Ghost House, Super Mario World, SNES
Why did I love Super Mario's spectral Boos so much as a child? Was it because I empathised, nay, identified with their crippling shyness? No, it is because they are super-cool, goofy-faced ghosts. If I was a cartoony ghost, I could not ask for better theme music than this. That descending "whoooo" sound effect? That's the stuff right there. Like all Mario music, its secret is its simplicity, a simplicity that crawls into you brain and takes up permanent residence so it can warn you not to turn your back on the roaming spirits of the dead for too long.
The Lair, Splatterhouse 2, MegaDrive
I could have chosen any song from Splatterhouse 2, really. They're all excellent and filled with more Hallowe'enosity than a pumpkin made of bats being carried by Michael Myers. I like that the track has the feel of an end-credits song that might play over a Nightmare on Elm Street sequel from the early nineties, perhaps accompanied by Robert Englund rapping. Now there's a nightmare for ya.
The Mystic Forest, Final Fantasy 6, SNES
Not a Hallowe'en game, but it does feature an honest-to-god Ghost Train. Final Fantasy 6 cements it's place as one of my all-time favourite games not only by including an honest-to-god Ghost Train that, yes, you can suplex, but by having some beautiful music, such as this track that plays on the area just preceding the train of ghosts. Another triumph over the limitations of the SNES's musical limitations. Plus, the arranged, orchestral Grand Finale version is a great counter to anyone who complains about game music just being all bleepy-bloopy:
Playrooms of Asylum, Shadowman, N64
Mars Needs Cheerleaders, Zombies Ate My Neighbours, SNES
That's it for part two. Part one is here, and perhaps one day there will be (gasp)... PART THREE!