Showing posts with label final fight 3. Show all posts
Showing posts with label final fight 3. Show all posts

16/08/2014

EPHEMERA, VOLUME 7

It's time for another Ephemera article, where I pick out five small fragments of gaming fluff that amuse or intrigue me and give them more attention than they probably deserve. Let's get right to it, shall we?

Fighting Changes A Man

Here's Ken's portrait from the arcade version of Street Fighter II.


Nothing too unusual here, just the face of a man ready for battle, the face of a man determined to give it his all, the face of a man who forgot about his eyebrows when he was dying his hair. It's a serious expression that show he means business, and he's in the business of punches.


By the time Super Street Fighter II rolls around, Ken has a new portrait portrait that show a distinctly more jovial side of his character, a beaming smile plastered across his face. Why is Ken so happy now? Maybe he's really pleased with the results of his trip to the barbers, where he asked the stylist to give him a He-Man hairdo. Perhaps he's excited because he can now punch so hard that his hand catches fire. Another explanation is that after the first tournament, where he fought stretchy Indian men and sumo wrestlers, he has come to the realisation that this Street Fighting lark isn't quite as serious as he thought it was going to be.


Then we get to the SNES port of Super Street Fighter II, and the transition to sixteen bits has given Ken's expression a subtly different cast. The narrowing of his eyes and the different angle of his lush black eyebrows has changed his mood from simple excitement to a psychotic desire to hurt others, his once-winsome smile replaced with a grimace that says to the viewer "I want to punch someone right now," and he doesn't much care who his victim is. Street Fighting can take a terrible toll on a person's psyche, which explains why Guile chose that hairdo.

The Jolly, Candy-Like Button

From one ridiculously-muscled blonde American to another, here's Duke Nukem.


Duke's a man of action and not much of a deep thinker - watching all those eighties action movies so he could steal one-liners from them took up a lot of time that could have otherwise been used for intellectual self-betterment. He also takes a lot of steroids. Still, I think giving him these buttons to push in Duke Nukem 3D was a bit on the nose.


Just look at those things - so chunky and childlike that pressing them is at once strangely pleasing and faintly patronising. They're Fisher-Price buttons, buttons straight off a kid's toy. I half-expect a soothing female voice to say "A is for apple" or something whenever I activate them. Of course, this is Duke Nukem 3D so what generally happens when you push them is that something explodes and Duke repeats a line from an Evil Dead movie.

Ninja Baseball Bat Man

Final Fight 3 is a side-scrolling beat-em-up in the traditional mould, where brave heroes and elected city officials take to the mean streets to beat up a huge criminal gang, one thug at a time. Most of the bad guys are the usual fare, punks in sleeveless jackets with names like Billy and Ray. Then these weirdos start showing up.


This is Hunter, a baseball player wearing a hockey mask, and I think that's a fashion choice borne more from a desire to look like Jason Voorhees than the expectation that a hockey game will suddenly break out. I just think Hunter is a really neat bit of character design, especially as it comes after mostly fighting enemies that are "normal," as street punks go. I mean, you can construct a mental picture to explain why the likes of Billy and Ray are in this gang - young, deprived men from the wrong side of the tracks who are lured in by the camaraderie and potential financial gain that gang membership could bring. Then you see Hunter, and you start to wonder what his deal is. He likes baseball, that much is obvious, but I guess he likes clobbering people more than scoring home runs, and that's why he's lurking in back-alleys and not in the batting cages. Maybe it's another Splatterhouse-inspired case of a man being driven to violence by a haunted hockey mask, or he recently watched The Warriors and he was impressed by the cut of the baseball-themed gang's jib. Yeah, it's definitely that last one. He saw The Warriors and then came to work the next day trying to convince his fellow gang members that they should have a unified theme, like baseball players. It didn't work, obviously. That's why Guy is consoling Hunter in the screenshot above, a friendly arm around his shoulder as he says "don't worry, Hunter, you can start your own gang, and me and Haggar will beat you up, I promise."

Teenage Mutant Futuristic Bats

The SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters features a character called Wingnut. Here's his character bio:


His favourite activity is Castlevania 2095, appropriately enough for a man-bat. Ever since I saw this as a kid I've been wondering about what Castlevania 2095 would be like. My original theories were that it's a Castlevania game set in space with lasers and Cyber-Dracula and what have you, or it's a TV series in the vein of Beverly Hills 90210. Now that I'm older and a little wiser, it's clear that this is a glimpse into a distant future where the trend for rebooting franchises and giving them the same name as the original has continued. That should actually read "Castlevania (2095)," the Ultra-HD remake of the original game for the PlayStation 74.


You know what, I'm going to expand this one to include Wingnut in general. How the hell did he end up in a TMNT videogame at all, never mind appearing in a fighting game ahead of Bebop, Rocksteady, Baxter Stockman and Casey Jones? He was in one episode of the original cartoon series and some spin-off comics, it's like making a Marvel comics fighting game and including Shuma-Gorath instead of Cyclops. Oh, right. Anyway, the staff at Konami obviously saw Wingnut somewhere along the line and thought "yes, a deranged mutant bat who dresses a little bit like Batman and who no-one has ever heard of, that's the character we want in our game." Good on them, I say, because Wingnut is pretty great, with his big, adorable grin and his lack of interest in the actual fighting tournament, and he deserves his brief moment in the spotlight.


Yes, Wingnut. Yes I do.

James and the Giant Chainsaw

In Silent Hill 2, one of the bonuses for completing the game is the chance to collect and wield a chainsaw on your second playthrough. Having a chainsaw in any monster-slaying situation usually works out pretty well - just ask Bruce Campbell - but sadly the chainsaw in Silent Hill 2 is a little too cumbersome to be truly effective and you're probably better off just whacking things with a metal pipe. The chainsaw does have a couple of features worth noting, though.



One is that if you stand around for a while with the chainsaw equipped, James will occasionally lift it over his head and bellow like a maniac. Now, this never happened to me when I was first playing Silent Hill 2, because I was always too nervous of impending psychological demon attacks to stand still, but can you imagine if that happened after you'd, say, set the pad down to make a sandwich? That'd be terrifying, as well as providing a clue that James may not be in the best mental health (or at least it would if you didn't have to complete the game to unlock the chainsaw).
The other thing about the chainsaw is really impossible to see under normal gameplay conditions, but I lead such an exciting life that I spent some time looking through all the textures in the game. Would you like to see that chainsaw's texture?


That's right, the chainsaw has "BADASS" written along the blade. I have to assume that's an after-market modification applied by James himself. I don't think chainsaws come out of the box like that, having the word BADASS on the blade is just going to encourage people to get up to chainsaw mischief, the second-most dangerous kind of mischief (after clown mischief). It's wildly inappropriate for the mood of the game, but then that's one of the great things about the Silent Hill series - they've got just a touch of comedy to them, like the UFO endings and Heather's reluctance to stick her hand down a filthy toilet - and it works beautifully in contrast to the overall grimness of the franchise.
As a bonus, poking around in the textures also provided me with confirmation of the names of a couple of businesses in the town of Silent Hill.


There's a record shop called "I Love Groovy Music," for one thing. What a great name, it's so inclusive - who doesn't like groovy music? That town from Footloose? Exactly.


Then there's a business called Magical Envelopes. I have long wondered what the hell it could possibly be about these envelopes that makes them magical: I know this is Silent Hill, but I don't think the cult's insidious influence extends to granting dark powers to common stationery. The mystery only deepened when I saw the Fashion Envelopes banner, because the idea of a fashionable envelope is one that my brain is not equipped to handle. Maybe it's a command, "fashion envelopes from the paper and glue provided, fill this box with the envelopes you have fashioned, if you see the Red Triangle Thing please report it to your supervisor". That's industry in Silent Hill, folks - the tourist trade, drug trafficking and the best damn envelopes you ever saw.

28/12/2013

EPHEMERA, VOLUME 4

It's ephemera time again, and you should know how this works by now: five little nuggets of inconsequential gaming fluff that make me happier than they probably should, arrayed before you for your viewing pleasure. Let's get to it!

Serious Neck Strain

As a launch game for the SNES, F-Zero's main goal was to impress consumers with it's amazing Mode-7 graphics and unparalleled sense of speed, a goal which it accomplished admirably. It still feels hyper-charged today, despite looking flatter than a pancake house after a run-in with a steamroller. Beside the obvious technological innovations, one other thing about F-Zero­'s graphics always impressed me...


You can see Captain Falcon's head move when he turns a corner! Why did this amuse me so much as a kid? I have no idea. Small minds, and all that. It's a charming piece of graphical frippery, although now I'm older I worry about Captain Falcon's neck muscles. Formula One drivers have to do special neck-strengthening exercise to cope with the G-forces on the track, and the vehicles in F-Zero can get up to a thousand kilometres an hour. Captain Falcon must have a neck like a goddamn tree trunk. No wonder he never takes off his helmet, he's probably neck all the way up.

Bendy Wizards

In Sega's Megadrive beat-em-up Golden Axe II, you sometimes have to fight wizards. This is to be expected, given the fantasy setting, but these wizards don't have much in the way of actual magic at their command. They can shoot a ball of energy at you, and that's about it. They make up for their shortfall in the Dark Arts by sometimes attacking while riding a dragon, or if they're feeling particularly sneaky, they'll creep into the hero's camp disguised as a frog.


When they turn back into their wizardly form, they have a quick stretch to limber themselves up because being cooped up in the shape of a tiny frog takes a toll on the body, especially when you're an ancient and shrivelled man of mysticism more accustomed to sitting in a big chair reading foul grimoires than doing the actual feet-on-the-ground hero-slaying bit. I just love that little flexing animation, and as someone whose third decade of life is approaching with terrifying speed I can sympathise more now than ever before.

Mayoral Elegance

So, you're the mayor of a large American city. Your wardrobe is going to consist mainly of suits and ties. But you're a little unusual, for a mayor, and sometime you're called upon to beat street punks into a wet red paste with bits of plumbing. For those occasions, you wear your comfy brown trousers, but you go topless aside from a single across-the-chest suspender. That's fine, the voters won't mind. Then the mid-life crisis kicks in and your sartorial choices go bananas.


This is how Mike Haggar, Mayor of Justice, is dressed in Final Fight 3 for the SNES. The first thing that catches the eye is just how eye-wateringly tight those cycling shorts are. Not much room for the little councilmen in the mayoral office, if you get my meaning. Then there's the ponytail. As someone who cultivated a ponytail for many years, I can tell you that they are not cool. Not even Mike Haggar can pull one off, and if Mike Haggar can't pull something off it's not worth doing.


Those boots are a real enigma, too - the rest of his body is barely clothed, but those boots look like they could withstand a direct hit from an artillery cannon. They'd make more sense if Haggar was all about kicking people but nope, he's a grappler. All I can think is that they are weighted especially in order to help balance out the colossal mass of his upper body and prevent him from toppling over at the slightest touch.

The Knees of the Emperor

Perennial Street Fighter favourite Sagat is a fighting game icon - self-proclaimed Emperor of Muay Thai, built like a brick shithouse that's been on an intensive three-week exercise program designed to help brick shithouses bulk up, his menacing appearance capped off by his bald head and fearsome eyepatch.


He doesn't look quite so menacing in the original Street Fighter, where he is the final boss. That's not the face of a man determined to ruthlessly crush all those before him, that's the face of a man who has just told a really bad joke that he thinks is hilarious but no-one else is laughing. It's not Sagat's face that I'm interesting in today though, it's his knees.


Specifically the fact that they're right down the bottom of his legs. The man has shins the length of matchsticks. This is perhaps a "you had to be there" moment, with me thinking of my friends saying things like "how does he walk?" and "every pair of socks in knee-high for Sagat" while I was trying to avoid his Tiger Shots, but that doesn't stop me from smiling every time I remember that his knee bone's connected to his foot bone. Maybe that's why he's so good at Muay Thai, he can knee you right in the shins with no trouble and that has to hurt. At some point between this game and Street Fighter II he underwent experimental shin-lengthening surgery, but I'll always remember how he looked in the olden days.

Zombie Comedy

In Konami's PS1 RPG Suikoden, there's a section where you are tasked with destroying the dread vampire Neclord. I assume the "nec" in his name comes from necromancy, not because he's Lord of Necks, although that would make sense for a vampire too. Anyway, his castle contains all the trappings you'd expect from a vampire's lair: rooms filled with coffins, devious puzzles and zombie minions. Some of these zombies are less loyal than others, and one of them will supply you with hints if you're willing to give him some cash.


He has four payment rates, starting at 100 bits and going up to a whopping 25,000 bits. The first three give you hints on how to solve one of the castle's puzzles, so I feel sure that providing this zombie with 25,000 hard-earned bits will reveal Neclord's deepest secrets to me


I won't tell anyone, Mr. Zombie. I swear. So what's this big secret?


Yes, yes? Oh man, the suspense is killing me!


You goddamn son of a bitch zombie I'll kill you all over again!!
There's a happy resolution, really - one of your party members calls the zombie an idiot, and the zombie sees that you're not impressed with his attempts at humour and gives you your money back. Still, a zombie shouting "gooogly goo!" at me is just so precious that I think it's well worth the 25,000 bits, and because shortly after this scene you kill his dark master the zombie would have melted once the necromantic spell holding him together was undone you could have just taken your money back from his re-deadened corpse anyway. This way, we all get a laugh, and really what more could you ask for in a vampire's castle?

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