (Terry studied for four year at Oxford to gain his BSc in Slamology).
I assume "SWF" stands for SNK Wrestling Federation. Can you have an acronym inside another acronym? Is that allowed, or should it be "Shin Nihon Kikaku Wrestling Federation"? I'm rambling, but only because I'm trying to avoid talking about that ring announcer. He demands attention, but what can you say about him, other than that he misheard "wrestling ring" as "centre ring" and arrived for work dressed as a circus ringmaster?
Speaking of sartorial choices, Terry makes his entrance while wearing a cape. I don't think you ever get a clear shot of it, but if the reverse of that cape isn't an American flag I will be shocked to my very core.
If you look at the bottom-left of the above screenshot, you might notice a member of the crowd wearing a red baseball cap and a red jacket who appears to have long blonde hair. Could this be a cameo appearance by SNK's other, more famous Terry - Terry Bogard himself? I kind of hope it isn't, because if it was Terry Bogard I'd want to play as him in this game. I know how all his moves work, for starters.
A terrifying vision of what the Batman movies would have become had Joel Schumacher been allowed to continue making them!
Not really: it's just The Gandhara, Terry's first opponent. The Gandhara's bio states that he's from India despite looking like a Muay Thai fighter and being named after an ancient Buddhist kingdom located in what is now Pakistan. Not that there's anything to stop an Indian learning Muay Thai and picking a new name for himself. This is wrestling, after all. I don't think Yokozuna was actually Japanese, nor is the Undertaker undead.
The battle begins with Terry giving The Gandhara a big slap in the chops. Start as you mean to go on, that's what I say.
The gameplay in 3 Count Bout feels like it's been assembled from three different pugilistic genres. There's the one-on-one combat and quick-step moves of a fighting game, the multi-plane, light attack combo, separate-button-to-jump systems found in side-scrolling brawlers and elements that are very much in the wrestling game tradition, like grappling and the basic concept of reducing your opponent's energy before going for the pin. The first two of these styles work well, and combat flows intuitively - there's a button each for punch and kick, a jump button and one that either pins your opponent or makes you taunt, depending on the situation. Climbing onto the turnbuckle, bouncing off the ropes and launching jumping attacks all comes naturally, with the only move you might need to make an effort to remember is the quick dash, an extremely useful technique performed by pressing the A and B buttons together that will feel very familiar if you've ever played a King of Fighters game.
So, the punching and kicking parts work well, which leaves only one question, the question that hovers over every wrestling videogame and which in some cases seems to have no answer - how the hell does the grappling work?
To my great relief, for 3 Count Bout I have a definitive answer, even if it's not as clear-cut as you might expect. Step one is simple enough, mind you: just hammer the A button. Hit that button as though each press resulted in a member of the English Defence League getting an electric shock to the groin. Wail on the controls like they just suggested a remake of A Matter of Life and Death starring Justin Bieber. Hit it until your fingers cry out in agony, and then stop, because that's only half the procedure. The button-mashing doesn't last long, and if you win the contest (as indicated by the blue section of the bar being longer than the orange part) then it's time for action.
"Use Wrestling Techniques," it says. Really? I was going to read him some Shakespeare sonnets, maybe offer The Gandhara a foot massage, but if you insist...
What this really means is that upon winning the grapple, you get a choice of what move to unleash. Pressing A results in a flurry of strikes or in you throwing your opponent across the ring, while the B button breaks out the big wrestling moves: powerbombs, piledrivers and the like. However, these more damaging moves only seem to work if you won the button-bash by a considerable margin.
Terry's main wrestling move is to pick up his foe and throw 'em at the canvas as hard as he can, which is simple but effective.
That's most 3 Count Bout's gameplay covered. Damage your enemy with strikes while avoiding their special moves, such as The Gandhara's ability to spit fire. Grapples are started by simply getting close to the other wrestler, but here's a very important thing to remember about 3 Count Bout: if you hit your opponent a few times before grappling them, you'll start with a big advantage during the button mashing. It works the other way, too, so if you're taking a battering then try to keep your distance for a while because it's nigh-impossible to overcome the advantage your opponent will have if they've been knocking you around.
Fights are ended in the usual wrestling ways. You can be counted out if you stay outside the ring for too long, so there's no time for schmoozing with the crowd. If you can get a foe who's been weakened enough in a submission hold you can make them give up, which is what Terry's trying to do in the screenshot above, utilising the kind of chokehold than anyone who grew up with brothers around their own age will recognise. In the end I had to settle for beating The Gandhara using the basic method of pinning him to the canvas with my bulk, our sweat-slicked torsos pressed together as Terry's hot breath tickled The Gandhara's ear. It was all terribly romantic.
Just when I thought I had 3 Count Bout all figured out, the second bout starts with a twist: it's a no rules, no-holds-barred street wrestling match! "Street Wrestling" is short for "Off Street Parking Wrestling", because this battle will take place half-way up a multi-storey car park. And who will I be challenging today?
It's Canadian street punk and chain enthusiast Leo Bradlay! He's dedicated his life to changing the stereotypical view of Canadians as decent, polite people one brutal chain bashing at a time, and today it's Terry Rogers' preconceptions that are going to be thoroughly challenged.
As I might have mentioned, Leo Bradlay has a chain and he likes to use it, swinging it around in a highly damaging attack that covers a wide area. If only I had a weapon of my own to counteract Leo's clear advantage, something like a baseball bat with barbed wire wrapped around it or a taser.
Yeah, a taser will do. Wrestling definitely isn't fake here in the SWF. I put so many volts into Leo that he started floating. You can't fake that.
Because there's no rules and no referee, to win a street wrestling match you have to reduce the other wrestler's health to zero and then hit them with a big attack to knock them unconscious for ten seconds. I fared much better in this fight than I did in the first, mostly because I realised early on that I could grapple Leo and throw him head-first into the cars that make up the edge of the "ring". Also, the taser. Leo is defeated, slinking away to lick his wounds and wonder why he ever thought that combining Guile and Sephiroth's haircuts into one super-do was a good idea. Terry, meanwhile, gets back to the safe and responsible world of professionally sanctioned sports entertainment.
Then a Japanese man spat poison in his face. I think I'd rather get whipped by the chains. This unhygienic fellow is The Red Dragon. Yes, I know he's wearing blue. It's his alternate colour scheme. I have no idea why he's wearing it during this single-player game, though. Perhaps he thought the red would clash with Terry's tights.
It might not look like it here, but I'm starting to get a handle on how to succeed at 3 Count Bout. It's mostly about positioning, and knowing that each wrestler has essentially the same set of moves: a special attack that hits right in front of them, like Red Dragon's poison mist, and a dashing attack. The key to victory is to keep moving, trying to spend as little time as possible on the same plane as your opponent and striking while they're recovering after attempting a move. For instance, Red Dragon kept trying to hit me with a running windmill kick that was easily sidestepped, allowing me to kick him while he was lying on the floor afterwards.
As a Japanese wrestler who spits poison and wears facepaint, it seems likely that Red Dragon is inspired by the real-life wrestler Great Muta. Aside from Red Dragon, however, 3 Count Bout is rather lacking in the really obvious, barely-altered parodies of famous wrestlers that you usually see in wrestling games of this vintage. They almost always have a Hulk Hogan copycat, usually defined by encroaching baldness and a big moustache, but not in 3 Count Bout. In fact, I can't spot any other likely contenders for real-life inspiration amongst this game's cast, but then I don't know that much about wrestling. If you think you've noticed a famous face amongst 3 Count Bout's cast of freaks, then let me know in the comments.
The next bout sees Terry facing a fat masked Spaniard by the name of Gochack Bigbomb. Gochack "accidentally" put on his wife's sports bra this morning. The graphics in 3 Count Bout are excellent throughout, with big, smooth sprites that are packed with colour, but the game reaches an aesthetic zenith with Gochack's exquisitely rendered gut. Someone at SNK put a lot of love and attention into getting that pot belly just right.
Speaking of graphics, you might have noticed that this wrestling ring looks different to the other one. That's because this is an Electricity Match. What, like, it's so exciting it's going to electrify the crowd?
Nope, it means that the ropes are electrified, as Gochack has just discovered. I'm doing so much better in these brutal gimmick matches than I do in the regular bouts. Does that mean I'm a bad wrestler, or just that I'm good at improvising with whatever tools are at my disposal? I think it's the former. I don't seem to be winning many grapples, that's for sure, because SNK don't just want you to mash that button, they want you to pound it into its constituent molecules.
It's Terry Rogers vs. Terry Rogers, and there's not much to say about this one, folks. Clone Terry's distinctly un-American tights are making me wonder if he's a fighter for Catalan independence. A trainer watches from the edge of the ring, confused as to which Terry is the one he's rooting for. To my eyes, the trainer has the looks of an anime Kyle MacLachlan.
Next up, another street match, this time between Terry and Blues Hablam. Blues Hablam is a very large man with a Satanic pentagram painted on his torso and surprisingly dainty little frills at the top of his boots. He's a man of deep contradictions, this one, but the most confusing thing about him is his hands. Is he wearing gloves, or has he just painted his fingers white? Maybe he finger-painted that pentagram onto himself.
Whoa whoa whoa, what the hell are you doing, Blues? 3 Count Bout has taken a really dark turn here, I'd better get over there and kick Blues in the head before he can proceed with his planned self-mutilation.
Never mind, Blues was just taking a knife out of his trunks so he could stab me with it. Keeping a knife inside you skin-tight briefs as another man throws you around seems like a recipe for disaster, frankly. I'll be doing the world of wrestling a favour by defeating Blues Hablam, protecting his opponents and saving him from himself.
Well, this could be going better. Instead of going for the coup de grace as Terry lies wounded on the concrete, Blues saunters off-screen. Where the hell are you going, Blues? This is a wrestling match, not a boring conversation with an insufferable work colleague, you can't just walk away!
Oh, you're back, and you brought a friend. Yes, Blues wandered into the audience, picked up an understandably terrified businessman and threw him at Terry. For this, I have no reservations about awarding 3 Count Bout ten out of ten, full marks, a perfect score. Just look at the human missile's face. That's art, that is.
Terry is set upon by a straggly-haired, hairy-chested wild man! A wild man called Roy Wilson. Roy Wilson? That's the name of a septuagenarian greengrocer, not a pro wrestler. Couldn't he have named himself something more appropriate like The Beast or Killer Caveman or, given his tendency to bite his opponents, Luis Suarez?
3 Count Bout is starting to get difficult, mostly because winning grapples now requires a level of high-speed button-mashing technique that I don't possess. Hit-and-run tactics have become my only option, making this a wrestling game where I'm actively avoiding any wrestling, but because it's fast-paced and exciting it's still plenty of fun. It's not exactly fair, but if I wanted a fair game I wouldn't be playing an SNK fighter.
Another electricity match now, this time against Big Bomberder. Big Bomberder is just Gochack Bigbomb without a mask. I guess he had a face turn somewhere along the way.
The hit-and-run tactics continue in this fight, as I get plenty of use out of Terry's jumping kick. He's quite good at jumping kicks, or at least the first two-thirds of them: his take-off and execution are great but his landing needs work, especially when you miss and have to spend several seconds lying on the mat looking slightly embarrassed.
My god, look at this exquisite specimen. A tomato in a massive sombrero. My word. His name -get this - is Blubber Man. Ha ha, Blubber Man. The thing is, his weight is listed as 352lbs. Big Bomberder weighs 441 pounds. How in the hell is the character called "Blubber Man" not the heaviest wrestler in this game? It beggars belief, it really does.
So yeah, Blubber Man is another headswap, this time of Blues Hablam, and he's just as keen on knives as his identical predecessor. He also likes flying headbutts a lot. Hey, when you look like that people don't expect you to be launching yourself at them face-first. I can appreciate that level of tactical thought. If I hadn't made an infernal pact with Satan Goat, Blubber Man might well have become the new VGJunk mascot.
Here it is: after all the blood, sweat and tasers, Terry has reached the final match against the world heavyweight champion: Master Barnes. Master Barnes is Dutch. I'll be honest, I'm struggling with the concept of a huge wrestling champ being from The Netherlands. My stereotyped view of the Dutch as laid-back, friendly people is stopping me from taking Master Barnes seriously.
For a final encounter, it's pretty underwhelming. It's still the same old 3 Count Bout fun, but that's all it is. Master Barnes is just another wrestler, one who doesn't have any incredible new moves (beside the ability to win almost any grapple easily) or exciting tricks up his sleeves. He's hard to beat, nigh-impossible to pick up and he can break out of pins even when his health bar is completely empty, but mostly he's just a bit dull.
The most notable thing about him is that he likes to taunt, far more often than any of the other wrestlers. I suppose that's your prerogative if you're the champion, but when he stands around posing that's your chance to get a hit in. Keep chipping away and eventually even the mighty Master Barnes will fall... unless you run out of time, which is what happened to me the first time I fought him. If the timer reaches zero then you lose, no matter who has more health. The second time I kept using dash attacks. That seemed to work, and Terry Rogers claims the belt!
It's a good job I'm playing as Terry, I don't think that belt would fit around Blubber Man's prodigious girth.
My button-mashing finger feels like it's been run through an industrial mangle, but aside from that I've got a lot of love for 3 Count Bout. It doesn't have the depth or finesse of SNK's dedicated one-on-one fighting games, but that's okay: it's still unabashedly fun, with just the right balance of complexity, a nice cast of weirdos, excellent graphics and good music.
3 Count Bout's biggest flaw is the gradually increasing imbalance in the computer-controlled characters' grappling abilities, but even that is mitigated by the more unorthodox match types and the ability to play against a second human player. 3 Count Bout is definitely a game to be played against a friend, where there's more balance, more emphasis on skill and more opportunities to swear at them when they roll out of the way of your big off-the-top-rope body splash. In conclusion, if you like your wrestling games big, bold and filled with Blubber Man, and you don't mind not playing as real WWE superstars, then I can give 3 Count Bout my firm recommendation. Just make sure you do some warm-ups with your button-mashing hand before you play it.
Labels:
3 count bout,
Arcade,
fire suplex,
neo geo,
snk,
wrestling
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