Showing posts with label buffy. Show all posts
Showing posts with label buffy. Show all posts

28/10/2015

BUFFY THE VAMPIRE SLAYER: THE QUEST FOR OZ (MOBILE)

In every generation, there is a chosen one. She alone will stand against the vampires, the demons and the forces of darkness. She also appears in a few videogames, which range in quality from "semi-decent" to "insert cartoon fart sound effect." Which end of that spectrum do you think today's game falls on? Here's a hint: it was released for mobile phones in 2004. It's Indiagames' surprisingly-little-slaying-em-up Buffy the Vampire Slayer: The Quest for Oz!


Even though I am sure it's going to be terrible, I'm tentatively excited about playing Buffy the Vampire Slayer: The Quest for Oz. This is because I am an unabashedly huge fan of Buffy, a fact that I have mentioned before and which is only going to mean that this game is even more of a crushing disappointment than it would have been based on its gameplay alone.
I'm not sure about the title, though. "Quest for Oz" makes it sound as though Buffy has been tasked with a holy errand, one where she seeks out a Grail analogue called Oz. For those of you not familiar with Buffy the Vampire Slayer, Oz is one of Buffy's friends. She's not on a quest to claim Australia for herself or anything. No, Oz is a mostly-human person who only turns into a wolf  on a couple of nights each month, on account of him being a werewolf.


Getting The Quest for Oz to work in any playable form was a real pain in the arse, so you'll have to excuse the odd emulation error. They're mostly confined to these text screens, however, so if you can ignore a bit of cropped-off text then you're still going to get just about the full experience.
Storypwise, the set up is simple: Oz has been kidnapped by the evil vampire Drusilla, and it's up to Buffy to infiltrate Drusilla's trap-filled mansion and get Oz back. You might wonder why Drusilla didn't kidnap one of Buffy's friends who doesn't sometimes turn into a slavering, bestial engine of carnage, but that's probably because Drusilla is actually insane. It's strange that Buffy thinks Drusilla would have better taste than to live in an old mansion because, as mentioned, Drusilla is insane and she also spent part of the show living in a derelict factory. I'd say "old mansion" is definitely a step up from "abandoned factory with only the lingering odour of hobo urine to distract you from the lack of heating and lighting."


"Demon-butt" looks really weird when it's hyphenated. A mastery of grammar is not included in the Slayer skill set, it seems, but never fear: Buffy has her good friend Willow, witch and borderline genius, to guide her through her quest.


Given that Buffy was known as much for the snappy, quippy quality of its writing as for anything else, it's a shame that (predictably) the developers of this mobile spin-off couldn't be bothered to make even the smallest effort to capture that spirit in the game's dialogue. Thus, Willow sounds less like a slightly dorky teenager and more like an NES manual. Look out for spikes, Buffy. No, not your vampiric sworn enemy / love interest Spike, actual sharp bits of metal. The cursed statue holds a mystery. Join the Nintendo Fun Club today!


The adventure begins, and Buffy is immediately attacked by a swarm of cyan bats that thirst for the blood of the Slayer. Bats should not be a problem for the Slayer, I thought to myself as I pressed the attack button - which, as this is a mobile game, was originally the number 5 on the phone's keypad. Buffy flicked out a half-hearted punch, followed by an equally unimpressive kick. One bat broke free of the pack and fluttered downwards, bumbling into our heroine in an almost apologetic manner and costing her some health. More punches and kicks followed - inaccurate, lethargic attacks more at home in the first lesson of an over-sixty's karate class than in the arsenal of a legendary warrior - before the bat became so overwhelmed with ennui that it flew into Buffy's fist just to bring an end to the whole sad charade. Then the second bat flapped down, right into Buffy's foot. Poof, another bat eliminated. The third and final bat, the sensible, pragmatic bat, the bat who realised he's not getting paid enough for this, made a hasty retreat. Buffy emerges triumphant and only lightly nibbled, giving me all the information I need to surmise that the hand-to-fang combat is not going to be The Quest for Oz's strongest suit. At least I bloody well hope it's not, if the rest of the action is somehow less fun than fighting bats then I'm in for an extremely rough ride.


Now for some platforming, which makes up ninety percent of the game and, I'm happy to report, is much better than the fisticuffs. It's not good, especially when compared to a "proper" console game, and you're never likely to mistake it for for such, but it's simple to understand and designed at such a scale that the tiny mobile screen doesn't hamper the action too much. Here, Buffy has encountered one of Drusilla's moving saw-blade traps, a jagged blade that moves back and forth at neck height. One of the things that outright kills vampires in the Buffy universe is decapitation. Drusilla is a vampire, and a terrible interior designer.
Getting past the blade trap is easy, because Buffy can curl into a ball and roll under it. This move has two frames of animation, looks utterly goofy and I was so enamoured with it that I spent a lot of the game rolling around when walking would have been more than sufficient.


Another enemy shambles into view, and this time it's a zombie, weakest of all the foes Buffy will face on her quest. I know it's supposed to be the tattered remnants of their clothes, but all I can see is a zombie wearing shorts and a Hawaiian shirt. Anyway, killing zombies is best accomplished by standing still and whirling your limbs around like a lunatic. Eventually the zombie will walk into said limbs and die. I wish every enemy in the game was a zombie. A radical surfer zombie.


Time for some honest-to-god platforming, with real platforms and everything, and it becomes clear that the game Quest for Oz most wants to be is Prince of Persia. There's a lot of hanging from ledges to be done and lethal traps to be cautiously sidled past, with precision very much being the skill most needed to progress. It mostly works okay - better than I was anticipating, anyway - because while the controls are often unresponsive, the game is kind enough that it doesn't get too frustrating for the most part. Ledge-grabbing hitboxes are generously sized and Buffy has infinite lives, spawning from the last checkpoint activated when the controls inevitably throw a strop and ignore you for long enough to see Buffy swan-dive into a spike-lined chasm. So, very much like Prince of Persia, then, although with the gloomy castle setting I suppose it'd be more appropriate to compare it to Nosferatu.


Holy water will reveal the secret of the cursed statue, says Willow. And what is that secret? I have no idea. To un-curse the statue and get a piece of a sacred key, in each stage you have to find a bottle of holy water and cart it back to the statue. I played through this game twice and each time there was a stage where I forgot to do this, and so the secret of the statues will remain (here at VGJunk, at least) undiscovered. Maybe that's the curse of the statue - forgetfulness. If you're really curious, you'll have to play through the game yourself because there's no way in hell I'm going through it a third time.


At the end of each stage is a locked door, for which you need to find the key before you can leave. The locked doors feel a bit pointless, and not just in the usual videogame "why do you care about the door being locked when you have superpowers / a chainsaw" way but because smashing through the door without unlocking it is something Buffy would do. It is very much in her character to kick the shit out of that door and leave the key resting unmolested on a nearby plinth. So far the only elements of Buffy the character that have made it into the game are that she's got blonde hair and she fights monsters, which also describes about fifty percent of all videogame protagonists.


I hate to break this to you, Willow, but this magical key is not getting reassembled. We'll just have to hope it's not important.


Stage two begins, and it looks identical to stage one There's no changes of scenery in this game, no trips to the local trendy teen hang-out or the school library or anything - it's all spooky trap-filled mansion, all the time. There are new monsters now and then, however, and here's the Familiar. It's the same as a zombie, except it can launch hadokens at Buffy. To even the odds, Buffy can also launch hadokens if you find the right power-up, and the ability to attack from a distance changes the fights from "awkward and frustrating" to "pointlessly simple". I am more than happy with "pointlessly simple" having experienced the melee combat.  Speaking of pointless, do you know what Buffy doesn't do in this game? Kill anything with a wooden stake. She didn't even bring any stakes to this, the lair of a known vampire. That feels like an oversight.


I wasn't kidding about rolling everywhere.
That thing on the wall - close inspection leads me to believe it's some kind of winged cross with a heart in the centre, although I'll admit it's open to interpretation - is a checkpoint. The thing is, it doesn't register your progress if you just walk past it, you have to press attack in front of it. Do not forget to do this. I am speaking from bitter experience here. The Quest for Oz is not afraid to kill the player in an instant for the smallest mistake, and even the enemy grunts can overwhelm Buffy if she decides, as she sometimes does, to ignore your fevered hammering on the attack button. The infinite lives make this less annoying than it sounds, but if you've neglected to activate the checkpoints then you'll be sent back to the start of the stage, where you will face the toughest challenge in the entire game - giving enough of a damn to try again.


Buffy swings from a pole, and here's where the controls totally shit the bed. For starters you have to constantly be pressing left or right to swing, otherwise Buffy's gnat-like attention span means she forgets what she's doing and lets go of the pole, which is almost always fatal. Swinging is the easy part, though: it's the dismount that's the problem. You have to press attack while you're swinging to leap off the pole. Personally, I'd have mapped this jumping motion to the jump button, but what the hell do I know, I'm not a games developer. Okay then, the attack button it is... except Buffy really doesn't want to let go of the pole once she's swinging, and on average I had to press the button six or seven times before she'd make her move. Sometimes it was many, many more than six or seven times, Buffy swinging and swinging and swinging like a trapeze artist with a jet engine rammed up their backside. Maybe there's a really tight time-frame in which you can press the button successfully, but if there is it seems to change every time you grab a pole. The thing is, it's not even game-breakingly bad - when you're swinging on a pole you're always safe, so you can just keep tapping the buttons until Buffy gets her act together - but the fact that it wastes so much time makes it feel worse, somehow.
Oh, and swinging from poles made me realise that hey, I've been comparing this to Prince of Persia but it's most like that horrendous Zorro game I played. Whatever flaws it may have, this game is vastly superior to The Mask of Zorro. The Quest for Oz is just bad, it doesn't make me question whether mankind deserves its continued existence.


"Beware of the vampire's fangs!" cries Willow, who has apparently forgotten who she's talking to.


Buffy will have to give Willow a stern talking-to when she gets back, because it's not the vampire's fangs she needs to worry about - although they can grab Buffy and drain her health - but rather their ability to shoot magical blasts of energy. I'd be more annoyed about the lack of a heads-up if you couldn't roll under their projectiles. I am already way ahead of the game on that one.


I'd have had more trouble with the vampire if I hadn't picked up a crossbow somewhere along the way. It has limited ammunition, sure, but it's useful for both long-distance vampire perforation and activating switches, like this one that unlocks the door above and allows Buffy to reach this stage's key. I'm not entirely sure whether the game's attempts to force some exploration and puzzle-solving on the player is a good thing or not. I'm sort of glad this isn't just a linear left-to-right hop-n-slap adventure, but on the other hand the stubborn controls mean that traversing each stage just isn't much fun, especially if you pick the wrong direction and reach the locked door before finding the key, leading to the joyless trudge of retracting your steps.


"Yes, yes, I like the wooden pole jutting out of the wall, it really brings the room together, but it just doesn't have quite enough pop, you know? I've got it, we should frame the pole. There, perfect. Oh, and chuck in a few more spiked rollers that shoot in and out of the walls at regularly-timed intervals, they go great with the random hodge-podge of brickwork that makes up our walls."


Willow, you're great at many things but guiding me through this monster-infested death-trap is not one of them. I think I could have figured "be careful" out on my own, especially now we're getting towards the end of the game and any misplaced button press results in Buffy getting a spike in an uncomfortable place. Again, I mean a real metal spike, not the character Spike.


There are a couple of points where Quest for Oz thinks about including a block-pushing puzzle but chickens out at the last moment, leaving Buffy with the task of pushing a brick or two off a ledge and, erm, that's it. Not exactly a lot of deep thought required to succeed in this one, folks, although now I've reached this specific point I might need some kind of gumshield to stop me grinding my teeth down into dust through pure frustration. I didn't get a screenshot of it, possibly an attempt by my subconscious to help me forget I ever experienced it, but just below these blocks is the one point in the game so hateful that it made me, however briefly, recant my love for Buffy the Vampire Slayer. You have to make a jump and grab on to a chain hanging above a spike pit. Sounds simple, and it would be if Buffy's normal jump was enough to cover the distance. It is not. Instead, you have to use a somersault jump. Bear in mind that this is the only place in the entire game where you have to use the somersault jump. Willow - dear, sweet, useless Willow - tells you that to perform a somersault jump, you press jump while running. Funnily enough, I had already tried a running jump thanks. It didn't work, and pressing jump while Buffy was running either caused her to do her normal jump (straight onto the spikes) or to ignore my command entirely and keep running (straight onto the spikes). After some time spent practising the jump in a less-deadly area of the level, I came to the conclusion that the somersault jump was activated one out of every, ooh, fifty or so attempts - unless I was running towards the spikes, in which case the odds were a flat zero. I tried every timing possible, every combination of button presses, every remapped control scheme but nothing worked until eventually I had to open the emulator's virtual keypad, use the keyboard to start running and then click jump on the virtual keypad using the mouse. That eventually worked after another ten attempts, and the moral of this story is that I now know what it means to suffer for your art.


On the lighter side of things, it's charming that Drusilla decorated her mansion with that famous picture of Einstein sticking his tongue out.


Just out of curiosity, what would my back-up plan be if I didn't have the magical key? Please say it's punching.


Thankfully the final stage contains nothing so intensely unpleasant as that somersault jump bit. All the threats are by now very familiar to the player, and to get this far you'll have had to get used to the game's many quirks, such as Buffy's extremely horizontal motion when leaping from chains and the tendency for moving platforms to forget about the whole "being solid" thing, amongst others. As always, my advice to you is to roll under as many hazards as possible. Vampire fireballs, saw traps, protruding wall maces that look like something from a cross between Saw and Total Wipeout, Buffy's ability to emulate the humble hedgehog has them all beat.


After much rolling, it is time for the climactic final battle with Drusilla, and I have two observations. One, even if you take into account the very limited number of pixels the developers were working with, that looks nothing like Drusilla and two, they used quite a lot of their scant pixel resources to give her a weirdly prominent bosom. As for the fight itself, Drusilla stands there while Buffy throws the stack of fireballs and crossbow bolts she's managed to accumulate at her. Somewhere, Blade watches on, both his human and vampire sides feeling vaguely embarrassed.


But wait! After taking some damage, Drusilla transforms into a swarm of bats! Which work exactly the same as all the other bats Buffy has already fought. It's like if Bowser turned into a Goomba for five seconds at the end of a Super Mario game, except I'm sure Nintendo could make that charming somehow and not have it be as disappointing as it is here. Also, ahem, let me adjust my oversized nerd glasses and bow-tie for a second here, okay, vampires in the Buffy universe can't turn into bats. Well, Dracula can, but he's a special case because, y'know, he's Dracula. All right, I'm done. And so is Drusilla - she goes through the vampire-to-bats-back-to-vampire shuffle a couple of times, but she's not much of a threat in either form and soon The Quest for Oz is over!


Here's your "ending," now get out and don't come back. I was going to mention that "Destructo-girl! That's me" is a line taken directly from an early episode of the show but it's too late, I've already taken off my novelty nerd apparel. Looks like the magic key was, in fact, completely irrelevant.
Buffy the Vampire Slayer: The Quest for Oz is a victory for low expectations. Being a mobile phone game from 2004, I had assumed it was going to be so bad that playing it would be an experience somewhere between "having dead spiders injected into your nasal cavity" and "having live spiders injected into your nasal cavity" on the scale of not-fun-osity, but instead it just turned out to not be very good. It's dull, repetitive, has nothing to do with the source material and the controls are very poor, but it works, I guess? I did extract some fun from it, even if it was only a little, so I'm going to chalk this one up as a win. That is in no way an endorsement, however. Don't play this game. Didn't you just read the bit where I said it's not very good?
Now that's over, I'm off to figure out exactly where this game fits into the Buffy timeline, but first let's check in on the Halloween-O-Meter!


It's a game where you can beat a zombie to death with your bare hands, so anything less than a seven out of ten wouldn't feel right. That said, it's just barely a seven out of ten, which is a sad thing to say of a game about fighting vampires in a spooky mansion. C'mon, developers of decade-old mobile crap, it's time to step up your game!

30/05/2012

BUFFY THE VAMPIRE SLAYER (GAME BOY COLOR)

Joss Whedon is currently riding high after the success of Avengers Assemble, but I'll always remember him for creating a different team of super-powered friends who battle world-destroying evil on a weekly basis. I am, of course, talking about Buffy the Vampire Slayer - that televisual mélange of goofy horror, kung-fu, feminism and post-Valley Girl witticisms that entranced me as a teenager. I love Buffy, as I mentioned when I was making the fake NES version, but I've always stayed away from the videogames based on the series. Too great the chance of a tedious licensed cash-in with none of the wit and the charm of the show, those qualities replaced with endless interchangeable enemies and frustrating camera problems. That was then, though. I've played enough dreck over the course of VGJunk's run so far that I think I can handle some disappointment. So, with that in mind, today I'll be talking about Game Brains' / THQ's 2000 Game Boy Color slay-em-up Buffy the Vampire Slayer.



That's right, the Game Boy Color, the unexciting middle child between the original Game Boy and the Game Boy Advance. But look! The Buffy logo is in a nice shade of purple! You wouldn't get that on the plain old Game Boy. Granted, it's not all that exciting at the moment, but I'm sure the GBC's ability to output colours other than spinach green will really lift this game.


See, things are looking better already! There's no recreation of the famous theme tune, but given the sound capabilities of the GBC that's probably for the best. I'm sure you're all anxious to get down to the business of vampire slaying, but as this is a game based on a TV show there's got to be some kind of story, right?


Indeed there is! That means at some point there will have been people arguing over whether this games is "canon" or not. All I'll say is that if this story is a bona fide part of the Buffy universe then it's a good job they made it into a video game, because it'd make for an extremely dull forty-five minute episode. Anyway, Buffy stops by the house of her friend and non-super-power-haver Xander.


So, there was an episode of Buffy where Buffy was actually insane, and the events of the TV series were her psychotic delusions as she drooled her mind away in a psychiatric hospital (it's okay, it was just the effects of a demon's poison, she's not really insane. I know, phew, right?). The events of this videogame must be set during that episode, because this picture clearly shows Buffy peering into a doll's house and checking on the figurines of her "friends" that she's carved out of soap and painted with the leftovers of her prison meals.
Okay, that's a little unfair - the developers were only working with the power of the Game Boy Color, after all. It's not easy to get an accurate likeness of a person in that small a space, let alone three of them. Still, Xander's boxy face, a handsome face constructed from flesh-coloured Lego, a face that bears a striking similarity to the old Mac alert icon - that face makes me laugh every time I look at it.


"Hi, I'm Nicholas Brendon. I starred as Xander in television's Buffy the Vampire Slayer, but you probably remember me best from the classic 2007 movie Fire Serpent. It was about sentient fire monsters from the sun!"
Moving on - Buffy, Xander and Anya... what? Oh, yeah, that was supposed to be Anya sitting next to Xander. Anyway, after a brief chat Buffy decides to go on patrol through the local cemetery. She's not looking for teenagers doing some cheeky underage drinking: she's hunting the undead menace of the vampire. Although good luck trying to get through a cemetery at night without seeing at least one group of kids sharing a bottle of crème de menthe they've smuggled away from their parents. There's one now!


A vampire, I mean, not a boozy teen. The differences are subtle, but you can tell he's a vampire by the fact he's wearing an electric pink Miami Vice suit. Teenagers get a lot of flak these days but at least they don't dress like Sonny goddamn Crockett.
I'm sure you've figured out by now that this game is a side-scrolling action game where you control Buffy as she kills vampires. Given the nature of the license, there are really only two routes a Buffy game can ever go down - a third-person punch-a-thon or something completely unrelated to the theme of the show, like a Buffy-theme clone of Puzzle Bobble or something. This particular game has chosen the obvious route, and it's your job to re-kill all the various monsters that are roaming Sunnydale.


To accomplish this, you can use punches and kicks. Button A punches, button B kicks, the d-pad moves you around and makes you jump. Simple enough. In case you've got no idea what all this Buffy the Vampire Slayer nonsense is about, and you need a little more explanation than that given by the title (which is a fair amount of explanation, let's be honest), the show is about a girl who has something special about her, something that'll be familiar to videogame players the world over - she's the Chosen One. Chosen to be the Slayer, to be more accurate: a young woman with super-strength / super-reflexes / super-stamina / super-supplies of mid-battle quips who is tasked with killing vampires and demons and occasionally Frankenstein's Monster-type things.


Just punching things isn't enough, though. Being undead, you can't just punch a vampire to death; you've got to stake them through the heart, and that's where the game's fighting system gets a little more complex. Every enemy has a green stamina bar which you can reduce by hitting them. However, they don't die once it's empty - they just, uh, fall over. Then you've got to stand over their prone body and press down and A to stake them. Simple enough, but once they're down their stamina bar refills, and once it's back to max they can get up again. You don't have to wait until their bar's empty, either: Buffy has a very useful sweep attack that knocks enemies over, but of course they get up faster because they still have some stamina. This leads to quite a nice little piece of risk-and-reward gameplay - do you risk getting hit whilst battering your opponent to bloody pulp, or do you try for the quick takedown and hope you can stake them before they can get back up?


Buffy has her own stamina bar, but she also has a health bar. Vampires can only hurt you when your stamina is depleted and you fall on your back, giving them unhindered access to your neck and allowing them to drain your health until you've mashed the buttons long enough to get up. It's not a bad system, and it certainly feels like a decent compromise to what I'd call the Superman Problem - when your main character is supposedly supernaturally tough, how do you make the enemies a credible threat? In Superman's case you don't, and that's why (amongst other reasons) all Superman games are shit, but in Buffy's case I think they've handled it quite well.
That's enough about game mechanics, though, because Buffy has decided she's done enough patrolling for one night and is heading to the local nightclub for some relaxation. Never mind that there was a vampire leaping out of the bushes every ten paces, Buffy's satisfied that a ten-minute patrol of one side of the cemetery will keep the residents of Sunnydale safe for tonight and she really doesn't want to miss happy hour.


Again, it's unfair to be too critical of the art here given the hardware limitations. That's not going to stop me, though - look at Buffy's neck! She's like a giraffe in a halter top. No wonder there were so many vampires about, you could feed a family / coven of five on that thing. She's the vampire equivalent of a KFC bucket.


The next stage is set on the streets of Sunnydale, and the suited vampires have been replaced with these undead biker-gang members. They're carrying chains but they fight pretty much the same, which means they just hop around ineffectually until I can land a decent punch on them. The combat is basic, but Buffy does have a few extra moves beyond the basic punch and kick to liven things up: there's a jumping kick and a forward roll that's very useful for both dodging attacks and quickly covering the distance between our hero and any enemy she's clobbered to the floor. As the levels progress the enemies regain their stamina much faster and therefore get up more quickly, so rolling around like an excited child who's just discovered gymnastics becomes vital later on when you need to close the distance between you and your victims in a hurry.


And then you fight a ninja, in keeping with the 80's theme of the enemies thus far - that decade truly was the golden age of the Shadow Warrior in popular culture. Personally, I blame Alternative Software's 1988 home computer "classic" BMX Ninja. This ninja doesn't have a BMX but he does have a sword (sorry, a katana) that he seems rather reluctant to use, which is downright foolish. If I was fighting a semi-legendary warrior renowned for killing people of my kind - vampires I mean, not ninjas, although Buffy the Ninja Slayer could be an interesting show in its own right - I'd want to use all the tools at my disposal. Or maybe I'd use my ninja techniques instead of standing in the middle of the street and threatening young women.
The ninja isn't very difficult to beat. In fact, I beat him by luring him to the corner, tripping him up and staking him right away. Efficiency is the key here, folks.


Buffy's speech bubble is obscuring Xander's face, which is something we can all be thankful for. Plot-wise, Buffy has received a phone call from her former lover, vampire and Intercontinental Champion of Brooding, Angel. He's warning her about danger, quelle surprise, because he never calls just to see how she's doing, the insensitive prick. This all boils down to Buffy entering the sewers, because everyone loves sewer levels.


Today's vampires: undead hobos! Just because you're an undead monster infected with the soul of a demon, it doesn't mean you're safe from the economic problems facing the world today. These vampires, other than possessing a drop-kick attack that makes Captain Kirk seem as brutally graceful as Tony Jaa, are the same as the other vampires, and here we've stumbled onto Buffy the Vampire Slayer's main problem: the dread force that is Tedium.
The thing is, nothing changes. Once you've killed one vampire, you've killed them all, and barring the occasional different move they all fight the same and die the same - do them some damage, trip them up, stake in the strawberry tart, done. Every stage follows the same pattern of Buffy wandering through the area until all the vampires are dead, and she never learns any new moves or picks up any weapons to help with the carnage. I say no weapons, but there are actually the odd items that you can pick up and throw at the enemies. There's a can of paint next to the biker vampire pictured above, for instance. That's all well and good, but what about a sword or crossbow or something? Buffy used a rocket launcher once. I want a rocket launcher.


No boss this time, and Buffy exits the sewers to find she's made a wrong turn and ended up in the zoo. What manner of horrors could we possibly encounter in a zoo? Vampiric kangaroo? Zombified platypus?


I'll be honest, I wasn't expecting the Neon Zulu here. These guys put up a little more of a fight, mostly because they're faster than the previously-encountered types of vampire and also because they've got a stick for whackin'. They also make really irritating noises the whole time. They sound like someone recorded a dog yelping in pain, reversed it, converted it to the Game Boy format and stuck it in the game, which seems like a lot of effort for very little reward. Forget their battle cries, though, these guys look familiar...


Super Mario, tribal vampire. An unexpected crossover, but one that I could definitely get behind.
The zoo even has a boss, but he's a little shy:


It's hard to feel threatened when you're hiding behind a lamppost, champ. He might look menacing (and slimy) but he's just as easy to defeat as all the other vampires. Actually I think he's easier to beat because he's slower. There you have it, folks - a boss who is less of a threat than the regular enemies. You don't see that every day.


Everyone gathers at the apartment of Buffy's Watcher / mentor / target of much frankly disgusting anti-British xenophobia / father figure Giles. During this meeting, Giles inspects a worn concrete block, Buffy contemplates a pile of what are either biscuits or large copper coins and Xander and Willow's faces distort further into the nightmarish. Willow looks especially demonic as she appears to be leaking some kind of brown fluid from her eye sockets.
The upside of this meeting is that the plot begins to coagulate. The various multi-ethnic vampires are in town because they have been summoned to Sunnydale by occasional Buffy villain Ethan Rayne. Rayne is essentially the evil-mirror-universe version of Giles in that he's a smug Englishman who's a bit evil and likes to cause chaos by using magic or magick or majjikk, however servants of primordial chaos are spelling it these days. That description makes him sound like Paul Daniels, but don't worry, he's not that bad. Rayne is gathering the world's most powerful vampire clans from across the world, because he needs their leaders to perform an apocalyptic ritual. Oh, and this is all being done under the cover of a Multiculturalism Festival being held at the local university, which makes me wonder whether all those multiculturalism festivals my university held were, in fact, a smokescreen obscuring the dark machinations of a satanic cult. Probably not, because they'd have spent their entire apocalypse budget on flyers and goody bags.


Vampires from around the world, huh? Well, here are the European vampires. They live in an abandoned mansion and dress in formal eveningwear, like all good vampires should. They still look a little like Super Mario, but now with added Fred Astaire. I can't really think of much else to say: the game has already reached a level of repetition that's draining my will to continue. Perhaps this is my own fault for playing the game in one continuous session, because this is a handheld game after all, designed for short bursts of play. Taken one stage at a time the boredom factor might not be as much of a problem, although it's difficult to see why you'd keep coming back to it once you've realised that nothing, apart from the bizarrely-stereotyped enemies, ever changes.


Even that stops being true eventually, because by the next stage there are no new types of enemy, just the same bunch of bikers, poshos and tribal warriors.


We're getting towards the end now, and Angel shows up to... not do much of anything, really. He tells Buffy that the evil ritual will take place at the whirling maelstrom of evil power called the Hellmouth. Thanks for the heads up buddy, although I think there's a good chance I'd have figured that out myself.
And where exactly is this Hellmouth located?


Inside Courtney Love, apparently.


For a place called the Hellmouth this stage is surprisingly sedate, but you do get to meet some new enemies. I think they're supposed to be Egyptian - they do appear near sarcophagi, although quite why there are some ancient Egyptian ruins underneath a Californian town is never explained. These guys come out of Egyptian caskets yet die like vampires, so are they some kind of Mummy-Vampire hybrid? Do they want to drink my blood or do whatever it is that Mummies want to do like, I dunno, murder those that disturbed its eternal slumber? Whatever variety of monster it is it still dies (as so many things do) when you jab a wooden spike through its heart, so I guess it doesn't matter what it is.


This ninja looks a little lost. Deep below the surface of the Earth, surrounded by ancient Egypto-Californian relics, getting punched by that girl from Cruel Intentions, his bewilderment is understandable. I don't think there's much in either the schools of ninjitsu or being a vampire that can prepare you for that.


I've been harsh on the cutscene artwork so far, but it's not all bad: here's Ethan Rayne revealing himself by peeling off a fake face, and it actually looks pretty good. I also quite like the pause menu.


I reckon I could look at that out of context and realise it's supposed to be Buffy, so it's a big step ahead of most of the other portraits. Plus, there's an option to turn the music off. I suggest you exercise this option.


We're into the final stage now, and you have to fight each of the leaders of the vampire clans. They've all ditched their trademark outfits and are wearing robes, so I can't tell you which leader belongs to which group, but this purple-clad chap must be the leader of the guys in the suits. Once you've defeated all the leaders, it's time for the final confrontation.


Not against Ethan Rayne - no, he's not the type to get his hands dirty with actual fisticuffs. Instead you face a generic demon, probably one of Baphomet's less famous relatives who gets all the boring jobs in Hell like stoking the fires and cleaning the rectal impalement spikes. He's big, he can take a punch quite well and he recovers stamina extremely quickly but for a nightmare summoned from the very bowels of Pandemonium he's an absolute pushover to beat. If only he'd used his giant wings to hover a foot or so off the ground I'd have been screwed as my repeated leg-sweeps passed harmlessly below him, but he's not intelligent enough for that and after a brief and extremely one-sided fight he takes a stake to the chest and the game is completed.


Uh, yeah, I guess so? Celebrate all you like. What do you wish to do to commemorate your moment of triumph?


Buffy knows only death now. Nothing but the taking of a life can satiate her bloodlust. Truly, she has become the monster.


And there you have it. Buffy the Vampire Slayer for the Game Boy Color, and what a perplexing ride it was. I say perplexing because even after having played through the game I still don't really know how I feel about it. The combat is fairly good for a title released on a two-button handheld, and it's a damn good job because that's all there is to it. The graphics vary considerably in quality from the sometimes-unfortunate cutscenes to Buffy's smoothly-animated sprites, but I can unreservedly state that the music is a painful mess of unrelated beepings. I think I did the game a disservice by not playing it on its original hardware, because the sense of accumulated boredom would probably have been far less had I played it one level at a time while I was on the bus or something.


It's not a bad game, and it's certainly nice to see the Buffy gang one more time even if they do look like they were drawn by a psychotic with a copy of Mario Paint, but I can't really recommend this game to you unless you really, really enjoy punching a vast horde of vampires - so maybe play it if you're ever forced to watch Twilight.

Bonus!
Here's a handy chart of all the various vampire types and the ethnicities they represent, just in case you happen across one in real life and you need to know whether to say "konnichiwa" or "jolly good show".



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